Editing Red Markets Get Rich or Die Trying: Moonchild
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Latest revision | Your text | ||
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'''SPD''' 2 | '''SPD''' 2 | ||
*Shoot 2 | *Shoot 2 | ||
− | *Stealth | + | *Stealth |
*Athletics 2 | *Athletics 2 | ||
'''ADP''' 2 | '''ADP''' 2 | ||
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*Leadership | *Leadership | ||
'''WIL''' 1 | '''WIL''' 1 | ||
− | <br/>''(Will remaining: | + | <br/>''(Will remaining: 1/1)'' |
<br/>''Pro. Dev. Costs:'' | <br/>''Pro. Dev. Costs:'' | ||
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''Number of Dependents equal to CHA. [Needy][Strained][Severed]'' | ''Number of Dependents equal to CHA. [Needy][Strained][Severed]'' | ||
* Lovebird [_][_][_] | * Lovebird [_][_][_] | ||
− | * | + | * Open [_][_][_] |
==REFERENCES== | ==REFERENCES== | ||
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*Blackhand Jack [_][_][_] | *Blackhand Jack [_][_][_] | ||
**''Influential farmer of the Co-Op enclave. Saved his daughter. '' | **''Influential farmer of the Co-Op enclave. Saved his daughter. '' | ||
− | * | + | *Open [_][_][_] |
− | |||
==THREATS== | ==THREATS== | ||
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'''HUMANITY-''' | '''HUMANITY-''' | ||
− | <br/>'''''Detachment-''''' | + | <br/>'''''Detachment-''''' <Center>[X][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | < | + | <br/>'''''Stress-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | <br/>'''''Stress-''''' | + | <br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | < | ||
− | <br/>'''''Trauma-''''' | ||
− | < | ||
<br/>_ = Open, no damage | <br/>_ = Open, no damage | ||
− | <br/> | + | <br/><nowiki># </nowiki>= Humanity Damage |
==GEAR== | ==GEAR== | ||
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'''''Rations''''' | '''''Rations''''' | ||
*Upkeep 1 | *Upkeep 1 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | *Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | ||
*Qualities - Essential, Addictive, Charged | *Qualities - Essential, Addictive, Charged | ||
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'''''Shotgun''''' | '''''Shotgun''''' | ||
*Upkeep 2 | *Upkeep 2 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Kill damage | *Effect - Kill damage | ||
− | *Qualities - Charged, Loud, Mid-Range | + | *Qualities - Charged, Hungry, Loud, Mid-Range |
− | *Upgrades - Tactical Sling | + | *Upgrades - Tactical Sling |
'''''Machete''''' | '''''Machete''''' | ||
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*Effect - Kill damage | *Effect - Kill damage | ||
*Qualities - Manpower, Melee | *Qualities - Manpower, Melee | ||
− | *Upgrades - Sturdy | + | *Upgrades - Sturdy |
− | ''''' | + | '''''First Aid Kit''''' |
*Upkeep 2 | *Upkeep 2 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Spend charge to buy-a-roll for a First Aid test on an injured hit location of player’s choice. Additional charges may be used to aid the roll. On a success every point of unmodified Black can turn a Kill to Stun or a Stun to healed. | *Effect - Spend charge to buy-a-roll for a First Aid test on an injured hit location of player’s choice. Additional charges may be used to aid the roll. On a success every point of unmodified Black can turn a Kill to Stun or a Stun to healed. | ||
*Qualities - Charged | *Qualities - Charged | ||
− | *Upgrades - | + | *Upgrades - |
'''''Tool Kit''''' | '''''Tool Kit''''' | ||
*Upkeep 2 | *Upkeep 2 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Charges May be spent to aid Mechanics tests | *Effect - Charges May be spent to aid Mechanics tests | ||
− | *Qualities - Charged, | + | *Qualities - Charged, Clunky |
− | *Upgrades - | + | *Upgrades - |
'''''Bicycle''''' | '''''Bicycle''''' | ||
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==RETIREMENT MILESTONES== | ==RETIREMENT MILESTONES== | ||
− | # ''First Milestone'' (Savings: | + | # ''First Milestone'' (Savings: 0) |
− | # ''Second Milestone'' (Savings: | + | # ''Second Milestone'' (Savings: 0) |
# ''Final Milestone'' (Savings: 0) | # ''Final Milestone'' (Savings: 0) | ||
+ | |||
==BOUNTY BANK== | ==BOUNTY BANK== | ||
− | + | How much bounty you have as petty cash. Not used with Bust rule: NBNB. |