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Red Markets Get Rich or Die Trying: Collar
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[[Get Rich or Die Trying, A Red Markets Campaign]] Main Page ==TAKER INFO== '''Taker Name:''' Collar <br/>'''Crew:''' Peace, Love, and Undertaking <br/>'''Spots:''' *'''''Weak''''' - ''Piety''. Collar is clinging to his faith and the trappings of it like a life raft, which means that he'll sometimes take actions that are impractical (e.g., stopping in a firefight to give a fallen foe last rites). *'''''Soft''''' - ''Re-gather the flock''. Whatever happened to Collar's last congregation, it's gone now. He's determined to rebuild one. And, more generally, to reconstitute or preserve what remains of the Catholic church in the Loss. *'''''Tough''''' - Roach **''+Survivor'' - Damage Humanity to assist any skill check: +1 per point **''-Sole'' - Start cracked in all three Humanity threats. ==POTENTIAL AND SKILLS== '''STR''' 1 <br/>''(Haul: 0/1[2])'' *Unarmed *Melee 1 *Resistance 1 '''SPD''' 2 *Shoot 1 *Stealth 1 *Athletics 2 '''ADP''' 2 <br/>''(Refresh: 2[3]/[2])'' *Awareness 2 *Self-Control 2 *Scavenging 1 *Drive *Criminality '''INT''' 2 *Foresight 1 *Research 2 *Mechanics *First Aid *Profession: Priest 2 '''CHA''' 3 *Networking 2 *Persuasion 3 *Sensitivity *Deception 2 *Intimidation 2 *Leadership 3 '''WIL''' 2 <br/>''(Will remaining: 2/2)'' <br/>''Pro. Dev. Costs:'' *''+1 Potential = 10 bounty'' *''Skill ranks = the new skill value in bounty and must be bought incrementally from 1 to 2, then 2 to 3, and so on... (ex. No Skill to 1 = 1 bounty, Skill 1 up to 2 = 2 bounty, Skill 2 up to 3 = 3 bounty...). No skill can exceed its linked Potential.'' ==DEPENDENTS == ''Number of Dependents equal to CHA. [Needy][Strained][Severed]'' * Eduardo Sanchez [_][_][_]. Young adult man; Deacon of Collar's church. * Esmerelda Sanchez [_][_][_]. Teenage sister of Eduardo. * Marie Barnes [_][_][_]. Elderly parishoner of Collar's church; also a Roach. ==REFERENCES== ''Number of References equal to CHA. [Needy][Strained][Severed]'' *Open [_][_][_] *Open [_][_][_] *Open [_][_][_] ==THREATS== '''PHYSICAL-''' HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] _ = Open, no damage <br/>\ = Stun <br/>X = Kill '''HUMANITY-''' <br/>'''''Detachment-''''' <br/>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK''' <br/>'''''Stress-''''' <br/>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK''' <br/>'''''Trauma-''''' <br/>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[x][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK''' <br/>_ = Open, no damage <br/><nowiki># </nowiki>= Humanity Damage ==GEAR== '''''Backpack''''' *Upkeep 1 *Charges - Static *Effect - Taker can carry STR in Haul and personal gear. *Qualities - Essential, Static '''''Rations''''' *Upkeep 1 *Charges - 10/x *Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. *Qualities - Essential, Addictive, Charged '''''Handgun''''' *Upkeep 2 *Charges - 10/ *Effect - Kill Damage *Qualities - Charged, Short Range *Upgrades - Silenced, Extended Magazine, Automatic '''''Flashlight''''' *Upkeep 1 *Charges - 10 *Effect - Allows Awareness checks in darkness *Qualities - Capped; Fragile *Upgrades - Mounted '''''Ubiq Specs''''' *Upkeep 2 *Charges - 10 [9]/x *Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands *Qualities - Capped, Memory *Upgrades - Optimized, Deadeyes Hack [+2 Shoot per use] '''''Bicycle''''' *Upkeep 2 *Charges - 10 *Effect - Takers can make Athletics checks to escape Legs of the journey, but encounters are still triggered. Charges are lost when damaged. *Qualities - Manpower [spend rations to buy a roll] *Upgrades - Basket [+1 Refresh]; Repair Kit [restore charges on a Mechanics check]; Saddlebags [+1 Haul] ==UPKEEP== '''Sustenance''' *Survival = 1 *Rent = 1 *Dependents = 3 <br/>'''Maintenance''' *Equipment = 9 *Purchase = ''Ignore unless using Bust rule: NBNB'' *Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' <br/>'''Incidentals''' <br/>''Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.'' *Health *Humanity *Favors <br/>'''''Break Point =''''' 5 <br/>'''''Projected Earnings =''''' ''Ignore unless using Bust rule: NBNB'' ==RETIREMENT MILESTONES== # ''First Milestone'' (Savings: 20) - Physical Church completed # ''Second Milestone'' (Savings: 0) # ''Final Milestone'' (Savings: 0) ==BOUNTY BANK== 0 bounty == Notes== Located a lost member of your congregation from before the Crash, Eddie Cortez. He’s gotten himself in a gang calling themselves Los Hermanos del Sol run by a guy named Sunny. Eddie requested that you help his sister out at least or both if possible. His sister Maria is being held in a gang enclave in Mexico which is run by one of Sunny’s generals named La Bala.
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