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Ran Ranaab Aan Danang
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Max's character in the PbP Pathfinder game [[Dawnhaven]]. ==Personal Data== '''Name:''' Ran Ranaab Aan Danang ''[Run Run-ahb Ahn Dun-ung]'' '''Gender:''' Male '''Race:''' Grippli '''Age: ''' 17 (born in August) '''Class/Level:''' Ranger (Battle Scout) 3 '''Experience:''' 5,300 (level up at 9,000) '''Alignment:''' Chaotic Good '''Description/Background:''' Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, they chose Ran to represent them on the council. He's rightfully rather proud of that - though not ''quite'' as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic from the precious heartwood of the giant trees his people live in. He does his best not to let things go to his head, with ''mostly'' good success. Ran looks like a 2'2" tall red-eyed tree frog, like most of his tribe, with some swirly blue tattoos (they're small and few; he's still young and inexperienced). He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson. ==Abilities== '''Strength:''' 10 (+0) '''Dexterity:''' 16 (+3) '''Constitution:''' 12 (+1) '''Intelligence:''' 14 (+2) '''Wisdom:''' 15 (+2) '''Charisma:''' 13 (+1) ==Combat== '''Senses:''' Darkvision 60 ft. '''Speed:''' base 30 ft., climb 20 ft. '''Initiative:''' +3 * +2 in jungle '''Melee Attack:''' 3 base + 3 dex + 1 size = +7 * +2 against Humanoid (reptilian) '''Ranged Attack:''' 3 base + 3 dex + 1 size = +7 * +2 against Humanoid (reptilian) '''Armor Class:''' 21 * Touch: 14 * Flat-footed: 18 '''CMB:''' +2 '''CMD:''' 15 '''Fortitude:''' +4 '''Reflexes:''' +6 '''Will:''' +3 '''Hit Points:''' 23 ==Skills== '''Acrobatics:''' 3 ranks + 3 Dex + 3 class + 1 trait = '''+10''' '''Climb:''' 3 ranks + 0 str + 3 class + 8 race = '''+14''' '''Diplomacy:''' 3 ranks + 1 cha + 3 class + 1 trait + 2 race = '''+10''' '''Intimidate:''' 3 ranks + 1 cha + 3 class + 2 race = '''+9''' '''Knowledge (geography):''' 1 rank + 2 int + 3 class = '''+6''' * +2 in jungle '''Knowledge (local):''' 1 rank + 2 int = '''+3''' '''Knowledge (nature):''' 1 rank + 2 int + 3 class = '''+6''' '''Perception:''' 3 ranks + 2 wis + 3 class = '''+8''' * +2 in jungle * +2 against Humanoid (reptilian) '''Stealth:''' 3 ranks + 3 dex + 3 class + 4 size = '''+13''' * +2 in jungle '''Survival:''' 3 ranks + 2 wis + 3 class = '''+8''' * +2 in jungle * +2 against Humanoid (reptilian) * +1 to track '''Swim:''' 1 rank + 0 str + 3 class + 2 special = '''+6''' ===Languages=== Common, Grippli, Lizardfolk, Halfling ==Feats== '''Level 1:''' Agile Tongue '''Ranger 2:''' Point Blank Shot '''Level 3:''' Weapon Finesse '''Ranger 3:''' Endurance ==Traits== '''Ease of Faith:''' +1 Diplomacy, which becomes a class skill '''Reckless:''' +1 Acrobatics, which becomes a class skill ==Class Features== '''Combat Style - Archery:''' bonus feats '''Favored Enemy - Humanoid (reptilian) +2:''' Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage. '''Favored Terrain - Jungle +2:''' Bonus to Knowledge (geography), Perception, Stealth, Survival, initiative; can't be tracked. '''Track:''' Bonus to Survival equal to half Ranger level when tracking. '''Wild Empathy:''' Ranger level + CHA + d20 to improve the disposition of an animal. ===Favored Class Bonuses=== '''Ranger 1:''' +1 Swim '''Ranger 2:''' +1 Swim '''Ranger 3:''' bonus skill rank ==Racial Features== '''Darkvision (60 ft.):''' What it says! '''Jumper:''' Always considered to have a running start, even when stationary. '''Princely:''' +2 Diplomacy and Intimidate, proficient with rapiers. ==Magic== '''Caster Level:''' N/A '''Save DC:''' 10 + 2 wis + Spell Level '''Level 1:''' 0 + 1 spells/day * N/A ==Gear== '''Carrying Capacity:''' light 0-25 lbs., medium 26-50 lbs., heavy 51-75 lbs., lift 150 lbs., drag 375 lbs. * +1 Darkwood armour (AC +4, penalty 0), 6 lbs. * +1 Darkwood shield (AC +3, penalty 0), 2.5 lbs. * Masterwork dha (+1 to hit, damage 1d4 S, crit 19-20, finesse, +1 Survival), 1 lb. * Longbow (damage 1d6, crit 19-20, range 100ft.), 1.5 lbs. * Arrows x 20, 1.5 lbs. Belt pouch, 0.125 lbs. * Chalk x 2 * Charcoal x 2 * Compass (+2 Survival), 0.5 lbs. * Fishhooks x 4 * Fishing line, 50ft., 1.5 lbs. * Flint and steel * Mirror, 0.5 lbs. Canteen, 1 lb. Knife, 0.5 lbs. Waterproof map case, 0.5 lbs. * Ink pen * Ink vial * Parchment x 10 * Rice paper x 20 * Sealing wax, 1lb. Signet ring 78 gp (in coins, gems, jewelery etc.) '''Total weight:''' 18 lbs.
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