Editing Renaya Tilvaraen
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=Character Sheet= | =Character Sheet= | ||
− | '''Renaya Tilvaraen''', level | + | '''Renaya Tilvaraen''', level 6<br> |
Medium Fey Leader (Arcane, Psionic)<br> | Medium Fey Leader (Arcane, Psionic)<br> | ||
'''Alignment:''' Good | '''Alignment:''' Good | ||
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** '''Impart energy''': Recharge the daily power of a magic item (once per day per item). | ** '''Impart energy''': Recharge the daily power of a magic item (once per day per item). | ||
** '''Augment Energy''': Wielder of empowered weapon or implement can use a free action after making an attack roll to gain a +2 bonus to the attack. Expended upon use. | ** '''Augment Energy''': Wielder of empowered weapon or implement can use a free action after making an attack roll to gain a +2 bonus to the attack. Expended upon use. | ||
− | * '''Arcane Rejuvenation''': Grants | + | * '''Arcane Rejuvenation''': Grants 8 (1/2 level + Int mod) temporary hit points to allies upon use of an item daily power. |
* '''Healing Infusion:''' Creates two healing infusions after each extended rest. During a short rest, infusions can by recharged by someone spending a healing surge. Renaya can use these infusions for the following powers; she has two uses per encounter, but can only use one per round. | * '''Healing Infusion:''' Creates two healing infusions after each extended rest. During a short rest, infusions can by recharged by someone spending a healing surge. Renaya can use these infusions for the following powers; she has two uses per encounter, but can only use one per round. | ||
− | ** '''<span style="color:#800000">Healing Infusion: Curative Admixture</span>''', Artificer Encounter (Special) Utility (Arcane, Healing). '''Minor Action''', close burst 5, you or one ally: target regains surge value + | + | ** '''<span style="color:#800000">Healing Infusion: Curative Admixture</span>''', Artificer Encounter (Special) Utility (Arcane, Healing). '''Minor Action''', close burst 5, you or one ally: target regains surge value +4 (Wis mod +2) hit points. |
** '''<span style="color:#800000">Healing Infusion: Resistive Formula:</span>''', Artificer Encounter (Special) Utility (Arcane). '''Minor Action''', close burst 5, you or one ally: target gains a +1 power bonus to AC until the end of encounter. Target can end this bonus as a free action to gain surge value temporary hit points. | ** '''<span style="color:#800000">Healing Infusion: Resistive Formula:</span>''', Artificer Encounter (Special) Utility (Arcane). '''Minor Action''', close burst 5, you or one ally: target gains a +1 power bonus to AC until the end of encounter. Target can end this bonus as a free action to gain surge value temporary hit points. | ||
* '''Ritual Casting''': Ritual caster as a bonus feat, and the Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole rituals for free. | * '''Ritual Casting''': Ritual caster as a bonus feat, and the Brew Potion, Disenchant Magic Item, Enchant Magic Item, and Make Whole rituals for free. | ||
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'''Ability Scores'''<br> | '''Ability Scores'''<br> | ||
− | Str 10, Con 11, Dex 10, Int | + | Str 10, Con 11, Dex 10, Int 21, Wis 15, Cha 10. |
− | '''Maximum Hit Points:''' | + | '''Maximum Hit Points:''' 53, bloodied value 26, surge value 13. ''Surges/day:''' 6<br> |
− | '''AC:''' | + | '''AC:''' 21 '''Fort:''' 16 '''Reflex:''' 20 '''Will:''' 19 |
'''Trained Skills'''<br> | '''Trained Skills'''<br> | ||
− | Arcana + | + | Arcana +21, Dungeoneering +10, Heal +10, History +15, Insight +10, Nature +10, Perception +15, Religion +13, Thievery +8 |
'''Untrained Skills'''<br> | '''Untrained Skills'''<br> | ||
− | Acrobatics + | + | Acrobatics +3, Athletics +3, Bluff +3, Diplomacy +5, Endurance +3, Intimidate +3, Stealth +3, Streetwise +3 |
==Powers== | ==Powers== | ||
− | Basic calculations: Int attack, ranged weapon: + | + | Basic calculations: Int attack, ranged weapon: +5 (Int) + 2 (Proficiency) + 1 (Expertise) +2 (Enhancement) + 3 (half-level)= +13 attack. Damage bonus, Int: +5 (Int) + 2 (Enhancement) = +7 damage<br> |
− | Ranged Basic Attack: + | + | Ranged Basic Attack: +8 vs. AC. Hit: 1d8+2 damage. |
