Editing Red Markets Get Rich or Die Trying: Collar
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'''STR''' 1 | '''STR''' 1 | ||
− | <br/>''(Haul: 0/1 | + | <br/>''(Haul: 0/1)'' |
*Unarmed | *Unarmed | ||
− | *Melee | + | *Melee |
*Resistance 1 | *Resistance 1 | ||
− | '''SPD''' | + | '''SPD''' 1 |
*Shoot 1 | *Shoot 1 | ||
− | *Stealth | + | *Stealth |
− | *Athletics | + | *Athletics 1 |
'''ADP''' 2 | '''ADP''' 2 | ||
− | <br/>''(Refresh: 2 | + | <br/>''(Refresh: 2/2)'' |
− | *Awareness | + | *Awareness 1 |
*Self-Control 2 | *Self-Control 2 | ||
− | *Scavenging | + | *Scavenging |
*Drive | *Drive | ||
*Criminality | *Criminality | ||
'''INT''' 2 | '''INT''' 2 | ||
*Foresight 1 | *Foresight 1 | ||
− | *Research | + | *Research 1 |
*Mechanics | *Mechanics | ||
− | *First Aid | + | *First Aid 1 |
− | *Profession: Priest | + | *Profession: Priest 1 |
'''CHA''' 3 | '''CHA''' 3 | ||
− | *Networking | + | *Networking 1 |
− | *Persuasion | + | *Persuasion 2 |
− | *Sensitivity | + | *Sensitivity 3 |
− | *Deception | + | *Deception |
− | *Intimidation | + | *Intimidation 1 |
*Leadership 3 | *Leadership 3 | ||
'''WIL''' 2 | '''WIL''' 2 | ||
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==DEPENDENTS == | ==DEPENDENTS == | ||
− | + | *Number of Dependents equal to CHA. [_][_][_] | |
− | + | ||
− | |||
− | |||
==REFERENCES== | ==REFERENCES== | ||
− | + | *Number of References equal to CHA. [_][_][_] | |
− | + | ||
− | |||
− | |||
==THREATS== | ==THREATS== | ||
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[_][_] [_][_] | [_][_] [_][_] | ||
_ = Open, no damage | _ = Open, no damage | ||
− | <br/> | + | <br/>-/ = Stun |
<br/>X = Kill | <br/>X = Kill | ||
'''HUMANITY-''' | '''HUMANITY-''' | ||
− | <br/>'''''Detachment-''''' | + | <br/>'''''Detachment-''''' <Center>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | < | + | <br/>'''''Stress-''''' <Center>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | <br/>'''''Stress-''''' | + | <br/>'''''Trauma-''''' <Center>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | < | ||
− | <br/>'''''Trauma-''''' | ||
− | < | ||
<br/>_ = Open, no damage | <br/>_ = Open, no damage | ||
<br/><nowiki># </nowiki>= Humanity Damage | <br/><nowiki># </nowiki>= Humanity Damage | ||
+ | |||
==GEAR== | ==GEAR== | ||
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'''''Rations''''' | '''''Rations''''' | ||
*Upkeep 1 | *Upkeep 1 | ||
− | *Charges - 10 | + | *Charges - 10 |
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | *Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | ||
*Qualities - Essential, Addictive, Charged | *Qualities - Essential, Addictive, Charged | ||
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'''''Handgun''''' | '''''Handgun''''' | ||
*Upkeep 2 | *Upkeep 2 | ||
− | *Charges - 10 | + | *Charges - 10 |
*Effect - Kill Damage | *Effect - Kill Damage | ||
*Qualities - Charged, Short Range | *Qualities - Charged, Short Range | ||
− | *Upgrades - Silenced, Extended Magazine | + | *Upgrades - Silenced, Extended Magazine |
+ | |||
+ | '''''First Aid Kit''''' | ||
+ | *Upkeep 1 | ||
+ | *Charges - 10 | ||
+ | *Effect - Spend charges to make a first aid check on injured location. Further rules on page 252. | ||
+ | *Qualities - Charged | ||
+ | *Upgrades - | ||
'''''Flashlight''''' | '''''Flashlight''''' | ||
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*Effect - Allows Awareness checks in darkness | *Effect - Allows Awareness checks in darkness | ||
*Qualities - Capped; Fragile | *Qualities - Capped; Fragile | ||
− | *Upgrades - | + | *Upgrades - |
'''''Ubiq Specs''''' | '''''Ubiq Specs''''' | ||
− | *Upkeep 2 | + | *Upkeep 2 |
− | *Charges - 10 [9] | + | *Charges - 10 [9] |
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands | *Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands | ||
*Qualities - Capped, Memory | *Qualities - Capped, Memory | ||
*Upgrades - Optimized, Deadeyes Hack [+2 Shoot per use] | *Upgrades - Optimized, Deadeyes Hack [+2 Shoot per use] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==UPKEEP== | ==UPKEEP== | ||
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*Dependents = 3 | *Dependents = 3 | ||
<br/>'''Maintenance''' | <br/>'''Maintenance''' | ||
− | *Equipment = | + | *Equipment = 8 |
*Purchase = ''Ignore unless using Bust rule: NBNB'' | *Purchase = ''Ignore unless using Bust rule: NBNB'' | ||
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' | *Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' | ||
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==RETIREMENT MILESTONES== | ==RETIREMENT MILESTONES== | ||
− | # ''First Milestone'' (Savings: | + | # ''First Milestone'' (Savings: 0) |
# ''Second Milestone'' (Savings: 0) | # ''Second Milestone'' (Savings: 0) | ||
# ''Final Milestone'' (Savings: 0) | # ''Final Milestone'' (Savings: 0) | ||
+ | |||
==BOUNTY BANK== | ==BOUNTY BANK== | ||
− | + | How much bounty you have as petty cash. Not used with Bust rule: NBNB. | |
− | |||
− | |||
− |