Editing Raphael's Spell Book

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'''<span style=color:purple> Light </span>'''
 
'''<span style=color:purple> Light </span>'''
 
*There are a variety of light spells. These vary from simple, momentary flashes, to floating balls of light that follow the caster wherever he or she may go, anchored with a tether of magical force. Most mages have favorite light spells, often very distinctive.
 
*There are a variety of light spells. These vary from simple, momentary flashes, to floating balls of light that follow the caster wherever he or she may go, anchored with a tether of magical force. Most mages have favorite light spells, often very distinctive.
**'''Type:''' Summoning.
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Type: Summoning.
 
**'''Base Casting Time:''' Thirty Minutes.
 
**'''Base Casting Time:''' Thirty Minutes.
 
**'''Lynchpins: '''Additional five minutes of casting time each. Description of Target Location, Magic of Shadow, Duration, Constant Position Relative to Target Object (Optional), Color (Optional), Dispel Word (Optional).
 
**'''Lynchpins: '''Additional five minutes of casting time each. Description of Target Location, Magic of Shadow, Duration, Constant Position Relative to Target Object (Optional), Color (Optional), Dispel Word (Optional).
  
 
'''<span style=color:purple> Levitate</span>'''
 
'''<span style=color:purple> Levitate</span>'''
*An extremely complex and difficult spell. Once the spell is released, the caster concentrates, and rises up into the air. It's possible to fly forward, backward, bank and turn, etc. The only danger is, if the caster’s concentration slips, even for a moment, the spell is lost, and the caster will fall like a rock. This will almost certainly happen if anyone hits the caster, either physically or with a spell. Sometimes, just yelling at the caster will do it; anything that causes startlement. Even the impact of the caster hitting someone else can shatter the spell; it's very hard to fight while levitating, and the use of any powers—even triggering a Trump—is impossible. Levitate can be cast on someone else but it’s unlikely another person will know how to control the levitation. Unless one knows the spell, or has been ‘briefed” with a Psychic contact nothing is likely to happen. However, the one who levitates can carry along anything or anyone he or she is able to lift. People  who are carried don’t have to concentrate.
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*An extremely complex and difficult spell. Once the spell is released, the caster concentrates, and rises up into the air. It's possible to fly forward, backward, bank and turn, etc. The only danger is, if the caster’s concentration slips, even for a moment, the spell is lost, and the caster will fall like a rock. This will almost
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certainly happen if anyone hits the caster, either physically or with a spell. Sometimes, just yelling at the caster will do it; anything that causes startlement. Even the impact of the caster hitting someone else can shatter the spell; it's very hard to fight while levitating, and the use of any powers—even triggering a Trump—is impossible.
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Levitate can be cast on someone else but it’s unlikely another person will know how to control the levitation. Unless one knows the spell, or has been ‘briefed” with a Psychic contact nothing is likely to happen. However, the one who levitates can carry along anything or anyone he or she is able to lift. People  who are carried don’t have to concentrate.
 
**'''Spell Type:''' Invasive.
 
**'''Spell Type:''' Invasive.
 
**'''Base Casting Time:''' Three Hours.
 
**'''Base Casting Time:''' Three Hours.
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**'''Base Casting Time:''' One Hour.
 
**'''Base Casting Time:''' One Hour.
 
**'''Lynchpins: '''Additional ten minutes of casting time  each. Magic of Shadow, Duration (Optional), Dispel Word (Optional).
 
**'''Lynchpins: '''Additional ten minutes of casting time  each. Magic of Shadow, Duration (Optional), Dispel Word (Optional).
**Variations: The caster points at the ground, anywhere within sight range, and the fountain will spring up from that point. This version requires an additional Lynchpin—Location of Target Area.
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Variations: The caster points at the ground, anywhere within sight range, and the fountain will spring up from that point. This version requires an additional Lynchpin—Location of Target Area.
  
 
'''<span style=color:purple> Falling Wall</span>'''
 
'''<span style=color:purple> Falling Wall</span>'''
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'''<span style=color:purple> Imperatives</span>'''
 
'''<span style=color:purple> Imperatives</span>'''
*This spell produces an overriding desire in the target to follow a specified, simple, course of action, such as “See your brother. See your mother. Get crowned." More complicated courses of action would require a different spell. In Prince of Chaos, such a spell is cast on the spikard Merlin is supposed to get; it is intended to affect the wearer.
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*This spell produces an overriding desire in the target to follow a specified, simple, course of action, such as “See your brother. See your mother. Get crowned." More
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complicated courses of action would require a different spelL In Prince of Chaos, such a spell is cast on the spikard Merlin is supposed to get; it is intended to affect the wearer.
 
**'''Spell Type:''' Invasive.
 
**'''Spell Type:''' Invasive.
 
**'''Casting Time:''' Thirty Minutes
 
**'''Casting Time:''' Thirty Minutes
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*Brings into being a webwork of living, twisting, viciously-hooked chains, which envelop the target and draw him er/it toward the caster, all the while draining the target’s magical energy. Characters with Chaos strength or less will be unable to break the chains; those of Amber strength will have difficulty (obviously, this spell would be nigh-ineffective against Gerard).
 
