Editing Red Markets Get Rich or Die Trying: Whisper

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*'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed.
 
*'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed.
 
*'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done.
 
*'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done.
*'''''Tough''''' - ''Hustler''. Everybody has a use for Whisper; as a consequence, she knows a lot of people.
+
*'''''Tough''''' - ''Hustler''. Everybody has a use for Whistler; as a consequence, she knows a lot of people.
 
**''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks
 
**''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks
 
**''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game
 
**''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game
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#Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.
 
#Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.
 
'''STR''' 2
 
'''STR''' 2
<br/>''(Haul: 0/2)(Saddlebags: 0/1)''
+
<br/>''(Haul: 0/2)''
 
*Unarmed  
 
*Unarmed  
*Melee 1
+
*Melee  
 
*Resistance 1  
 
*Resistance 1  
 
'''SPD''' 3
 
'''SPD''' 3
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*Athletics 3  
 
*Athletics 3  
 
'''ADP''' 3
 
'''ADP''' 3
<br/>''(Refresh: 3 left of 3)''
+
<br/>''(Refresh: 2/3)''
 
*Awareness 3
 
*Awareness 3
 
*Self-Control 3
 
*Self-Control 3
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*Intimidation
 
*Intimidation
 
*Leadership
 
*Leadership
'''WIL''' 2
+
'''WIL''' 1
<br/>''(Will remaining: 1/2)''
+
<br/>''(Will remaining: 0/1)''
  
 
<br/>''Pro. Dev. Costs:''
 
<br/>''Pro. Dev. Costs:''
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*Miss Daisy [_][_][_]
 
*Miss Daisy [_][_][_]
 
**Older woman, Fixer in Recession with a heart of gold. Latent nephew named ‘Sunnyboy’
 
**Older woman, Fixer in Recession with a heart of gold. Latent nephew named ‘Sunnyboy’
*Fortitude [_][_][_]
+
*Fortitude [X][_][_]
 
**Artistic middle-aged black male mechanic who prides himself on knowledge of fortified compounds in the area.
 
**Artistic middle-aged black male mechanic who prides himself on knowledge of fortified compounds in the area.
*The Hunter [_][_][_]
 
**A reclusive, enigmatic gun-for-hire who 'takes care' of rogue Takers preying on Enclaves.
 
 
''I Owe A Guy''
 
*Mr. Q is paid off
 
  
 
==THREATS==
 
==THREATS==
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     R.ARM        TORSO        L.ARM
 
     R.ARM        TORSO        L.ARM
 
     5            7-9          6             
 
     5            7-9          6             
   [_][_]    [_][_][_][_]    [_][_]
+
   [_][_]    [\][\][\][\]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
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'''HUMANITY-'''
 
'''HUMANITY-'''
 
<br/>'''''Detachment-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
 
<br/>'''''Detachment-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>'''''Stress-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
+
<br/>'''''Stress-''''' <Center>[\][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
 
<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
 
<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
 
<br/>_ = Open, no damage
 
<br/>_ = Open, no damage
<br/>X = Humanity Damage
+
<br/><nowiki># </nowiki>= Humanity Damage
  
 
==GEAR==
 
==GEAR==
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'''''Rations'''''
 
'''''Rations'''''
 
*Upkeep 1
 
*Upkeep 1
*Charges - 9/10
+
*Charges - 5/10
 
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
 
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
 
*Qualities - Essential, Addictive, Charged
 
*Qualities - Essential, Addictive, Charged
 
'''''Machete'''''
 
*Upkeep 2
 
*Charges - 10
 
*Effect - Kill damage
 
*Qualities - Manpower, Melee
 
*Upgrades - Sturdy
 
 
'''''Crowbar'''''
 
*Upkeep - *No Upkeep*
 
*Charges - 8
 
*Effect - Stun or Kill damage (announce with Tactic roll), May spend charges to assist STR rolls to break things open.
 
