Editing Rellya

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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
 
 
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Her languages are Common, Draconic, Sylva, Elven, and Dwarven.
 
  
Her Manifestor level is 14 (6 ranks of psion, and +1x8 ranks of constructor that give +1 to psion ability level and Power point level)
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As such she has 202 Power Points (170 for class level, 30 for Int Bonus, and 2 for race bonus), and a maximum power level of 7.
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<td><font class="smallbold"><u>Background</u></font></td>
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<td><font class="small">From an early age of three, Rellya was inducted into the society of Elans.  Her parents, in charge of such decisions, chose the gift for her instead of allowing her to choose for herself.  In the end this got them killed, but gave Rellya the chance at a great life that no one would ever usually get.  Her childhood was spent being trained to put her imagination to real life, constructing things out of ectoplasm.  As she grew older she began to tap her subconcience, making her even more deadly with her constructs.  <br>Recently Rellya has been living in a small secluded monestary in Perranland.  Her jobs there mostly consist of scouting, and this was how she got into her current situation, being held hostage by giants.</font></td>
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Her powers number 28, 27 by class, and 1 by feat (cross-discipline)
 
  
The following are her powers, as found in the Expanded Psionics Handbook (the 3.5 current rules), and in the mind's eye archive from Wizards.com.
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~Metacreativity~
 
[1]Astral Construct A: Creates astral construct to fight for you.
 
[1]Minor Creation, Psionic: Creates one cloth or wood object.
 
[2]Psionic Repair Damage A: Repairs construct of 3d8 hit points +1 hp/level.
 
[3]Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
 
[3]Ectoplasmic Cocoon A: You encapsulate a foe so it can’t move.
 
[4]Fabricate, Psionic: Transforms raw goods to finished items.
 
[4]Quintessence: You collapse a bit of time into a physical substance.
 
[5]Hail of Crystals A: A crystal explodes in an area, dealing 9d4 slashing damage.
 
[6]Crystallize: Turn subject permanently to crystal.
 
[6]Fabricate, Greater Psionic: Transforms a lot of raw goods to finished items.
 
[7]Ectoplasmic Cocoon, Mass A: You encapsulate all foes in a 20-ft. radius.
 
 
 
~Psychometabolism~
 
[4]Metamorphosis: Assume shape of creature or object.
 
 
 
~Powers from Mind's eye Archive~
 
Raging Whitefire
 
Metacreativity (Int) [Fire]
 
Level: Psion 7
 
Area: 60-ft.-radius spread.
 
Power Points: 13
 
 
 
As whitefire except the damage done is 11d4 points of fire damage and the radius is increased. The raging flames are more intense than standard whitefire causing the save DC for this power to be 4 higher than normal.
 
 
 
~General Psion Powers~
 
 
 
[1]Ecto Protection A: An astral construct gains bonus against dismiss ectoplasm.
 
[3]Body Adjustment A: You heal 1d12 damage.
 
[3]Dispel Psionics A: Cancels psionic powers and effects.
 
[3]Telekinetic Force A: Move an object with the sustained force of your mind.
 
[3]Telekinetic Thrust A: Hurl objects with the force of your mind.
 
[4]Death Urge A: Implant a self-destructive compulsion.
 
[4]Wall of Ectoplasm: You create a protective barrier.
 
[5]Adapt Body: Your body automatically adapts to hostile environments.
 
[5]Psychic Crush A: Brutally crush subject’s mental essence, reducing subject to -1 hit points.
 
[7]Decerebrate: Remove portion of subject’s brain stem.
 
[7]Energy Wave A: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
 
[7]Insanity A: Subject is permanently confused.
 
[6]Breath of the Black Dragon A: Breathe acid for 11d6 damage.
 
[5]True Seeing, Psionic: See all things as they really are.
 
[4]Correspond: Hold mental conversation with another creature at any distance.
 
 
 
Items are as follows:
 
 
 
 
 
Psionatrix of metacreativity:
 
Green light glimmers in this crystal’s heart. A psionatrix adds a +1 enhancement bonus to the save DC when the wearer uses powers of the discipline to which the psionatrix is keyed. [SubPsionic]
 
 
 
[Unknown Whereabouts] Amulet of the Planes:
 
This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01-60 on d%) or to a random plane (61-100).
 
 
 
[Unknown Whereabouts] Cubic Gate:
 
This item is fashioned from carnelian. Each of the six sides of the cube is keyed to a plane, one of which is the Material Plane. The character creating the item should choose the planes to which the other five sides are keyed.
 
 
 
If a side of the cubic gate is pressed once, it opens a gate to a random point on the plane keyed to that side. There is a 10% chance per minute that an outsider from that plane (determine randomly) comes through it looking for food, fun, or trouble. Pressing the side a second time closes the gate. It is impossible to open more than one gate at a time.
 
 
 
If a side is pressed twice in quick succession, the character so doing is transported to a random point on the other plane, along with all creatures in adjacent squares. (The other creatures may avoid this fate by succeeding on DC 23 Will saves).
 
 
 
 
 
 
 
+2 Thundering Shortspear
 

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