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<span style="color:#008000">'''At-Will'''</span> | <span style="color:#008000">'''At-Will'''</span> | ||
* <span style="color:#008000">'''Magic Weapon'''</span> (Arcane, Weapon) | * <span style="color:#008000">'''Magic Weapon'''</span> (Arcane, Weapon) | ||
− | ** Standard, melee or ranged weapon, one creature. + | + | ** Standard, melee or ranged weapon, one creature. +14 vs. AC. Hit: 1d8+7, and each ally adjacent to Renaya gains a +1 power bonus to attack and +2 (Wis mod) power bonus to damage rolls until the end of her next turn. |
* <span style="color:#008000">'''Aggravating Force'''</span> (Arcane, Force, Weapon) | * <span style="color:#008000">'''Aggravating Force'''</span> (Arcane, Force, Weapon) | ||
− | ** Standard, melee or ranged weapon, one creature. + | + | ** Standard, melee or ranged weapon, one creature. +13 vs. AC. Hit: 1d8+7 damage, and the next ally that attacks the target until then end of her next turn gets a +2 power bonus to the attack roll. |
'''<span style="color:#800000">Encounter</span>''' | '''<span style="color:#800000">Encounter</span>''' | ||
* <span style="color:#800000">'''Scouring Weapon'''</span> (Acid, Arcane, Weapon) | * <span style="color:#800000">'''Scouring Weapon'''</span> (Acid, Arcane, Weapon) | ||
− | ** Standard, melee or ranged weapon, one creature. + | + | ** Standard, melee or ranged weapon, one creature. +13 vs. AC. Hit: 2d8+7 acid damage, and -2 to its AC until the end of her next turn. |
* <span style="color:#800000">'''Shocking Feedback'''</span> (Arcane, Lightning, Weapon) | * <span style="color:#800000">'''Shocking Feedback'''</span> (Arcane, Lightning, Weapon) | ||
− | ** Immediate Interrupt (when an enemy hits and deals damage to an ally with an attack), ranged weapon, triggering enemy. + | + | ** Immediate Interrupt (when an enemy hits and deals damage to an ally with an attack), ranged weapon, triggering enemy. +13 vs. AC. Hit: 2d8+7 lightning damage, and the ally hit gains resist 5 all until the end of her next turn. |
* <span style="color:#800000">'''Debilitating Intercession'''</span> (Arcane, Necrotic, Weapon) | * <span style="color:#800000">'''Debilitating Intercession'''</span> (Arcane, Necrotic, Weapon) | ||
− | ** Immediate Reaction (when an enemy hits and deals damage to an ally with an attack), ranged weapon, triggering enemy. + | + | ** Immediate Reaction (when an enemy hits and deals damage to an ally with an attack), ranged weapon, triggering enemy. +13 vs. AC. Hit: 2d8+7 necrotic damage, and the enemy takes a -2 penalty to attack rolls while adjacent to the ally until the end of her next turn. |
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<span style="color:#808080">'''Daily'''</span> | <span style="color:#808080">'''Daily'''</span> | ||
* <span style="color:#808080">'''Punishing Eye'''</span> (Arcane, Conjuration, Implement, Psychic) | * <span style="color:#808080">'''Punishing Eye'''</span> (Arcane, Conjuration, Implement, Psychic) | ||
** Standard, Ranged 5. Conjure an eye in a square within range. Enemies within 3 squares of the eye do not benefit from concealment and take 5 (Int mod) psychic damage when an ally attacks and hits them. Moving the eye 3 squares is a move action. | ** Standard, Ranged 5. Conjure an eye in a square within range. Enemies within 3 squares of the eye do not benefit from concealment and take 5 (Int mod) psychic damage when an ally attacks and hits them. Moving the eye 3 squares is a move action. | ||
− | * <span style="color:#808080">''' | + | * <span style="color:#808080">'''Flameheart Defender'''</span> (Arcane, Fire, Implement, Summoning) |
− | ** | + | ** Standard, Ranged 5. Conjures the flameheart defender in an unoccupied square within range. Enemies adjacent it at the start of her turn are marked by it. |
− | **''' | + | **'''Flameheart Defender''', small summoned creature. Speed 6, 26 hp, AC 21, Fort 16, Ref 20, Will 19 |
− | *** | + | ***Standard Action, melee 1 or ranged 5, one creature. +11 vs. AC. Hit: 2d6+5 fire damage. |
− | ***Opportunity Attack, melee 1, one creature. + | + | ***Opportunity Attack, melee 1, one creature. +11 vs. AC. Hit: 2d6+5 fire damage. |
+ | ***No Action (when reduced to 0 hp), close burst 2, each creature in burst. +9 vs. Reflex. HIt: 1d8+2 fire damage. | ||
'''Utility''' | '''Utility''' | ||
