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A community with a prosperous economy is flexible, connected and launches projects quickly. This is your community's defense against emergencies, breakdowns, sabotage and bankruptcy.
 
A community with a prosperous economy is flexible, connected and launches projects quickly. This is your community's defense against emergencies, breakdowns, sabotage and bankruptcy.
 
 
===Environment===
 
===Environment===
  
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A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.
 
A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.
 
===Example Communities===
 
 
New Manchester
 
:15 economy: factories
 
:5 environment: pollution
 
:10 equity: uncomfortable tension between unions and management
 
 
Happy Bunny Commune
 
:3 economy: struggling to stay afloat
 
:20 environment: perfect harmony with the Earth
 
:7 equity: constant bickering between vegans and vegetarians
 
  
 
==Events==
 
==Events==
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The difficulty of a project is 7 + 2 × the number of levels developed - 5 × the number of levels sacrificed. When a project succeeds the development levels are added to the defenses developed and the sacrifice levels are subtracted from the defenses sacrificed. When a project fails, the sacrifice levels are subtracted from the defenses sacrificed but no defense levels are gained.
 
The difficulty of a project is 7 + 2 × the number of levels developed - 5 × the number of levels sacrificed. When a project succeeds the development levels are added to the defenses developed and the sacrifice levels are subtracted from the defenses sacrificed. When a project fails, the sacrifice levels are subtracted from the defenses sacrificed but no defense levels are gained.
 
TODO: project ideas - post-apocalyptic industrialization, DIY, low tech, old tech, human power, steam power, aerial rope transport...
 
  
 
===Evaluation===
 
===Evaluation===
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===Community Development Example===
 
===Community Development Example===
  
Adam, Brian, Cynthia and David take turns discussing their community's needs. On Adam's second turn, Adam discusses some concerns that Brian brought up on his turn. On Brian's second turn, Brian says that he is still trying to think of a good project.  
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Adam, Brian, Cynthia and David take turns discussing their community's needs. On Adam's second turn he discusses some concerns that Brian brought up on his turn. On Brian's second turn he says that he is still trying to think of a good project.  
  
 
On Cynthia's second turn she decides to cut down all the trees on her property. This will provide her with clear fields of fire if raiders attack, and she can sell the wood, benefiting the community's economy. Four players can do large projects that develop and sacrifice up to 5 levels of defense, so Cynthia sacrifices 4 levels of environment to develop 5 levels of economy. The difficulty of this project is -3 (7 + 2 × 5 developed - 5 × 4 sacrificed.) Cynthia cannot roll less than 1, so the project is automatically successful. The community gains 5 levels of economy and loses 4 levels of environment.
 
On Cynthia's second turn she decides to cut down all the trees on her property. This will provide her with clear fields of fire if raiders attack, and she can sell the wood, benefiting the community's economy. Four players can do large projects that develop and sacrifice up to 5 levels of defense, so Cynthia sacrifices 4 levels of environment to develop 5 levels of economy. The difficulty of this project is -3 (7 + 2 × 5 developed - 5 × 4 sacrificed.) Cynthia cannot roll less than 1, so the project is automatically successful. The community gains 5 levels of economy and loses 4 levels of environment.
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On David's second turn he decides to plant some trees to protect the town from the erosion and flooding that will surely result from Cynthia's clear-cutting. David decides to rely on volunteer labor so he does not need to sacrifice any economy or equity. He plans to develop 5 levels of environment. The difficulty is 17 (7 + 2 × 5 developed - 5 × 0 sacrificed.) David rolls 14, which is not enough. "I guess no one wants to help me plant trees." The community does not lose anything because nothing was sacrificed, but the community does not gain anything because the project was not successful.
 
On David's second turn he decides to plant some trees to protect the town from the erosion and flooding that will surely result from Cynthia's clear-cutting. David decides to rely on volunteer labor so he does not need to sacrifice any economy or equity. He plans to develop 5 levels of environment. The difficulty is 17 (7 + 2 × 5 developed - 5 × 0 sacrificed.) David rolls 14, which is not enough. "I guess no one wants to help me plant trees." The community does not lose anything because nothing was sacrificed, but the community does not gain anything because the project was not successful.
  
On Adam's third turn, he decides to salvage David's tree-planting project by selling rights to eventually harvest the trees to wealthy investors, sacrificing 1 level of equity to develop 2 levels of environment and 1 level of economy. The difficulty is 8 (7 + 2 × 3 developed - 5 × 1 sacrificed.) Adam rolls 8, which is just barely enough to succeed. The community loses 1 level of equity and gains 1 level of economy and 2 levels of environment.
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On Adam's third turn, he decides to help out by selling rights to eventually harvest the trees to wealthy investors, sacrificing 1 level of equity to develop 2 levels of environment and 1 level of economy. The difficulty is 8 (7 + 2 × 3 developed - 5 × 1 sacrificed.) Adam rolls 8, which is just barely enough to succeed. The community loses 1 level of equity and gains 1 level of economy and 2 levels of environment.
  
Brian decides the town lacks community spirit because everyone is unemployed and rich "fat cats" are sitting on the community's wealth. On his third turn, Brian takes over an abandoned factory and runs it as a worker cooperative with other people who used to work at the factory. To make sure the business is successful the workers contribute all of their personal savings and equipment to the new business. He sacrifices 1 level of environment and 2 levels of economy to develop 4 levels of equity. The difficulty is 0 (7 + 2 × 4 developed - 5 × 3 sacrificed.) Brian cannot roll less than 1, so the factory takeover is successful. The community loses 2 economy and 1 environment and gains 4 equity.
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Brian decides the town lacks community spirit because everyone is unemployed and wealthy investors are sitting on the community's wealth. On his third turn, Brian takes over an abandoned factory and runs it as a worker cooperative with other people who used to work at the factory. To make sure the business is successful the workers contribute all of their personal savings and equipment to the new business. He sacrifices 1 level of environment and 2 levels of economy to develop 4 levels of equity. The difficulty is 0 (7 + 2 × 4 developed - 5 × 3 sacrificed.) Brian cannot roll less than 1, so the factory takeover is successful. The community loses 2 economy and 1 environment and gains 4 equity.
  
 
After Brian's third turn, every player has completed their projects. The GM likes the way the players worked together to limit the environmental impact of Cynthia's project and used the resulting economic recovery to re-open the factory, so he awards the community 1 level of equity and 1 level of environment.
 
After Brian's third turn, every player has completed their projects. The GM likes the way the players worked together to limit the environmental impact of Cynthia's project and used the resulting economic recovery to re-open the factory, so he awards the community 1 level of equity and 1 level of environment.

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