Editing Religions

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 153: Line 153:
  
 
Join together, so that we may form a unified Nation of Light. Like a sunbeam, our glory will brighten the world!"
 
Join together, so that we may form a unified Nation of Light. Like a sunbeam, our glory will brighten the world!"
 
-- by shanoxilt
 
 
==The Cenoby==
 
 
There is a place place dedicated to solving riddles and puzzles, a society or like minded individuals.  This is the Cenoby.
 
 
-- by stphen_dean
 
 
The mysterious and hidden Cenoby, which is areligious, is dedicated to piecing together scraps of knowledge of the pre-cataclysm ancients.
 
 
No one knows where the Cenoby is located, because it is only found by accident or fate -- it is reached by an endless number of doors that open up from many cities and places, but which are not always there. Walking through one of these doors is like entering the spirit-world, but it leads to the Cenoby, which itself is in the physical world.
 
 
Though even the inhabitants of the Cenoby -- known as "oblates" -- do not know where it is located. It is a confusing succession of rooms and doorways, and sometimes not all the rooms are there. The oblates do not control the doors, but can predict the opening of some of them. They do so to bring in food and to recruit new members, and to go forth seeking their clues.
 
 
-- by Kakita Kojiro
 
 
The inhabitants of Cenoby travel to dangerous and exotic locales. They discover the lore and artifacts of the [[Other_kingdoms|Thousand Flowing Waters]]. Sometimes, their adventures force them to negotiate with the vampires and Blind Masters that haunt the ruins. They hide their treasures in bizarre labyrinths, so only the worthy will find them.
 
 
Perhaps, the mirrored maze beneath [[Narcissus]] is just one section of a greater, underground complex. While Cenoby is not a part of the spirit world, their study of the spirit world and knowledge of foreign magics inspired the oblates.
 
 
They must predict the doorways because the doors appear according to a mathematical pattern. Unfortunately, those who knew the pattern have either died or forgotten it. Some mathematicians suggest that they may use the Mandelbrot set.
 
  
 
-- by shanoxilt
 
-- by shanoxilt
Line 180: Line 158:
 
==The Carricade, wandering cult==
 
==The Carricade, wandering cult==
  
The Carricade is a wandering tribe or cult that claims to be a remnant of the ancient culture of the Twin Sisters. They travel the lands in large caravans of huge wagons pulled by a variety of [[megafauna]]. Although they travel for cultural or religious reasons, they also transport goods as they do so, and so are the best means of trade outside the caravans organized by the hegemonies of the three cities. In addition to transporting goods for hire or speculation, travelers often join caravans of the Carricade on their journey – and it is not uncommon for those with wanderlust to join permanently.
+
The Carricade is a wandering tribe or cult that claims to be a remnant of the ancient culture of the Twin Sisters. They travel the lands in large caravans of huge wagons pulled by a variety of megafauna. Although they travel for cultural or religious reasons, they also transport goods as they do so, and so are the best means of trade outside the caravans organized by the hegemonies of the three cities. In addition to transporting goods for hire or speculation, travelers often join caravans of the Carricade on their journey – and it is not uncommon for those with wanderlust to join permanently.
  
 
Carricadists claim to have been a religious sect who lost their god – they do not now know which it was that they followed, although they still preserve many of the rites. So now they wander, searching for clues to their god in the religions and customs of others. Children especially anticipate the arrival of caravans of the Carricade, for their entertaining displays of religious showmanship are as good as circuses. These performances of ritual spectacles are not only the last remaining part of their religion, but are also required by their magic, as is their constant journeying.
 
Carricadists claim to have been a religious sect who lost their god – they do not now know which it was that they followed, although they still preserve many of the rites. So now they wander, searching for clues to their god in the religions and customs of others. Children especially anticipate the arrival of caravans of the Carricade, for their entertaining displays of religious showmanship are as good as circuses. These performances of ritual spectacles are not only the last remaining part of their religion, but are also required by their magic, as is their constant journeying.
  
The wagons of the Carricade are large and varied – some large enough to be multistoried, but all enough to house an entire family within, plus cargo. Each clan within the Carricade has its own distinctive wagon design, just as each specializes in the [[megafauna]] which they tame. Within any caravan, there are typically only a few families of each clan, so the caravan’s livestock can be astonishingly diverse. The spells that Carricadists use to tame these megafauna also require their periodic religious exhibitions – on the unfortunate occasions that their [[megafauna]] have been taken from them, they reverted to being wild and went on a rampage in short order.
+
The wagons of the Carricade are large and varied – some large enough to be multistoried, but all enough to house an entire family within, plus cargo. Each clan within the Carricade has its own distinctive wagon design, just as each specializes in the megafauna which they tame. Within any caravan, there are typically only a few families of each clan, so the caravan’s livestock can be astonishingly diverse. The spells that Carricadists use to tame these megafauna also require their periodic religious exhibitions – on the unfortunate occasions that their megafauna have been taken from them, they reverted to being wild and went on a rampage in short order.
  
 
Occupations: Driver, Performer, Teamster, Trader
 
Occupations: Driver, Performer, Teamster, Trader
Line 195: Line 173:
  
 
-- by Kakita Kojiro
 
-- by Kakita Kojiro
 
==Flesh Men==
 
 
There is a small, charismatic cult that wanders aimlessly through the world. They quake and have bouts of glossolalia. Nobody knows what causes these "fits". Some claim that it is the work of a god or spirit, that the cultists are madmen, that they have discovered a new, ecstatic practice, or they are simply fools.  Even the cultists disagree on the origin of their fits.
 
 
Opponents of the cult spread rumors that they worship Ewenoctugal, the Madness of the Flesh.
 
 
-- by shanoxilt
 
  
 
==The Vandals, Gods of Thunder==
 
==The Vandals, Gods of Thunder==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)