Editing Red Markets Get Rich or Die Trying: Whisper

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*'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed.
 
*'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed.
 
*'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done.
 
*'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done.
*'''''Tough''''' - ''Hustler''. Everybody has a use for Whisper; as a consequence, she knows a lot of people.
+
*'''''Tough''''' - ''Hustler''. Everybody has a use for Whistler; as a consequence, she knows a lot of people.
 
**''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks
 
**''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks
 
**''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game
 
**''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game
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#Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.
 
#Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.
 
'''STR''' 2
 
'''STR''' 2
<br/>''(Haul: 0/2)(Saddlebags: 0/1)''
+
<br/>''(Haul: 0/2)''
 
*Unarmed  
 
*Unarmed  
*Melee 1
+
*Melee  
 
*Resistance 1  
 
*Resistance 1  
 
'''SPD''' 3
 
'''SPD''' 3
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*Athletics 3  
 
*Athletics 3  
 
'''ADP''' 3
 
'''ADP''' 3
<br/>''(Refresh: 3 left of 3)''
+
<br/>''(Refresh: 3/3)''
 
*Awareness 3
 
*Awareness 3
 
*Self-Control 3
 
*Self-Control 3
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*Intimidation
 
*Intimidation
 
*Leadership
 
*Leadership
'''WIL''' 2
+
'''WIL''' 1 (Bounty invested = 3)
<br/>''(Will remaining: 1/2)''
+
<br/>''(Will remaining: 1/1)''
  
 
<br/>''Pro. Dev. Costs:''
 
<br/>''Pro. Dev. Costs:''
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**A reclusive, enigmatic gun-for-hire who 'takes care' of rogue Takers preying on Enclaves.
 
**A reclusive, enigmatic gun-for-hire who 'takes care' of rogue Takers preying on Enclaves.
  
''I Owe A Guy''
+
"I Owe A Guy"
*Mr. Q is paid off
+
*Mr. Q
  
 
==THREATS==
 
==THREATS==
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'''HUMANITY-'''
 
'''HUMANITY-'''
 
<br/>'''''Detachment-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
 
<br/>'''''Detachment-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>'''''Stress-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
+
<br/>'''''Stress-''''' <Center>[\][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
 
<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
 
<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
 
<br/>_ = Open, no damage
 
<br/>_ = Open, no damage
<br/>X = Humanity Damage
+
<br/><nowiki># </nowiki>= Humanity Damage
  
 
==GEAR==
 
==GEAR==
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'''''Rations'''''
 
'''''Rations'''''
 
*Upkeep 1
 
*Upkeep 1
*Charges - 9/10
+
*Charges - 10
 
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
 
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
 
*Qualities - Essential, Addictive, Charged
 
*Qualities - Essential, Addictive, Charged
 
'''''Machete'''''
 
*Upkeep 2
 
*Charges - 10
 
*Effect - Kill damage
 
*Qualities - Manpower, Melee
 
*Upgrades - Sturdy
 
 
'''''Crowbar'''''
 
*Upkeep - *No Upkeep*
 
*Charges - 8
 
*Effect - Stun or Kill damage (announce with Tactic roll), May spend charges to assist STR rolls to break things open.
 
*Qualities - Manpower, Melee, Cumbersome, Maint. Required (Mechanics roll required recharge)
 
*Upgrades - Sturdy
 
  
 
'''''Rifle'''''
 
'''''Rifle'''''
 
*Upkeep 3
 
*Upkeep 3
*Charges - 9/10
+
*Charges - 10
 
*Effect - Kill damage
 
*Effect - Kill damage
*Qualities - Charged, Mid-Range
+
*Qualities - Charged, Cumbersome, Mid-Range
*Upgrades - Silenced, Tactical-Sling, Automatic (can spend additional charges after a hit)
+
*Upgrades - Silenced
  
 
'''''Binoculars'''''
 
'''''Binoculars'''''
 
*Upkeep 1
 
*Upkeep 1
*Charges - 10/10
+
*Charges - 10
 
*Effect - Add +2 Awareness and Scavenging when assessing Legs (outdoors)
 
*Effect - Add +2 Awareness and Scavenging when assessing Legs (outdoors)
 
*Qualities - Fragile, Charged
 
*Qualities - Fragile, Charged
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'''''Ubiq Specs'''''
 
'''''Ubiq Specs'''''
 
*Upkeep 2
 
*Upkeep 2
*Charges - 7/[9]
+
*Charges - [9]
 
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands
 
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands
 
*Qualities - Capped, Hungry, Memory
 
*Qualities - Capped, Hungry, Memory
 
*Upgrades - Deadeyes Hack [+2 Shoot per use]
 
*Upgrades - Deadeyes Hack [+2 Shoot per use]
 
'''''Bicycle'''''
 
*Upkeep 2
 
*Charges - 10
 
*Effect - Takers can make an Athletics roll to escape Legs of the journey, but encounters are still triggered. Charges are lost from damage.
 
*Qualities - Manpower
 
*Upgrades - Saddlebags
 
  
 
==UPKEEP==
 
==UPKEEP==
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*Dependents = 1
 
*Dependents = 1
 
<br/>'''Maintenance'''
 
<br/>'''Maintenance'''
*Equipment = 12
+
*Equipment = 8
 
*Purchase = ''Ignore unless using Bust rule: NBNB''
 
*Purchase = ''Ignore unless using Bust rule: NBNB''
 
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
 
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
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==RETIREMENT MILESTONES==
 
==RETIREMENT MILESTONES==
# ''First Milestone'' (Savings: 2b)
+
# ''First Milestone'' (Savings: 0)
 
# ''Second Milestone'' (Savings: 0)
 
# ''Second Milestone'' (Savings: 0)
 
# ''Final Milestone'' (Savings: 0)
 
# ''Final Milestone'' (Savings: 0)
 +
  
 
==BOUNTY BANK==
 
==BOUNTY BANK==

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