*Brings into being a webwork of living, twisting, viciously-hooked chains, which envelop the target and draw him er/it toward the caster, all the while draining the target’s magical energy. Characters with Chaos strength or less will be unable to break the chains; those of Amber strength will have difficulty (obviously, this spell would be nigh-ineffective against Gerard).
 
**'''Spell Type:''' Summoning
 
**'''Spell Type:''' Summoning
**'''Casting Time:''' One and a Half Hours
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Casting Rime: One and a Half Hours
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Trigger.
 
**'''Lynchpins: '''Additional ten minutes casting time each. Magic of Shadow (Optional for Logrus Sorcery), Target (Optional for Logrus Sorcery), Trigger.
  
 
'''<span style=color:purple>Bubble Stream</span>'''
 
'''<span style=color:purple>Bubble Stream</span>'''
*Bubbles stream from the caster’s hands, and swirl around the target. Each bubble contains a concentration of feelings, captured from some place in Shadow where psyche is broadcast, so that a strong emotion is emitted when a bubble bursts. The closer the burst,  the  more likely the victim will be affected. One by one, the bubbles will swoop in, strike the target, and burst. The target will then feel whatever emotions he or she would feel, if that event had just happened to him or her. Basically, this is a distraction spell, keeping the victim from concentrating properly on fighting, spell-casting, power-summoning, or quick movement.
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*Bubbles stream from the caster’s hands, and swirl
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around the target. Each bubble contains a concentration of feelings, captured from some place in Shadow where psyche is broadcast, so that a strong emotion is emitted when a bubble bursts. The closer the burst,  the  more likely the victim will be affected. One by one, the bubbles will swoop in, strike the target, and burst. The target will then feel whatever emotions he or she would feel, if that event had just happened to him or her. Basically, this is a distraction spell, keeping the victim from concentrating properly on fighting, spell-casting, power-summoning, or quick movement.
 
**'''Spell Type:''' Summoning.
 
**'''Spell Type:''' Summoning.
 
**'''Casting Time:''' One Hour, plus an additional Fifteen Minutes for each additional emotion beyond the first
 
**'''Casting Time:''' One Hour, plus an additional Fifteen Minutes for each additional emotion beyond the first
**'''Lynchpins:''' Additional fifteen minutes casting time each. Magic o( Shadow, Hand Motions (Optional), Name of Target (Optional), Type of Emotion (Optional, but one Lynch pin per emotion specified), Trigger (Optional), Dispel Word (Optional), and Quantity of Bubbles (Optional).
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Lynchpins: Additional fifteen minutes casting time each. Magic o( Shadow, Hand Motions (Optional), Name of Target (Optional), Type of Emotion (Optional, but one Lynch pin per emotion specified), Trigger (Optional), Dispel Word (Optional), and Quantity of Bubbles (Optional).
  
 
'''<span style=color:purple> Confusion Storm</span>'''
 
'''<span style=color:purple> Confusion Storm</span>'''
 
*Find a race of strongly Psychic creatures out in Shadow, of the type that broadcast their emotions. Then record their confusion as they are subjected to a number of stresses. Finally, put the resulting recording through a manic blender, sight first, then hearing, then taste, smell, etc., till the pieces are no more than half a second long. Release, so the target is subjected to a barrage of emotions. If successful, the victim will be literally unable to form a whole word, let alone a thought.
 
*Find a race of strongly Psychic creatures out in Shadow, of the type that broadcast their emotions. Then record their confusion as they are subjected to a number of stresses. Finally, put the resulting recording through a manic blender, sight first, then hearing, then taste, smell, etc., till the pieces are no more than half a second long. Release, so the target is subjected to a barrage of emotions. If successful, the victim will be literally unable to form a whole word, let alone a thought.
**'''Spell Type:''' Summoning.  
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**'''Spell Type:''' Summoning. **'''Casting Time:''' Two Hours.
**'''Casting Time:''' Two Hours.
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**'''Lynchpins: '''Additional five minutes casting time each.
**'''Lynchpins: '''Additional five minutes casting time each. Magic of Shadow, Name of Target (Optional), Duration (Optional), Dispel Word (Optional).
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Magic of Shadow, Name of Target (Optional), Duration (Optional), Dispel Word (Optional).
  
