Editing Red Markets Get Rich or Die Trying: Whisper
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*'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed. | *'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed. | ||
*'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done. | *'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done. | ||
− | *'''''Tough''''' - ''Hustler''. Everybody has a use for | + | *'''''Tough''''' - ''Hustler''. Everybody has a use for Whistler; as a consequence, she knows a lot of people. |
**''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks | **''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks | ||
**''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game | **''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game | ||
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#Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio. | #Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio. | ||
'''STR''' 2 | '''STR''' 2 | ||
− | <br/>''(Haul: 0/2 | + | <br/>''(Haul: 0/2)'' |
*Unarmed | *Unarmed | ||
− | *Melee | + | *Melee |
*Resistance 1 | *Resistance 1 | ||
'''SPD''' 3 | '''SPD''' 3 | ||
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*Athletics 3 | *Athletics 3 | ||
'''ADP''' 3 | '''ADP''' 3 | ||
− | <br/>''(Refresh: 3 | + | <br/>''(Refresh: 3/3)'' |
*Awareness 3 | *Awareness 3 | ||
*Self-Control 3 | *Self-Control 3 | ||
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*Intimidation | *Intimidation | ||
*Leadership | *Leadership | ||
− | '''WIL''' | + | '''WIL''' 1 |
− | <br/>''(Will remaining: 1/ | + | <br/>''(Will remaining: 1/1)'' |
<br/>''Pro. Dev. Costs:'' | <br/>''Pro. Dev. Costs:'' | ||
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''I Know A Guy'' | ''I Know A Guy'' | ||
− | + | Miss Daisy - Fixer in Recession with a heart of gold. Latent nephew named ‘Sunnyboy’ | |
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==THREATS== | ==THREATS== | ||
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[_][_] [_][_] | [_][_] [_][_] | ||
_ = Open, no damage | _ = Open, no damage | ||
− | <br/> | + | <br/>-/ = Stun |
<br/>X = Kill | <br/>X = Kill | ||
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<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> | <br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> | ||
<br/>_ = Open, no damage | <br/>_ = Open, no damage | ||
− | <br/> | + | <br/><nowiki># </nowiki>= Humanity Damage |
+ | |||
==GEAR== | ==GEAR== | ||
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'''''Rations''''' | '''''Rations''''' | ||
*Upkeep 1 | *Upkeep 1 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | *Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | ||
*Qualities - Essential, Addictive, Charged | *Qualities - Essential, Addictive, Charged | ||
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'''''Rifle''''' | '''''Rifle''''' | ||
*Upkeep 3 | *Upkeep 3 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Kill damage | *Effect - Kill damage | ||
− | *Qualities - Charged, Mid-Range | + | *Qualities - Charged, Cumbersome, Mid-Range |
− | *Upgrades - Silenced | + | *Upgrades - Silenced |
'''''Binoculars''''' | '''''Binoculars''''' | ||
*Upkeep 1 | *Upkeep 1 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Add +2 Awareness and Scavenging when assessing Legs (outdoors) | *Effect - Add +2 Awareness and Scavenging when assessing Legs (outdoors) | ||
− | *Qualities - Fragile | + | *Qualities - Fragile |
*Upgrades - Digital Zoom (spend charges after check to add +1 Awareness), Nightvision (spend a charge to use in darkness) | *Upgrades - Digital Zoom (spend charges after check to add +1 Awareness), Nightvision (spend a charge to use in darkness) | ||
'''''Ubiq Specs''''' | '''''Ubiq Specs''''' | ||
*Upkeep 2 | *Upkeep 2 | ||
− | *Charges - 7/[9] | + | *Charges - 7/ [9] |
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands | *Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands | ||
*Qualities - Capped, Hungry, Memory | *Qualities - Capped, Hungry, Memory | ||
*Upgrades - Deadeyes Hack [+2 Shoot per use] | *Upgrades - Deadeyes Hack [+2 Shoot per use] | ||
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==UPKEEP== | ==UPKEEP== | ||
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*Dependents = 1 | *Dependents = 1 | ||
<br/>'''Maintenance''' | <br/>'''Maintenance''' | ||
− | *Equipment = | + | *Equipment = 8 |
*Purchase = ''Ignore unless using Bust rule: NBNB'' | *Purchase = ''Ignore unless using Bust rule: NBNB'' | ||
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' | *Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' | ||
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==RETIREMENT MILESTONES== | ==RETIREMENT MILESTONES== | ||
− | # ''First Milestone'' (Savings: | + | # ''First Milestone'' (Savings: 0) |
# ''Second Milestone'' (Savings: 0) | # ''Second Milestone'' (Savings: 0) | ||
# ''Final Milestone'' (Savings: 0) | # ''Final Milestone'' (Savings: 0) | ||
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==BOUNTY BANK== | ==BOUNTY BANK== | ||
How much bounty you have as petty cash. Not used with Bust rule: NBNB. | How much bounty you have as petty cash. Not used with Bust rule: NBNB. | ||
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