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| ===Attributes=== | | ===Attributes=== |
− | Primary Attributes: Health and Intelligence | + | Primary Attributes: |
| {|class="wikitable" | | {|class="wikitable" |
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| ===Combat=== | | ===Combat=== |
− | *Hit Die 1d6 | + | *Hit Die 2d8 |
− | *Initiative: 2d6+0 | + | *Initiative: |
− | *Speed: 7 | + | *Speed: |
− | *AC: 13 (light armour) | + | *AC: |
− | *Disposition: 11 (2d6) | + | *Disposition: |
− | *Psychic Armor: 8 (2d6) | + | *Psychic Armor: |
| ====Weapons==== | | ====Weapons==== |
− | *Composite Bow Attack +0 to hit | + | *Weapon 1 Attack +X to hit |
− | *Bastard Sword Attack +0 to hit | + | *Weapon 2 Attack +Y to hit |
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| ===Restrictions=== | | ===Restrictions=== |
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| ===Spells=== | | ===Spells=== |
− | ''Memorized 3/3''<br> | + | ''Memorized X/Y'' |
− | ''Currently Memorized:'' Spell Enabler, Remove Portal, Automatic Evasion
| + | *Imbuement |
− | *'''Imbuement:''' Remove Self-Inflicted Intoxicants - you can cure self-poisonings (hangovers from alcohol or drugs) at will | + | *Spells |
− | *'''Automatic Evasion''', L4 Enhance/Protection spell | Range: Senses | Duration: 1d6 rounds per CL | Effect: 1 creature
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− | For the duration of this spell, the target is always considered to be dodging, whether they intend to or not — even if they are unconscious. All attack rolls that do not equal or exceed their Dexterity score are considered misses and fail to inflict damage. The target of this spell can still attack and take other actions in addition to dodging. They gain no additional benefit from dodging intentionally. ''Variations:'' • '''Level 1.''' Effect: Caster only. Range: None.
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− | • '''Level 2.''' Range: Touch. • '''Level 6.''' Effect: 1 creature per caster level.
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− | * '''Negate Poison''', L1 Healing spell | Range: Senses | Duration: Instant | Effect: 1 creature or item | |
− | This spell neutralizes poison. A creature killed by poison can be revived if this spell is cast within 1 turn per caster level. If cast on poison itself, it becomes harmless.
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− | *'''Remove Portal''', L4 Correspondences spell | Range: Senses | Duration: Until dispelled | Effect: 1 portal
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− | This spell removes one portal, passageway, or lacuna from existence. The resulting wall, floor, or ceiling resembles the material around it. If cast on a wound, this spell stops the bleeding, but does not heal lost Health points.
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− | *'''Spell Enabler''', L varies Quintessence spell | Range: None | Duration: Instant | Effect: 1 spell
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− | You must cast this spell at (roughly) the same time as another spell is cast, either one of yours or a spell cast by someone else. The level of the target spell is reduced by the level you cast this spell at, but only for the purposes of the caster’s roll to control it. The target spell functions otherwise at the level it was before this spell made it easier to control.
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− | *'''Tentacle''', L1 Alteration spell | Range: 10' per CL | Duration: Concentration | Effect: Caster only
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− | This spell creates a tentacle, about as thick as your leg or thinner, that protrudes from your body. It can function like an arm and has the senses of your choice at the end of it. If it suffers any damage, it is dispelled. ''Variations:'' • '''Level 2.''' Range: 30 feet per caster level. • '''Level 3.''' This tentacle has a Disposition of 1d4 per caster level.
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| ===Equipment=== | | ===Equipment=== |
| ''Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance''<br> | | ''Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance''<br> |
− | Limits: Encumbering Items: 5/5 | Small Items 2/14 | + | Limits: Encumbering Items: X/(4+Health modifier) | Small Items X/Health Attribute |
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| *Worn | | *Worn |
− | **Silver Dagger (Sheathed on right hip) (s)
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− | **Bastard Sword (An elegant weapon with black leather wrappings. Belonged to her sword instructor, one of her father's noble guards) (r)
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− | ** ''Didos'' Composite Bow (Made of a composite of buffalo horn and maple. It has a skull embossed in copper on the grip) (r)
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− | ** Quiver with 2 dozen arrows (r)
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| ** | | ** |
− | ** Light Armour - Leather cuirass, greaves, and arm guards usually worn over a dress with a leather kilt covering the dress. The whole ensemble is a clash of black, red, and bright green. (r) | + | ** |
− | *Backpack (r) | + | *Backpack |
− | **hand mirror (s) | + | ** |
− | **week of rations (t) | + | ** |
− | **A bright green silk fan (t)
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| *Coinpurse | | *Coinpurse |
− | **34c | + | ** |
− | *Other/Back in her room
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− | **Ren's Violin, ''Friki'' (r)
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− | **Backup backpack
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− | **Manacles (s)
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− | **Shield (r)
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− | **Vial of Perfume (s)
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− | **Jar of Beard Oil (s)
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− | **A book: It's a book made with supple pages of silver, bound in a cover of thin copper, with ink of writhing black flames. Written by a demon penning an aid for its slave-mage, the book is titled Veracitous Folio of Copper Experience, and is about poisons and plays (s)
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| ===Special Moves=== | | ===Special Moves=== |