Editing Red Markets Get Rich or Die Trying: Whisper
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*'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed. | *'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed. | ||
*'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done. | *'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done. | ||
− | *'''''Tough''''' - ''Hustler''. Everybody has a use for | + | *'''''Tough''''' - ''Hustler''. Everybody has a use for Whistler; as a consequence, she knows a lot of people. |
− | **''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks | + | **''+I Know a Guy'' - Whistler automatically succeeds at Networking checks |
− | **''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game | + | **''-I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game |
==POTENTIAL AND SKILLS== | ==POTENTIAL AND SKILLS== | ||
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#Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio. | #Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio. | ||
'''STR''' 2 | '''STR''' 2 | ||
− | <br/>''(Haul: 0/2 | + | <br/>''(Haul: 0/2)'' |
*Unarmed | *Unarmed | ||
− | *Melee | + | *Melee |
*Resistance 1 | *Resistance 1 | ||
'''SPD''' 3 | '''SPD''' 3 | ||
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*Athletics 3 | *Athletics 3 | ||
'''ADP''' 3 | '''ADP''' 3 | ||
− | <br/>''(Refresh: 3 | + | <br/>''(Refresh: 3/3)'' |
*Awareness 3 | *Awareness 3 | ||
*Self-Control 3 | *Self-Control 3 | ||
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*Intimidation | *Intimidation | ||
*Leadership | *Leadership | ||
− | '''WIL''' | + | '''WIL''' 1 |
− | <br/>''(Will remaining: 1/ | + | <br/>''(Will remaining: 1/1)'' |
<br/>''Pro. Dev. Costs:'' | <br/>''Pro. Dev. Costs:'' | ||
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==DEPENDENTS == | ==DEPENDENTS == | ||
− | + | *Number of Dependents equal to CHA. [_][_][_] | |
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==REFERENCES== | ==REFERENCES== | ||
− | + | *Number of References equal to CHA. [_][_][_] | |
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==THREATS== | ==THREATS== | ||
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[_][_] [_][_] | [_][_] [_][_] | ||
_ = Open, no damage | _ = Open, no damage | ||
− | <br/> | + | <br/>-/ = Stun |
<br/>X = Kill | <br/>X = Kill | ||
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<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> | <br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> | ||
<br/>_ = Open, no damage | <br/>_ = Open, no damage | ||
− | <br/> | + | <br/><nowiki># </nowiki>= Humanity Damage |
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==GEAR== | ==GEAR== | ||
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'''''Rations''''' | '''''Rations''''' | ||
*Upkeep 1 | *Upkeep 1 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | *Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | ||
*Qualities - Essential, Addictive, Charged | *Qualities - Essential, Addictive, Charged | ||
− | ''''' | + | '''''Item Template (replace this with item name)''''' |
− | *Upkeep | + | *Upkeep |
*Charges - 10 | *Charges - 10 | ||
− | *Effect - | + | *Effect - |
− | *Qualities - | + | *Qualities - |
− | *Upgrades - | + | *Upgrades - |
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==UPKEEP== | ==UPKEEP== | ||
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*Survival = 1 | *Survival = 1 | ||
*Rent = 1 | *Rent = 1 | ||
− | *Dependents = | + | *Dependents = total number of Dependents |
<br/>'''Maintenance''' | <br/>'''Maintenance''' | ||
− | *Equipment = | + | *Equipment = total of Gear Upkeep costs |
*Purchase = ''Ignore unless using Bust rule: NBNB'' | *Purchase = ''Ignore unless using Bust rule: NBNB'' | ||
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' | *Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' | ||
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*Humanity | *Humanity | ||
*Favors | *Favors | ||
− | <br/>'''''Break Point =''''' | + | <br/>'''''Break Point =''''' Sustenance total |
<br/>'''''Projected Earnings =''''' ''Ignore unless using Bust rule: NBNB'' | <br/>'''''Projected Earnings =''''' ''Ignore unless using Bust rule: NBNB'' | ||
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==RETIREMENT MILESTONES== | ==RETIREMENT MILESTONES== | ||
− | # ''First Milestone'' (Savings: | + | # ''First Milestone'' (Savings: 0) |
# ''Second Milestone'' (Savings: 0) | # ''Second Milestone'' (Savings: 0) | ||
# ''Final Milestone'' (Savings: 0) | # ''Final Milestone'' (Savings: 0) | ||
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==BOUNTY BANK== | ==BOUNTY BANK== | ||
How much bounty you have as petty cash. Not used with Bust rule: NBNB. | How much bounty you have as petty cash. Not used with Bust rule: NBNB. | ||
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