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** Minor Action, ranged 5, herself or one ally: the target makes a saving throw. | ** Minor Action, ranged 5, herself or one ally: the target makes a saving throw. | ||
* <span style="color:#8000000">'''Energy Conversion'''</span> (Arcane) | * <span style="color:#8000000">'''Energy Conversion'''</span> (Arcane) | ||
− | ** Immediate Interrupt (when an ally takes damage from an attack), ranged 10, triggering ally. Target gains resist all | + | ** Immediate Interrupt (when an ally takes damage from an attack), ranged 10, triggering ally. Target gains resist all 7 (5+Wis mod) against the attack. After the attack, the ally gains 7 temporary hit points. |
==Feats== | ==Feats== | ||
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*Level 4: Academy Prodigy: Gain a +3 feat bonus to two artificer class skills (Arcana and Perception elected) | *Level 4: Academy Prodigy: Gain a +3 feat bonus to two artificer class skills (Arcana and Perception elected) | ||
*Level 6: Disciplined Talent [Multiclass Psion]: Gain training in one psion skill (Insight elected), one 1st level at-will psion attack power as an encounter power (Dishearten elected), and proficiency with psion implements. | *Level 6: Disciplined Talent [Multiclass Psion]: Gain training in one psion skill (Insight elected), one 1st level at-will psion attack power as an encounter power (Dishearten elected), and proficiency with psion implements. | ||
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*(Artificer) Ritual Caster: Can master and perform rituals of her level of lower. | *(Artificer) Ritual Caster: Can master and perform rituals of her level of lower. | ||
*(Bonus) Alchemist: Can make alchemical items of her level or lower with the correct formula and skill. | *(Bonus) Alchemist: Can make alchemical items of her level or lower with the correct formula and skill. | ||
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** +2 item bonus to Perception | ** +2 item bonus to Perception | ||
** <span style="color:#808080">Utility Power:</span> Daily (Minor Action). Expend an encounter or daily attack power to gain darkvision until the end of the encounter or 5 minutes, or until the end of her next extended rest if it was a daily power. | ** <span style="color:#808080">Utility Power:</span> Daily (Minor Action). Expend an encounter or daily attack power to gain darkvision until the end of the encounter or 5 minutes, or until the end of her next extended rest if it was a daily power. | ||
− | * <span style="color:#F4A460">''' | + | * <span style="color:#F4A460">'''Magic Crossbow +2''</span> (Level 6) |
− | ** Weapon: | + | ** Weapon: Crossbow, simple two-handed ranged weapon, +2 proficiency, 1d8 damage, range 15/30, load minor |
** Enhancement: +2 attack rolls and damage rolls | ** Enhancement: +2 attack rolls and damage rolls | ||
** Critical: +2d6 damage | ** Critical: +2d6 damage | ||
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* <span style="color:#F4A460">'''Deep-Pocket Cloak +2'''</span> (Level 7) | * <span style="color:#F4A460">'''Deep-Pocket Cloak +2'''</span> (Level 7) | ||
** Neck slot | ** Neck slot | ||
** Enhancement: +2 Fort, Ref, and Will | ** Enhancement: +2 Fort, Ref, and Will | ||
− | ** Can hold up to 1000 lbs in weight or 100 cu. ft. in volume without gaining weight. Each item must be no | + | ** Can hold up to 1000 lbs in weight or 100 cu. ft. in volume without gaining weight. Each item must be no moe than 10 lbs, and can be retrieved as a minor action. |
** <span style="color:#808080">Utility Power:</span> Free Action, 1/round: draw or store an item. | ** <span style="color:#808080">Utility Power:</span> Free Action, 1/round: draw or store an item. | ||
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* <span style="color:#F4A460">'''Bag of Holding'''</span> (Level 5) | * <span style="color:#F4A460">'''Bag of Holding'''</span> (Level 5) | ||
** Miscellaneous | ** Miscellaneous | ||
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** Enhancement: +1 attack rolls and damage rolls | ** Enhancement: +1 attack rolls and damage rolls | ||
** Enemies hit by a spider bolt and creatures adjacent are slowed until the end of her next turn. | ** Enemies hit by a spider bolt and creatures adjacent are slowed until the end of her next turn. | ||
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Cash: 71 gp | Cash: 71 gp |