Editing Ran Ranaab Aan Danang
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==Personal Data== | ==Personal Data== | ||
− | '''Name:''' Ran Ranaab Aan Danang ''[Run Run-ahb Ahn Dun-ung]'' | + | * '''Name:''' Ran Ranaab Aan Danang ''[Run Run-ahb Ahn Dun-ung]'' |
− | + | * '''Gender:''' Male | |
− | '''Gender:''' Male | + | * '''Race:''' Grippli |
− | + | * '''Class/Level:''' Ranger (Battle Scout) 3 | |
− | '''Race:''' Grippli | + | * '''Alignment:''' Chaotic Good |
− | + | * '''Description/Background:''' Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, Ran was chosen to represent them on the council. He's rightfully rather proud of that - though not quite as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic of the precious heartwood of the giant trees his people live in. He does his best not to let it go to his head, with mostly good success. He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson. | |
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− | '''Class/Level:''' Ranger (Battle Scout) 3 | ||
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− | '''Alignment:''' Chaotic Good | ||
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− | '''Description/Background:''' Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, | ||
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==Abilities== | ==Abilities== | ||
− | '''Strength:''' 10 (+0) | + | * '''Strength:''' 10 (+0) |
− | + | * '''Dexterity:''' 16 (+3) | |
− | '''Dexterity:''' 16 (+3) | + | * '''Constitution:''' 12 (+1) |
− | + | * '''Intelligence:''' 14 (+2) | |
− | '''Constitution:''' 12 (+1) | + | * '''Wisdom:''' 15 (+2) |
− | + | * '''Charisma:''' 13 (+1) | |
− | '''Intelligence:''' 14 (+2) | ||
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− | '''Wisdom:''' 15 (+2) | ||
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− | '''Charisma:''' 13 (+1) | ||
==Combat== | ==Combat== | ||
− | '''Senses:''' Darkvision 60 ft. | + | * '''Senses:''' Darkvision 60 ft. |
− | + | * '''Speed:''' base 30 ft., climb 20 ft. | |
− | '''Speed:''' base 30 ft., climb 20 ft. | + | * '''Initiative:''' +3 (+2 in jungle) |
− | + | * '''Melee Attack: 3 base + 3 dex + 1 size = +7 (+2 against reptilian humanoids) | |
− | '''Initiative:''' +3 | + | * '''Ranged Attack: 3 base + 3 dex + 1 size = +7 (+2 against reptilian humanoids) |
− | + | * '''Armor Class:''' 21 | |
− | + | ** Touch: 14 | |
− | '''Melee Attack: | + | ** Flat-footed: 18 |
− | + | * '''CMB:''' +2 | |
− | + | * '''CMD:''' 15 | |
− | '''Ranged Attack: | + | * '''Fortitude:''' +4 |
− | + | * '''Reflexes:''' +6 | |
− | + | * '''Will:''' +3 | |
− | '''Armor Class:''' 21 | + | * '''Hit Points:''' 23 |
− | * Touch: 14 | ||
− | * Flat-footed: 18 | ||
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− | '''CMB:''' +2 | ||
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− | '''CMD:''' 15 | ||
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− | '''Fortitude:''' +4 | ||
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− | '''Reflexes:''' +6 | ||
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− | '''Will:''' +3 | ||
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− | '''Hit Points:''' 23 | ||
==Skills== | ==Skills== | ||
− | ''' | + | '''Languages:''' Common, Grippli, Lizardfolk, Halfling |
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− | '''Knowledge ( | + | * '''Acrobatics:''' 3 ranks + 3 Dex + 3 class + 1 trait = '''+10''' |
− | + | * '''Climb:''' 3 ranks + 0 str + 3 class + 8 race = '''+14''' | |
− | '''Knowledge ( | + | * '''Diplomacy:''' 3 ranks + 1 cha + 3 class + 1 trait + 2 race = '''+10''' |
− | + | * '''Intimidate:''' 3 ranks + 1 cha + 3 class + 2 race = '''+9''' | |
− | '''Perception:''' 3 ranks + 2 wis + 3 class = '''+8''' | + | * '''Knowledge: (Geography)''' 1 ranks + 2 int + 3 class = '''+6''' (+2 in jungle) |
− | + | * '''Knowledge: (Nature)''' 1 ranks + 2 int + 3 class = '''+6''' | |
− | + | * '''Perception:''' 3 ranks + 2 wis + 3 class = '''+8''' (+2 in jungle, +2 against reptilian humanoids) | |
− | + | * '''Stealth:''' 3 ranks + 3 dex + 3 class + 4 size = '''+13''' (+2 in jungle) | |
− | '''Stealth:''' 3 ranks + 3 dex + 3 class + 4 size = '''+13''' | + | * '''Survival:''' 3 ranks + 2 wis + 3 class = '''+8''' (+2 in jungle, +2 against reptilian humanoids, +1 to track) |
