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==Basics==
 
==Basics==
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
:'''Level''': 6
+
:'''Level''': 5
 
:'''Alignment''': CG
 
:'''Alignment''': CG
 
:'''Ht:''' 4'3"  
 
:'''Ht:''' 4'3"  
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: ''Skills (Proficiencies in italics):''
 
: ''Skills (Proficiencies in italics):''
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*''Acrobatics (Dex) +6''
+
*''Acrobatics (Dex) +''
*Animal Handling (Wis) +0
+
*Animal Handling (Wis) +
*Arcana (Int) +1
+
*Arcana (Int) +
*Athletics (Str) -1
+
*Athletics (Str) +
*''Deception (Cha) +9''
+
*''Deception (Cha) +''
*''History (Int) +4''
+
*''History (Int) +''
*''History, Origin of Stonework (Int) +7''
+
*''History, Origin of Stonework (Int) +''
*''Insight (Wis) +6''
+
*''Insight (Wis) +''
*Intimidation (Cha) +3
+
*Intimidation (Cha) +
*Investigation (Int) +1
+
*Investigation (Int) +
*Medicine (Wis) +0
+
*Medicine (Wis) +
*Nature (Int) +1
+
*Nature (Int) +
*Perception (Wis) +0
+
*Perception (Wis) +
*''Performance (Cha) +6''
+
*''Performance (Cha) +''
*''Persuasion (Cha) +6''
+
*''Persuasion (Cha) +''
*Religion (Int) +1
+
*Religion (Int) +
*Sleight of Hand (Dex) +3
+
*Sleight of Hand (Dex) +
*''Stealth (Dex) +9''
+
*''Stealth (Dex) +''
 
*Survival (Wis) +0
 
*Survival (Wis) +0
 
</div>
 
</div>
  
: '''Passive Perception''': 10
+
: '''Passive Perception''':  
 
: '''Proficiency Bonus''': +3 (Double for Deception, History (origin of stonework), Insight & Stealth)
 
: '''Proficiency Bonus''': +3 (Double for Deception, History (origin of stonework), Insight & Stealth)
 
: '''Proficiencies'''
 
: '''Proficiencies'''
 
:: Tools: One type of gaming set, Thieves' tools, Smith's tools, Gun kit. Pipe organ. Percussive metal stuff.  
 
:: Tools: One type of gaming set, Thieves' tools, Smith's tools, Gun kit. Pipe organ. Percussive metal stuff.  
:: Weapons & Armour: Armor: Light armor, Medium armour, Shields, Simple weapons, hand crossbows, longswords, rapiers, shortswords, battleaxe, handaxe, light hammer, warhammer.
+
:: Weapons & Armour: Armor: Light armor, Simple weapons, hand crossbows, longswords, rapiers, shortswords, battleaxe, handaxe, light hammer, warhammer.
  
  
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==Class Features (Bard)==
 
==Class Features (Bard)==
: '''Bardic Inspiration''' - Inspire others through stirring words or music | Bonus action | One creature (not self)  60' & can hear | 1d8 Bardic Inspiration to use in next 10 min | add post hoc to ability check, attack roll or saving throw | Cha mod = 3 / short/long rest | d8 at 5th level
+
: '''Bardic Inspiration''' - Inspire others through stirring words or music | Bonus action | One creature (not other self)  60' & can hear | 1d6 Bardic Inspiration to use in next 10 min | add post hoc to ability check, attack roll or saving throw | Cha mod = X / long rest | d8 at 5th level
 
:: ''Font of Inspiration''  - Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest
 
:: ''Font of Inspiration''  - Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest
  
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: '''Song of Rest''' - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points
 
: '''Song of Rest''' - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points
 +
:: ''Subheading:'' Description
 +
:: ''Subheading:'' Description
  
 
: '''Expertise'''  -  Double proficiency bonus for 2 skills
 
: '''Expertise'''  -  Double proficiency bonus for 2 skills
 +
:: ''Subheading:'' Description
 +
:: ''Subheading:'' Description
 +
 +
:: ''Subheading:'' Description
 +
:: ''Subheading:'' Description
  
: '''Countercharm''' - Can use musical notes or words of power to disrupt mind-influencing effects | As an action, you can start a performance that lasts until the end of your next turn | During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed | A creature must be able to hear you to gain this benefit | The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
 
  
 
: '''College of Creation''' xxxxx
 
: '''College of Creation''' xxxxx
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:: Ability Check. When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment.
 
