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==The Carricade, wandering cult==
 
==The Carricade, wandering cult==
  
The Carricade is a wandering tribe or cult that claims to be a remnant of the ancient culture of the Twin Sisters. They travel the lands in large caravans of huge wagons pulled by a variety of [[megafauna]]. Although they travel for cultural or religious reasons, they also transport goods as they do so, and so are the best means of trade outside the caravans organized by the hegemonies of the three cities. In addition to transporting goods for hire or speculation, travelers often join caravans of the Carricade on their journey – and it is not uncommon for those with wanderlust to join permanently.
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The Carricade is a wandering tribe or cult that claims to be a remnant of the ancient culture of the Twin Sisters. They travel the lands in large caravans of huge wagons pulled by a variety of megafauna. Although they travel for cultural or religious reasons, they also transport goods as they do so, and so are the best means of trade outside the caravans organized by the hegemonies of the three cities. In addition to transporting goods for hire or speculation, travelers often join caravans of the Carricade on their journey – and it is not uncommon for those with wanderlust to join permanently.
  
 
Carricadists claim to have been a religious sect who lost their god – they do not now know which it was that they followed, although they still preserve many of the rites. So now they wander, searching for clues to their god in the religions and customs of others. Children especially anticipate the arrival of caravans of the Carricade, for their entertaining displays of religious showmanship are as good as circuses. These performances of ritual spectacles are not only the last remaining part of their religion, but are also required by their magic, as is their constant journeying.
 
Carricadists claim to have been a religious sect who lost their god – they do not now know which it was that they followed, although they still preserve many of the rites. So now they wander, searching for clues to their god in the religions and customs of others. Children especially anticipate the arrival of caravans of the Carricade, for their entertaining displays of religious showmanship are as good as circuses. These performances of ritual spectacles are not only the last remaining part of their religion, but are also required by their magic, as is their constant journeying.
  
The wagons of the Carricade are large and varied – some large enough to be multistoried, but all enough to house an entire family within, plus cargo. Each clan within the Carricade has its own distinctive wagon design, just as each specializes in the [[megafauna]] which they tame. Within any caravan, there are typically only a few families of each clan, so the caravan’s livestock can be astonishingly diverse. The spells that Carricadists use to tame these megafauna also require their periodic religious exhibitions – on the unfortunate occasions that their [[megafauna]] have been taken from them, they reverted to being wild and went on a rampage in short order.
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The wagons of the Carricade are large and varied – some large enough to be multistoried, but all enough to house an entire family within, plus cargo. Each clan within the Carricade has its own distinctive wagon design, just as each specializes in the megafauna which they tame. Within any caravan, there are typically only a few families of each clan, so the caravan’s livestock can be astonishingly diverse. The spells that Carricadists use to tame these megafauna also require their periodic religious exhibitions – on the unfortunate occasions that their megafauna have been taken from them, they reverted to being wild and went on a rampage in short order.
  
 
Occupations: Driver, Performer, Teamster, Trader
 
Occupations: Driver, Performer, Teamster, Trader

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