− | + | * '''Swim:''' 1 ranks + 0 str + 3 class + 3 favored = '''+7''' | |
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− | '''Survival:''' 3 ranks + 2 wis + 3 class = '''+8''' | ||
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− | '''Swim:''' 1 | ||
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==Feats== | ==Feats== | ||
− | '''Level 1:''' Agile Tongue | + | * '''Level 1:''' Agile Tongue |
− | + | * '''Ranger 2:''' Point Blank Shot | |
− | '''Ranger 2:''' Point Blank Shot | + | * '''Level 3:''' Weapon Finesse |
− | + | * '''Ranger 3:''' Endurance | |
− | '''Level 3:''' Weapon Finesse | ||
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− | '''Ranger 3:''' Endurance | ||
==Traits== | ==Traits== | ||
− | '''Ease of Faith:''' +1 Diplomacy, which becomes a class skill | + | * '''Ease of Faith:''' +1 Diplomacy, which becomes a class skill |
− | + | * '''Reckless:''' +1 Acrobatics, which becomes a class skill | |
− | '''Reckless:''' +1 Acrobatics, which becomes a class skill | ||
==Class Features== | ==Class Features== | ||
− | '''Combat Style - Archery:''' bonus feats | + | * '''Combat Style - Archery:''' bonus feats |
− | + | * '''Favored Enemy - Humanoid (reptilian) +2:''' Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage. | |
− | '''Favored Enemy - Humanoid (reptilian) +2:''' Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage. | + | * '''Favored Terrain - Jungle +2:''' Bonus to Knowledge (geography), Perception, Stealth, Survival, initiative; can't be tracked. |
− | + | * '''Track:''' Bonus to Survival equal to half Ranger level when tracking. | |
− | '''Favored Terrain - Jungle +2:''' Bonus to Knowledge (geography), Perception, Stealth, Survival, initiative; can't be tracked. | + | * '''Wild Empathy:''' Ranger level + CHA + d20 to improve the disposition of an animal. |
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− | '''Track:''' Bonus to Survival equal to half Ranger level when tracking. | ||
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− | '''Wild Empathy:''' Ranger level + CHA + d20 to improve the disposition of an animal. | ||
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==Racial Features== | ==Racial Features== | ||
− | '''Darkvision (60 ft.):''' What it says! | + | * '''Darkvision (60 ft.):''' What it says! |
− | + | * '''Jumper:''' Always considered to have a running start, even when stationary. | |
− | '''Jumper:''' Always considered to have a running start, even when stationary. | + | * '''Princely:''' +2 Diplomacy and Intimidate, proficient with rapiers. |
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− | '''Princely:''' +2 Diplomacy and Intimidate, proficient with rapiers. | ||
==Magic== | ==Magic== | ||
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* +1 Darkwood armour (AC +4, penalty 0), 6 lbs. | * +1 Darkwood armour (AC +4, penalty 0), 6 lbs. | ||
* +1 Darkwood shield (AC +3, penalty 0), 2.5 lbs. | * +1 Darkwood shield (AC +3, penalty 0), 2.5 lbs. | ||
− | * Masterwork dha (+1 to hit, damage 1d4 S, crit 19-20, finesse | + | * Masterwork dha (+1 to hit, damage 1d4 S, crit 19-20, finesse), 1 lb. |
* Longbow (damage 1d6, crit 19-20, range 100ft.), 1.5 lbs. | * Longbow (damage 1d6, crit 19-20, range 100ft.), 1.5 lbs. | ||
* Arrows x 20, 1.5 lbs. | * Arrows x 20, 1.5 lbs. | ||
− | Belt pouch, 0. | + | * Belt pouch, 0.25 lbs. |
− | * Chalk x 2 | + | ** Chalk x 2 |
− | * Charcoal x 2 | + | ** Charcoal x 2 |
− | * | + | ** Fishhooks x 4 |
− | * Fishhooks x 4 | + | ** Fishing line, 50ft., 1.5 lbs. |
− | * Fishing line, 50ft., 1.5 lbs. | + | ** Flint and steel |
− | * Flint and steel | + | ** Mirror, 0.5 lbs. |
− | * Mirror, 0.5 lbs. | + | * Canteen, 1 lb. |
− | + | * Knife, 0.5 lbs. | |
− | Canteen, 1 lb. | + | * Waterproof map case, 0.5 lbs. |
− | + | ** Ink pen | |
− | Knife, 0.5 lbs. | + | ** Ink vial |
− | + | ** Parchment x 10 | |
− | Waterproof map case, 0.5 lbs. | + | ** Rice paper x 20 |
− | * Ink pen | + | ** Sealing wax, 1lb. |
− | * Ink vial | + | * Signet ring |
− | * Parchment x 10 | + | * 88 gp (in coins, gems, jewelery etc.) |
− | * Rice paper x 20 | ||
− | * Sealing wax, 1lb. | ||
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− | Signet ring | ||
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− | '''Total weight:''' | + | '''Total weight:''' 17.5 lbs. |