:: Ability Check. When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment.
 
:: Attack Roll. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.
 
:: Attack Roll. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.
:: Saving Throw. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (=3) (minimum of 1 temporary hit point).
+
:: Saving Throw. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point).
  
 
: '''Performance of Creation''' - Also at 3rd level, as an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can't be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player's Handbook.
 
: '''Performance of Creation''' - Also at 3rd level, as an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can't be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player's Handbook.
 
:: Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.
 
:: Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.
 
:: The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).
 
:: The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).
 
: '''Animating Performance''' Can animate one Large (or smaller) nonmagical item within 30 feet of you that isn’t being worn or carried | The item uses the Dancing Item stat block, which uses your proficiency bonus (+3) | It is friendly to you and your companions and obeys your commands | It lives for 1 hour, until it is reduced to 0 hit points, or until you die | 1 / long rest or use L3 spell slot | Only 1 item at a time
 
:: In combat, the item shares your initiative count, but it takes its turn immediately after yours | It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action | That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge.
 
:: When you use your Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration.
 
:: Dancing Item - Large or smaller construct | AC 16 (natural armor) | HP = 10 + (5 x bard level) = 10+30 = 40 | 30 ft / fly 30 ft. (hover) | PB = mine = +3
 
:: STR 18 (+4) DEX 14 (+2) CON 16 (+3) INT 4 (-3) WIS 10 (+0) CHA 6 (-2)
 
:: Damage Immunities: poison, psychic | Condition Immunities: charmed, exhaustion, poisoned, frightened | Immutable Form (immune to any spell or effect that would alter its form) | Darkvision 60 ft | Passive Perception 10 | Languages: understands the languages you speak
 
:: Irrepressible Dance - When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn't incapacitated.
 
:: Actions: Force-Empowered Slam = Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage.
 
  
 
==Background Features (Criminal - Burglar)==
 
==Background Features (Criminal - Burglar)==
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==Combat==
 
==Combat==
Fenwick AC 19(17) | HP 45 | BI 3/3 | L1 | 4 || L2 | 3 || L3 | 3
+
'''AC''' 1X(1X) | '''HP''' X | '''Hit Dice''' 5d8 | Initiative +0
 
 
'''AC''' 19(17) | '''HP''' 45 | '''Hit Dice''' 6d8 | Initiative +3
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
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|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| Rapier
+
| XX
! +6
+
! +X
| 1d8+3 P
+
| X
 
| N/A
 
| N/A
 
|
 
|
| Dagger
+
| XX
! +6
+
! +X
| 1d4+3 P
+
| XX
| 20/60
+
| XX
 
|-
 
|-
| Lt. crossbow
+
| XX
! +6
+
! +X
| 1d8 P
+
| X
| 80/320
+
| N/A
 
|
 
|
 
| XX
 
| XX
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==Spellcasting==
 
==Spellcasting==
  
'''Spell Slots:'''  L1 | 4 || L2 | 3 || L3 | 3
+
'''Spell Slots:'''  L1 | 4 || L2 | 3 || L3 | 2
  
'''Spell DC:''' (8 + Prof 3 + Cha 3) 14
+
'''Spell DC:''' (8 + Prof 2 + Stat x) 1X
  
'''Spell Att Mod:''' (Prof 3 + Chá 3) +6
+
'''Spell Att Mod:''' (Prof 2 + Stat X) +X
  
  
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:Source: '''xxx''': Description
 
:Source: '''xxx''': Description
  
<u>Spells known (8)</u>
+
<u>Spells Prepared (Stat 3 + Lvl 1 = X)</u>
 +
: One, Two, Three
 +
: Domain: One, Two
  
