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== Rank ==
 
== Rank ==
 
*Human Assassin 1
 
*Human Assassin 1
*XP: 0/1700
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*XP: XX/YY
*Neutral
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*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
*Full PC
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*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List any titles or holdings
 
*List any titles or holdings
  
 
== Attributes ==
 
== Attributes ==
*STR 9
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*STR
*INT 11
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*INT
*WIS 15
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*WIS
*DEX 16
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*DEX
*CON 7
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*CON
*CHA 17
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*CHA
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
** Common
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**  
 
**
 
**
 
**
 
**
 
*General Proficiencies
 
*General Proficiencies
**Disguise: The character can make someone look like someone else through make-up and clothing.
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Adventuring: The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks.
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**
 
**
 
**
 
*Class Proficiencies
 
*Class Proficiencies
**Weapon Finesse: When attacking with one-handed melee weapons, the character may use his Dexterity modifier instead of his Strength modifier on his attack throw.
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**
 
**
 
**
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC 2
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*AC
*HP 6
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*HP (just list the max here, list current HP on the front page.)
*Movement Rate 120
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*Movement Rate
*Initiative Modifier +2
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*Initiative Modifier
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Short Sword 10+ 1d6+1,  (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Secondary Melee Attack: Dagger 10+ 1d4+1
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**Secondary Melee Attack:
**Primary Ranged Attack: Crossbow 10+ 1d6+1
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**Primary Ranged Attack:
**Secondary Ranged Attack: Dagger 1d4+1
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis 15+
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**Petrification & Paralysis
**Poison & Death 14+
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**Poison & Death
**Blast & Breath 16+
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**Blast & Breath
**Staves & Wands 16+
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**Staves & Wands
 
**Spells
 
**Spells
  
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance 4
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Leather Armor (Black)
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**Then list
**Leather Boots (Brown)
 
**Armiger’s Tunic (Dark Maroon Red)
 
**Cloak (long, hooded) (Black)
 
**Thieves Tools
 
**Rope
 
**Torches (6)
 
**Backpack (hold 4 stone)
 
**Pouch(holds 1\2 stone)
 
**1 week’s iron rations
 
**Waterskin
 
**Dagger
 
**Short Sword
 
**Crossbow
 
**Case with 20 bolts
 
 
**Those things
 
**Those things
 
**Individually
 
**Individually
 
== Wealth ==
 
*13 gp, 2 sp
 

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