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Character in That Gnome's MRQ2: [http://wiki.rpg.net/index.php/Forked_Tongue wiki] / IC / OOC Jump to char char char char char *Male 18yo *Homeland: Vanch, city of Bostok on the Oslir River *Background: Civilised, Soldier *Magic: Humakt ==Characteristics and Attributes== STR '''14''' CON '''12''' SIZ '''10''' INT '''12''' POW '''11''' DEX '''9''' CHA '''10''' *Combat Actions '''2 + shield''' *Damage Modifier '''+1D2''' *Improvement Modifier '''0''' *Movement '''?''' *Dedicated POW '''1''' *Magic Points '''11''' *Strike Rank (11-#AP)='''? ''' *Hero Points: '''3''' ==Skills== Common (Base %) % *'''Athletics''' (Str+Dex 23) '''38%''' *'''Brawn''' (Str+Siz 24) '''39%''' *'''Culture (Vanchite)''' (Intx2 24) +30 Civ'''54%''' *'''Dance''' (Dex+Cha 19) '''19%''' *'''Drive''' (Dex+Pow 20) '''20%''' *'''Evade''' (Dex2 18) '''23%''' *'''Evaluate''' (Int+Cha 22) '''42%''' *'''First Aid''' (Int+Dex 21) '''21%''' *'''Influence''' (Chax2 20) '''40%''' *'''Insight''' (Int+Pow 23) '''23%''' *'''Lore (Oslir River)''' (Intx2 24) '''54%''' *'''Perception''' (Int+Pow 23) '''33%''' *'''Persistence''' (Pow x2 22) '''32%''' *'''Resilience''' (Con x2 24) '''39%''' *'''Ride''' (Dex+Pow 20) '''20%''' *'''Sing''' (Cha+Pow 21) '''21%''' *'''Sleight''' (Dex+Cha 19) '''19%''' *'''Stealth''' (Dex+Int 21) '''51%''' *'''Swim''' (Str+Con 26) '''26%''' *'''Unarmed''' (Str+Dex 23) '''43%''' Advanced Skills (Magical below) *'''Courtesy''' (Int+Cha 22) '''72%''' *'''Lore (Tactics)''' (Intx2 24) '''24%''' *'''Speak Vanchite''' (Int+Cha 22) '''72%''' *'''Streetwise''' (Pow+Cha 21) '''31%''' *'''Tradetalk''' (Int+Cha 22) '''52%''' *'''Craft (Fletching) ''' (???) '''%''' ==Combat Styles & Weapons== Combat Styles (Base %) % *'''Sword and Shield''' (Str+Dex 23) '''63%''' *'''Dagger''' (DexX2 18) '''38%''' *'''Crossbow''' (DexX2 18) '''48%''' {| border="1" cellpadding="2" !width="200"|Weapon/Shield !width="50"|Size !width="50"|Reach !width="100"|Damage !width="50"|AP !width="50"|HP !width="70"|Combat % !width="150"|Manoeuvres !width="50"|Range !width="50"|Load !width="50"|ENC |- |weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ... |- |weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ... |} *Total weapon ENC: # ==Hit Points and Armour== {| border="1" cellpadding="2" !width="90"|Location !width="180"|Location Name !width="300"|Armour types !width="50"|A.P. !width="70"|Max H.P. !width="70"|Damage |- |19-20 || Head || ...|| 1 || 5 || -0 |- |16-18 || Left Arm ||...|| 1 || 4 || -0 |- |13-15 || Right Arm ||...|| 1 || 4 || -0 |- |10-12 || Chest || ...|| 1 || 7 || -0 |- |07-09 || Abdomen || ...|| 1 || 6 || -0 |- |04-06 || Left Leg || ...|| 1 || 5 || -0 |- |01-03 || Right Leg || ...|| 1 || 5 || -0 |} *Total Armour ENC = (Total AP)/5 = #/5 = '''#''' *Armour Penalty = ==Magic== *'''Common Magic''' (Pow+Cha 21) '''51%''' *Spells: ** Befuddle (2) ** Heal 1 ** Multimissile 2 ** Protection 1 Cults: *'''Initiate of Humakt''' **Dedicated Pow: '''1'''. **Pact (Humakt) (Cha+DedPow 11) '''21%''' **Lore (Humakt) (Intx2 24) '''24%''' **Cult Skills: **Specific duties: **Gifts/Compulsions: **Divine Spells: ==Mount== Str: '''Number''', Con: '''Number''', Siz: '''Number''', Pow: '''Number''', Dex: '''Number'''. *Damage Bonus/Minus: '''+/- Damage Dice''' *Hit Point Bonus/minus: '''+/-HPs''' *Move Rate: {| border="1" cellpadding="2" !width="200"|Location Name !width="225"|Armour types !width="50"|H.P. !width="50"|A.P. !width="50"|Enc. !width="100"|Location |- |Head || Armour Type || number || number || number || 17-20 |- |Left Foreleg || Armour Type || number || number || number || 14-16 |- |Right foreleg || Armour Type || number || number || number || 11-13 |- |Forequarters || Armour Type || number || number || number || 08-10 |- |Hindquarters || Armour Type || number || number || number || 05-07 |- |Left Hindleg || Armour Type || number || number || number || 03-04 |- |Right Hindleg || Armour Type || number || number || number || 01-02 |} *Total Hit Points: nHP * Attack Bonus/Minus: +/-% * Parry Bonus/Minus: +/-% * Aim Bonus/Minus: +/-% {| border="1" cellpadding="2" !width="200"|Attack !width="150"|Damage !width="50"|S.R. !width="50"|Attack % |- |Bite || damage || sr || atk% |- |Kick || damage || sr || atk% |- |Rear and plunge || damage || sr || atk% |} ==Equipment== Arms *War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP *Buckler 1D3 –/5 M S — 1 6/8 50 SP *Knife 1D3 –/– S S Bleed, Impale — 5/4 10 SP *Light crossbow 1D8 N 100m 2 5/9 L Impale 1 4/5 150 SP *Crossbow bolts (10) 1/1 — 2 SP *Crossbow bolts (10) 1/1 — 2 SP Armour * Soft leather – 5 locations – all but arms Equipment *Clothes worn and a set of spares. *Some personal mementoes, good-luck charms, talismans or similar. *1 week’s worth of food, either fresh or preserved. *Whistle 1s *Backpack Enc 1 5s *Bedroll Enc 1 1s *Flint & tinder 0.5cp *Rope 10m Enc 2 10sp *5 torches 2s *2 waterskins Enc 2 1s *Footpads (+10% Stealth -1m move) Enc 1 12s *Grappling hook 5s Enc 0 *Quiver Enc 2 2sp *Large sack 0.5sp Enc 1 Enc= 16+armour=24? Encumbrance Capacity = (Str+Siz) = 24 ==Contacts, Friends, Enemies & Rivals== *3 enemies/rivals ==Family & Background== *Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle *Family has reasonable connections, but poor reputation, *Destitution – the character’s family fell into destitution. *Was raised by a military order – effectively, sold. *Married (wife in Bostok), 1 two-year old boy When his irregular unit was disbanded, Rakil was left in Prax without tiés and without a patron. This led to a period when He got into a fair bit of trouble, culminating in his enthusiastic dedication to Humakt. Things have calmed down a little now, and Rakil realises that it may not have been his Best move ever, joining a death cult founded upon truth and honesty. ==Notes==
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