L1
+
<u>Spellbook:</u>
:Dissonant Whispers
+
:''' Name'''
:Faerie Fire
+
:''' Name'''
:Healing Word
+
:''' Name'''
  
L2:
+
Spells known 8
:Aid
+
L1 from
:Enhance Ability
+
Dissonant Whispers
:Invisibility
+
Faerie Fire
:Shatter
+
Healing Word
 +
Silent Image
 +
Sleep
 +
Tasha's Hideous Laughter
  
L3  
+
L2 from
:Clairvoyance
+
Aid
:Enemies Abound
+
Detect Thoughts
 +
Enhance Ability
 +
Enlarge/Reduce
 +
Invisibility
 +
Magic Mouth
 +
 
 +
L3 2 from
 +
Clairvoyance
 +
Enemies Abound or
 +
Hypnotic Pattern
  
 
==Equipment==
 
==Equipment==
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'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Rapier 25 gp 1d8 piercing 2 lb. Finesse
+
: Weapon
: Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
+
: Weapon
: Crossbow, light 25 gp 1d8 piercing 80/320 5 lb. ammunition, loading, two-handed
+
: Weapon
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: Breastplate 14 + Dex modifier (max 2) — — 20 lb. 400 gp
+
: Armour
: Shield AC +2.  6 lb. 10 gp
+
: Shield?
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
:In quarters:
+
:Backpack 5lb ?
:: Diplomat’s Pack (39 gp): Includes a chest, , a set of fine clothes, a bottle of ink, an ink pen, a lamp, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
+
:: Crowbar Xlb
:: 10 X Oil (flask) 10sp 10 lb.
+
:: xxxxx Xlb
 
+
:: xxxxx Xlb
Signal whistle 5 cp
+
:: xxxxx Xlb
:Dungeoneer’s Pack (12 gp): Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
+
:: xxxxx Xlb
:: Smith’s tools 20 gp
+
:: xxxxx Xlb
:: Block and tackle 1 gp 5 lb.
+
:: xxxxx Xlb
:: 5 X Ball bearings (bag of 1,000) 5 gp 10 lb.
+
:: xxxxx Xlb
:: 5 X Caltrops (bag of 20) 5 gp 10 lb.
+
:: xxxxx Xlb
:: Chain (10 feet) 5 gp 10 lb.
+
:: xxxxx Xlb
:: Crowbar 2 gp 5 lb.
+
:: xxxxx Xlb
:: Kit, disguise 25 gp 3 lb.
+
:: xxxxx Xlb
:: Kit, forgery 15 gp 5 lb.
+
:: xxxxx Xlb
:: 2 cases for maps and scrolls
 
:: 2 flasks of oil
 
:: 4 X Potion of healing 200 gp 2 lb.
 
:: 1 holy water
 
 
: Dark common clothes with a hood, xxxxx Xlb
 
: Dark common clothes with a hood, xxxxx Xlb
: Pouch with 0 coins Xlb
+
: Pouch with coins Xlb
 
: Item Xlb
 
: Item Xlb
 
: Item Xlb
 
: Item Xlb
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'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
: '''Slippers of spider climbing''' - While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
+
: Slippers of spider climbing
  
 
==Backstory==
 
==Backstory==
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==Notes==
 
==Notes==
 
Still to do:
 
Still to do:
: Combat stats
+
: Fill in proficiencies
 +
: Choose spells
 +
: Buy equipment (500gp plus 1d10 X 25)
 +
: HP & AC
 
: +1 language
 
: +1 language
 
: Do I have a pipe organ on board then?
 
: Do I have a pipe organ on board then?
 +
: Combat stats
 
: Secret?
 
: Secret?
 
: Common Actions
 
: Common Actions
 
: General edit (of feats etc)
 
: General edit (of feats etc)
 
: Spell details
 
: Spell details
: Tidy up equipment
+
: Magic item details
 +
 
 +
Chain Shirt 13 + Dex modifier (max 2) — — 20 lb. 50 gp
 +
Breastplate 14 + Dex modifier (max 2) — — 20 lb. 400 gp

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