 
'''<span style=color:purple>Warm & Fuzzy</span>'''
 
'''<span style=color:purple>Warm & Fuzzy</span>'''
*Why break into somebody’s mind with a battering ram or a pickaxe, if you can coax them into handing you the keys. Under the influence a “Warm Fuzzy” spell, the target will feel safe, willing to trust the caster.  If successful, the victim will be easy meat for Imperatives, or any other invasive spell. As with other invasive spells, the victim’s Psyche must be overcome. Also, unless the victim has  a  relatively  inferior  Psyche,  there  must  be  at  least some positive feelings for the caster. It might also  be called a Judas spell; it only works if cast by those you like or trust.
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*Why break into somebody’s mind with a battering ram or a pickaxe, if you can coax them into handing you the keys. Under the influence a “Warm Fuzzy” spell, the target will feel safe, willing to trust the caster.  If successful, the victim will be easy meat for Imperatives, or any other invasive spell. As with other invasive spells, the
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victim’s Psyche must be overcome. Also, unless the victim has  a  relatively  inferior  Psyche,  there  must  be  at  least some positive feelings for the caster. It might also  be called a Judas spell; it only works if cast by those you like or trust.
 
**'''Spell Type:''' Invasive.
 
**'''Spell Type:''' Invasive.
 
**'''Casting Time:''' One Hour.
 
**'''Casting Time:''' One Hour.
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==='''Undead Slaying Inspired Spells'''===
 
==='''Undead Slaying Inspired Spells'''===
 
'''<span style=color:orange> Pressurized Holy Water</span>'''
 
'''<span style=color:orange> Pressurized Holy Water</span>'''
*A variation on the Pressurized Lava Spell, this spell Summons Blessed Holy Water from the Swimming Pool at the St. Cabrini Shrine in Colorado, USA, Shadow Garland (aka Change World). It creates a Shadow Opening inside the drain pipe just past the pumping mechanism and simultaneously actives the high pressure pump to begin rapidly draining the pool. It also simultaneously creates a Summoning Portal on the Caster's end about an inch away from his/her palm (right or left) and allows the Caster to direct the pressurized stream of water as he/she desires. The Shadow Opening on the Caster's end is a bit smaller than the opening on the pipe end it comes from to increase the pressure of the water delivered. Once the pump is activated, a message appears in green letters on the pump: ''"Sorry to take without asking; I beg your forgiveness. ~Raphael"''  Once the Spell ends, the pump deactivates and the message disappears a few hours later.  
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*A variation on the Pressurized Lava Spell, this spell Summons Blessed Holy Water from the Swimming Pool at the St. Cabrini Shrine in Colorado, USA, Shadow Garland (aka Change World). It creates a Shadow Opening inside the drain pipe just past the pumping mechanism and simultaneously actives the high pressure pump to begin rapidly draining the pool. Once activated, a message appears in green letters on the pump: ''"Sorry to take without asking; I beg your forgiveness. ~Raphael"''  Once the Spell ends, the pump deactivates and the message disappears a few hours later. When the Lynchpins are released, it creates a Summoning Portal on the Caster's end about an inch away from his/her palm (right or left) and allows the Caster to direct the pressurized stream of water as he/she desires. The Shadow Opening on the Caster's end is a bit smaller than the pipe it comes from to increase the pressure of the water delivered.
 
**'''Spell Type:''' Invasive, Summoning.
 
**'''Spell Type:''' Invasive, Summoning.
 
**'''Micro-Spells Used:''' Shadow Opening, Shadow Manipulation: Shape Shift (activate pump, display message)
 
**'''Micro-Spells Used:''' Shadow Opening, Shadow Manipulation: Shape Shift (activate pump, display message)
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*This spell (SPELL DESCRIPTION HERE)
 
*This spell (SPELL DESCRIPTION HERE)
 
**'''Spell Type:''' Invasive, Defensive, Summoning.
 
**'''Spell Type:''' Invasive, Defensive, Summoning.
**'''Micro-Spell(s) Used:''' Shadow Opening, Magical Energy, Mind Touch, Shadow Manipulation: Shape Shift, Shadow Manipulation: Prepare Item/Area, Shadow Manipulation: Define Channel
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**'''Micro-Spell(s) Used:''' Shadow Opening, Shadow Manipulation: Shape Shift, Shadow Manipulation: Prepare Item/Area, Shadow Manipulation: Define Channel, Magical Energy, Mind Touch
 
**'''Casting Time:''' Thirty Minutes per Micro Spell used
 
**'''Casting Time:''' Thirty Minutes per Micro Spell used
**'''Lynchpins: '''Additional 5 minutes casting time per Micro Spell used per Lynchpin.
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**'''Lynchpins: '''Additional 5 minutes casting time per Lynchpin per Micro Spell used.  
 
***Typical Lynchpins: Magic of Shadow, Target or Target Area, Duration, Dispel Word, etc.
 
***Typical Lynchpins: Magic of Shadow, Target or Target Area, Duration, Dispel Word, etc.
*('''''Example Spell''''': Lightning Bolt. '''Spell Type''': Summoning. '''Micro-Spells Used''': Shadow Opening + Shadow Manipulation: Define Channel. '''Casting Time''': Shadow Opening + Shadow Manipulation: Define Channel = 60 minutes. '''Lynchpins''': Shadow Opening + Shadow Manipulation: Define Channel = 10 min per Lynchpin times two (X2) Lynchpins; Magic of Shadow + Target = 20 min extra Casting Time)
 

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