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'''STR''' 1
 
'''STR''' 1
<br/>''(Haul: 0/1[2])''
+
<br/>''(Haul: 0/1)''
 
*Unarmed  
 
*Unarmed  
*Melee 1
+
*Melee  
 
*Resistance 1
 
*Resistance 1
'''SPD''' 2
+
'''SPD''' 1
 
*Shoot 1
 
*Shoot 1
 
*Stealth 1
 
*Stealth 1
*Athletics 2
+
*Athletics 1
 
'''ADP''' 2
 
'''ADP''' 2
<br/>''(Refresh: 2[3]/[2])''
+
<br/>''(Refresh: 2/2)''
*Awareness 2
+
*Awareness 1
 
*Self-Control 2
 
*Self-Control 2
*Scavenging 1
+
*Scavenging  
 
*Drive  
 
*Drive  
 
*Criminality  
 
*Criminality  
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*Profession: Priest 2
 
*Profession: Priest 2
 
'''CHA''' 3
 
'''CHA''' 3
*Networking 2
+
*Networking 1
 
*Persuasion 3
 
*Persuasion 3
 
*Sensitivity  
 
*Sensitivity  
*Deception 2
+
*Deception  
*Intimidation 2
+
*Intimidation 1
 
*Leadership 3
 
*Leadership 3
 
'''WIL''' 2
 
'''WIL''' 2
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           [_][_]      [_][_]
 
           [_][_]      [_][_]
 
_ = Open, no damage
 
_ = Open, no damage
<br/>\ = Stun
+
<br/>-/ = Stun
 
<br/>X = Kill
 
<br/>X = Kill
  
  
 
'''HUMANITY-'''
 
'''HUMANITY-'''
<br/>'''''Detachment-'''''  
+
<br/>'''''Detachment-''''' <Center>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
+
<br/>'''''Stress-''''' <Center>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>'''''Stress-'''''  
+
<br/>'''''Trauma-''''' <Center>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
 
<br/>'''''Trauma-'''''  
 
<br/>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[x][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
 
 
<br/>_ = Open, no damage
 
<br/>_ = Open, no damage
 
<br/><nowiki># </nowiki>= Humanity Damage
 
<br/><nowiki># </nowiki>= Humanity Damage
 +
  
 
==GEAR==
 
==GEAR==
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'''''Rations'''''
 
'''''Rations'''''
 
*Upkeep 1
 
*Upkeep 1
*Charges - 10/x
+
*Charges - 10
 
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
 
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
 
*Qualities - Essential, Addictive, Charged
 
*Qualities - Essential, Addictive, Charged
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'''''Handgun'''''
 
'''''Handgun'''''
 
*Upkeep 2
 
*Upkeep 2
*Charges - 10/
+
*Charges - 10
 
*Effect - Kill Damage
 
*Effect - Kill Damage
 
*Qualities - Charged, Short Range
 
*Qualities - Charged, Short Range
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'''''Ubiq Specs'''''
 
'''''Ubiq Specs'''''
*Upkeep 2  
+
*Upkeep 2
*Charges - 10 [9]/x
+
*Charges - 10 [9]
 
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands
 
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands
 
*Qualities - Capped, Memory
 
*Qualities - Capped, Memory
 
*Upgrades - Optimized, Deadeyes Hack [+2 Shoot per use]
 
*Upgrades - Optimized, Deadeyes Hack [+2 Shoot per use]
 
'''''Bicycle'''''
 
*Upkeep 2
 
*Charges - 10
 
*Effect - Takers can make Athletics checks to escape Legs of the journey, but encounters are still triggered. Charges are lost when damaged.
 
*Qualities - Manpower [spend rations to buy a roll]
 
*Upgrades - Basket [+1 Refresh]; Repair Kit [restore charges on a Mechanics check]; Saddlebags [+1 Haul]
 
  
 
==UPKEEP==
 
==UPKEEP==
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*Dependents = 3
 
*Dependents = 3
 
<br/>'''Maintenance'''
 
<br/>'''Maintenance'''
*Equipment = 9
+
*Equipment = 7
 
*Purchase = ''Ignore unless using Bust rule: NBNB''
 
*Purchase = ''Ignore unless using Bust rule: NBNB''
 
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
 
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
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==RETIREMENT MILESTONES==
 
==RETIREMENT MILESTONES==
# ''First Milestone'' (Savings: 20) - Physical Church completed
+
# ''First Milestone'' (Savings: 0)
 
# ''Second Milestone'' (Savings: 0)
 
# ''Second Milestone'' (Savings: 0)
 
# ''Final Milestone'' (Savings: 0)
 
# ''Final Milestone'' (Savings: 0)
 +
  
 
==BOUNTY BANK==
 
==BOUNTY BANK==
0 bounty
+
How much bounty you have as petty cash. Not used with Bust rule: NBNB.
 
 
== Notes==
 
Located a lost member of your congregation from before the Crash, Eddie Cortez. He’s gotten himself in a gang calling themselves Los Hermanos del Sol run by a guy named Sunny. Eddie requested that you help his sister out at least or both if possible. His sister Maria is being held in a gang enclave in Mexico which is run by one of Sunny’s generals named La Bala.
 

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