Editing Rails Through Hell: Torgul

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==Background==
 
==Background==
*Ogrun Fighter (Storm Knight) Level 6
+
*Ogrun Fighter (Storm Knight) Level 5
 
*Alignment: Lawful Good
 
*Alignment: Lawful Good
 
*Background: Storm Titan [Iron Fang]
 
*Background: Storm Titan [Iron Fang]
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==Attributes==
 
==Attributes==
===Abilities===
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'''Abilities'''
 
*STR: 20 (+5)
 
*STR: 20 (+5)
 
*DEX: 10 (+0)
 
*DEX: 10 (+0)
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*CHA: 11 (+0)
 
*CHA: 11 (+0)
  
===Feats===
+
'''Feats'''
 
*Heavy Armour Master (+1 Str, reduce S/P/B damage by 3)
 
*Heavy Armour Master (+1 Str, reduce S/P/B damage by 3)
*Great Weapon Master (bonus action melee attack after a crit or dropping an enemy; on each attack can choose -5 to hit for +10 damage)
 
  
===Combat Details===
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'''Combat Details'''
 
*AC: 20 (plate, shield)
 
*AC: 20 (plate, shield)
*HP: 58
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*HP: 49
 
*Speed: 30’
 
*Speed: 30’
 
*Proficiency: +3
 
*Proficiency: +3
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*Resistances: fire, cold, acid  
 
*Resistances: fire, cold, acid  
  
===Skills and Proficiencies===
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'''Skills and Proficiencies'''
*Proficiencies: Light Armour, Medium Armour, Heavy Armour, Simple Weapons, Martial Weapons
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*Proficiencies: Light Armor, Medium Armor, Heavy Armr, Simple Weapons, Martial Weapons
 
*Saving Throws: Strength, Constitution
 
*Saving Throws: Strength, Constitution
 
*Skills: Persuasion, Athletics, Acrobatics, Intimidation, Perception
 
*Skills: Persuasion, Athletics, Acrobatics, Intimidation, Perception
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*Languages: Molgur-Og, Cruor, Goblin
 
*Languages: Molgur-Og, Cruor, Goblin
  
===Saving Throws===
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'''Saving Throws'''
 
*Strength +8
 
*Strength +8
 
*Dexterity +0
 
*Dexterity +0
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*Charisma +0
 
*Charisma +0
  
===Skills===
+
'''Skills'''
 
:'''Athletics +8'''
 
:'''Athletics +8'''
 
:'''Acrobatics +3'''
 
:'''Acrobatics +3'''
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:'''Persuasion +3'''
 
:'''Persuasion +3'''
  
===Traits and Features===
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'''Traits and Features'''
:Potent Strikes (melee crits roll 1 more weapon die and drop lowest)
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:Potent Strikes
:Powerful Build (2 sizes larger for carrying capacities)
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:Powerful Build (x2)
:Wall of Iron (+1 AC when within 5' of an ally; bonus action weapon attack after Helping an ally's attack)
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:Wall of Iron
:Huge Stature (wield 2h weapons in one hand, always use greater Versatile die)
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:Huge Stature
:Imposing Presence (proficiency in Persuasion)
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:Imposing Presence
:Thick-Skinned (+1 AC when not in heavy armour)
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:Thick-Skinned
:Fighting Style: Dueling (+2 damage to weapons in one hand)
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:Fighting Style: Dueling
:Second Wind (1d10+6)
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:Second Wind
 
:Action Surge
 
:Action Surge
 
:Training Complete
 
:Training Complete
 
:Extra Attack
 
:Extra Attack
  
===Attacks===
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'''Attacks'''
 
:Storm Greatglaive +8 melee, 2d6+7 slashing plus 1d4 lightning
 
:Storm Greatglaive +8 melee, 2d6+7 slashing plus 1d4 lightning
 
:Storm Generator +3 ranged 20/60, 1d8 lightning
 
:Storm Generator +3 ranged 20/60, 1d8 lightning
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:two handaxes
 
:two handaxes
 
:an explorer's pack (a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope)
 
:an explorer's pack (a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope)
:Storm Knight Plate (with Clockwork Capacitor - Output 2, 10 charges, lifespan 1 day, recharge 15 minutes of winding - and Runeplate with Heightened Strength Rune - bonus action, Advantage on Strength checks for 1 minute; Acid, Fire, and Cold Resistance treatments)
+
:Storm Knight Plate (with Clockwork Capacitor and Runeplate with Heightened Strength Rune; Acid, Fire, and Cold Resistance treatments)
 
:Storm Greatglaive (4 power for 1 minute. With additional Accuracy Rune [1]. Storm chamber: Charges 20, output 5, recharge 1d8 at each start of turn)
 
:Storm Greatglaive (4 power for 1 minute. With additional Accuracy Rune [1]. Storm chamber: Charges 20, output 5, recharge 1d8 at each start of turn)
 
:Storm Titan symbol of rank
 
:Storm Titan symbol of rank

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