Editing Rails Through Hell: Fenwick
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==Basics== | ==Basics== | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
− | :'''Level''': | + | :'''Level''': 5 |
:'''Alignment''': CG | :'''Alignment''': CG | ||
:'''Ht:''' 4'3" | :'''Ht:''' 4'3" | ||
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
*''Acrobatics (Dex) +6'' | *''Acrobatics (Dex) +6'' | ||
− | *Animal Handling (Wis) + | + | *Animal Handling (Wis) + |
*Arcana (Int) +1 | *Arcana (Int) +1 | ||
*Athletics (Str) -1 | *Athletics (Str) -1 | ||
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*''History (Int) +4'' | *''History (Int) +4'' | ||
*''History, Origin of Stonework (Int) +7'' | *''History, Origin of Stonework (Int) +7'' | ||
− | *''Insight (Wis) + | + | *''Insight (Wis) +'' |
*Intimidation (Cha) +3 | *Intimidation (Cha) +3 | ||
*Investigation (Int) +1 | *Investigation (Int) +1 | ||
− | *Medicine (Wis) + | + | *Medicine (Wis) + |
*Nature (Int) +1 | *Nature (Int) +1 | ||
− | *Perception (Wis) + | + | *Perception (Wis) + |
*''Performance (Cha) +6'' | *''Performance (Cha) +6'' | ||
*''Persuasion (Cha) +6'' | *''Persuasion (Cha) +6'' | ||
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</div> | </div> | ||
− | : '''Passive Perception''': | + | : '''Passive Perception''': |
: '''Proficiency Bonus''': +3 (Double for Deception, History (origin of stonework), Insight & Stealth) | : '''Proficiency Bonus''': +3 (Double for Deception, History (origin of stonework), Insight & Stealth) | ||
: '''Proficiencies''' | : '''Proficiencies''' | ||
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: '''Song of Rest''' - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points | : '''Song of Rest''' - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points | ||
+ | :: ''Subheading:'' Description | ||
: '''Expertise''' - Double proficiency bonus for 2 skills | : '''Expertise''' - Double proficiency bonus for 2 skills | ||
+ | :: ''Subheading:'' Description | ||
− | |||
: '''College of Creation''' xxxxx | : '''College of Creation''' xxxxx | ||
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:: Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes. | :: Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes. | ||
:: The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge). | :: The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge). | ||
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==Background Features (Criminal - Burglar)== | ==Background Features (Criminal - Burglar)== | ||
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==Combat== | ==Combat== | ||
− | + | '''AC''' 19(17) | '''HP''' 38 | '''Hit Dice''' 5d8 | Initiative +3 | |
− | |||
− | '''AC''' 19(17) | '''HP''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
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|scope="row" colspan="9"| | |scope="row" colspan="9"| | ||
|- | |- | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | X |
| N/A | | N/A | ||
| | | | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | XX |
− | | | + | | XX |
|- | |- | ||
− | | | + | | XX |
− | ! + | + | ! +X |
− | | | + | | X |
− | | | + | | N/A |
| | | | ||
| XX | | XX | ||
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==Spellcasting== | ==Spellcasting== | ||
− | '''Spell Slots:''' L1 | 4 || L2 | 3 || L3 | | + | '''Spell Slots:''' L1 | 4 || L2 | 3 || L3 | 2 |
'''Spell DC:''' (8 + Prof 3 + Cha 3) 14 | '''Spell DC:''' (8 + Prof 3 + Cha 3) 14 | ||
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:Enhance Ability | :Enhance Ability | ||
:Invisibility | :Invisibility | ||
− | |||
L3 | L3 | ||
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'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : | + | : Weapon |
− | : | + | : Weapon |
− | : | + | : Weapon |
'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
− | : | + | : Armour |
− | : Shield | + | : Shield? |
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : | + | :Backpack 5lb ? |
− | :: | + | :: Crowbar Xlb |
− | + | :: xxxxx Xlb | |
− | + | :: xxxxx Xlb | |
− | + | :: xxxxx Xlb | |
− | + | :: xxxxx Xlb | |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | + | :: xxxxx Xlb |
− | :: | ||
− | :: | ||
− | :: | ||
− | :: | ||
: Dark common clothes with a hood, xxxxx Xlb | : Dark common clothes with a hood, xxxxx Xlb | ||
− | : Pouch with | + | : Pouch with coins Xlb |
: Item Xlb | : Item Xlb | ||
: Item Xlb | : Item Xlb | ||
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==Notes== | ==Notes== | ||
Still to do: | Still to do: | ||
− | : | + | : Fill in skills |
+ | : Buy equipment 750gp - see below | ||
: +1 language | : +1 language | ||
: Do I have a pipe organ on board then? | : Do I have a pipe organ on board then? | ||
+ | : . | ||
+ | : . | ||
+ | : Combat stats | ||
: Secret? | : Secret? | ||
: Common Actions | : Common Actions | ||
: General edit (of feats etc) | : General edit (of feats etc) | ||
: Spell details | : Spell details | ||
− | : | + | |
+ | |||
+ | 750 gp | ||
+ | Shield AC +2. 6 lb. 10 gp | ||
+ | :Breastplate 14 + Dex modifier (max 2) — — 20 lb. 400 gp | ||
+ | |||
+ | Leaves 340gp | ||
+ | |||
+ | : Rapier 25 gp 1d8 piercing 2 lb. Finesse | ||
+ | : Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60) | ||
+ | |||
+ | Leaves 340gp | ||
+ | |||
+ | Crossbow, light 25 gp 1d8 piercing 80/320 5 lb. ammunition, loading, two-handed | ||
+ | |||
+ | |||
+ | Diplomat’s Pack (39 gp): Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap. | ||
+ | |||
+ | Leaves 315gp | ||
+ | |||
+ | Smith’s tools 20 gp | ||
+ | |||
+ | Leaves 295gp | ||
+ | |||
+ | |||
+ | Block and tackle 1 gp 5 lb. | ||
+ | 5 X Ball bearings (bag of 1,000) 5 gp 10 lb. | ||
+ | 5 X Caltrops (bag of 20) 5 gp 10 lb. | ||
+ | Chain (10 feet) 5 gp 10 lb. | ||
+ | Crowbar 2 gp 5 lb. | ||
+ | Kit, disguise 25 gp 3 lb. | ||
+ | Kit, forgery 15 gp 5 lb. | ||
+ | |||
+ | = 58gp | ||
+ | Leaves 238gp | ||
+ | |||
+ | 10 X Oil (flask) 10sp 10 lb. | ||
+ | |||
+ | Signal whistle 5 cp | ||
+ | |||
+ | Dungeoneer’s Pack (12 gp): Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. | ||
+ | |||
+ | Leaves 225 gp | ||
+ | |||
+ | 4 X Potion of healing 200 gp 2 lb. | ||
+ | 1 holy water | ||
+ | |||
+ | Leaves zero gp |