*Qualities - Manpower, Melee, Cumbersome, Maint. Required (Mechanics roll required recharge)
 
*Upgrades - Sturdy
 
  
 
'''''Rifle'''''
 
'''''Rifle'''''
 
*Upkeep 3
 
*Upkeep 3
*Charges - 9/10
+
*Charges - 2/10
 
*Effect - Kill damage
 
*Effect - Kill damage
*Qualities - Charged, Mid-Range
+
*Qualities - Charged, Cumbersome, Mid-Range
*Upgrades - Silenced, Tactical-Sling, Automatic (can spend additional charges after a hit)
+
*Upgrades - Silenced
  
 
'''''Binoculars'''''
 
'''''Binoculars'''''
 
*Upkeep 1
 
*Upkeep 1
*Charges - 10/10
+
*Charges - 4/10
 
*Effect - Add +2 Awareness and Scavenging when assessing Legs (outdoors)
 
*Effect - Add +2 Awareness and Scavenging when assessing Legs (outdoors)
 
*Qualities - Fragile, Charged
 
*Qualities - Fragile, Charged
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'''''Ubiq Specs'''''
 
'''''Ubiq Specs'''''
 
*Upkeep 2
 
*Upkeep 2
*Charges - 7/[9]
+
*Charges - 1/ [9]
 
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands
 
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands
 
*Qualities - Capped, Hungry, Memory
 
*Qualities - Capped, Hungry, Memory
 
*Upgrades - Deadeyes Hack [+2 Shoot per use]
 
*Upgrades - Deadeyes Hack [+2 Shoot per use]
 
'''''Bicycle'''''
 
*Upkeep 2
 
*Charges - 10
 
*Effect - Takers can make an Athletics roll to escape Legs of the journey, but encounters are still triggered. Charges are lost from damage.
 
*Qualities - Manpower
 
*Upgrades - Saddlebags
 
  
 
==UPKEEP==
 
==UPKEEP==
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*Dependents = 1
 
*Dependents = 1
 
<br/>'''Maintenance'''
 
<br/>'''Maintenance'''
*Equipment = 12
+
*Equipment = 8
 
*Purchase = ''Ignore unless using Bust rule: NBNB''
 
*Purchase = ''Ignore unless using Bust rule: NBNB''
 
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
 
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
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==RETIREMENT MILESTONES==
 
==RETIREMENT MILESTONES==
# ''First Milestone'' (Savings: 2b)
+
# ''First Milestone'' (Savings: 0)
 
# ''Second Milestone'' (Savings: 0)
 
# ''Second Milestone'' (Savings: 0)
 
# ''Final Milestone'' (Savings: 0)
 
# ''Final Milestone'' (Savings: 0)
 +
  
 
==BOUNTY BANK==
 
==BOUNTY BANK==
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==NOTES==
 
==NOTES==
 
*So the Hustler thing outside of references let’s you [I]always[/I] sell gear at x2 upkeep. There’s no opportunity for a crit, a Fail, or a crit fail. Don’t take this to mean you can’t roll if you’d rather try for that crit but a basic success is always on the table.  Also all of those potentially hard to get items? Yeah you know a guy, it’s gonna cost an extra bounty but it can be arranged for. You need info? Sure thing. I’m willing to say that a Hustler can just rack up the debt with favors regardless of their CHA score. [https://forum.rpg.net/showthread.php?826400-Red-Markets-Get-Rich-or-Die-Trying&p=21821952#post21821952 Rowenn552]
 
*So the Hustler thing outside of references let’s you [I]always[/I] sell gear at x2 upkeep. There’s no opportunity for a crit, a Fail, or a crit fail. Don’t take this to mean you can’t roll if you’d rather try for that crit but a basic success is always on the table.  Also all of those potentially hard to get items? Yeah you know a guy, it’s gonna cost an extra bounty but it can be arranged for. You need info? Sure thing. I’m willing to say that a Hustler can just rack up the debt with favors regardless of their CHA score. [https://forum.rpg.net/showthread.php?826400-Red-Markets-Get-Rich-or-Die-Trying&p=21821952#post21821952 Rowenn552]
*[https://forum.rpg.net/showthread.php?826529-Red-Markets-Get-Rich-or-Die-Trying&p=21927893#post21927893 The Hunter] is a bit of a reclusive legend in these parts, a gun-for-hire who specializes in hunting rogue Takers who have turned to predation on Enclaves. Nearly every Enclave has had a few troublemakers in their existence, and when those troublemakers get booted off the reservation and subsequently start making life doubly hard on the Enclave that kicked them out, The Hunter is who gets called. He generally keeps his identity a secret, and shows up on video deeply cowled and in a darkened room. One never really knows when the Hunter's on their trail -- or even if he's sitting across the fire from them -- until it's too late. Whisper ran into him when out scavenging for parts, and briefly helped him track down and flush out two such ne'er-do-wells. They exchanged contact info.
 

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