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<br />'''Caste:''' Zenith
 
<br />'''Caste:''' Zenith
 
<br />'''Anima:''' Burning wings of golden flame.
 
<br />'''Anima:''' Burning wings of golden flame.
<br />'''Limit Trigger:''' Seeing innocents suffer and being unable to prevent it.  
+
<br />'''Limit Trigger:''' Seeing people suffer and being unable to prevent it.  
  
 
<br />'''Supernal:''' Integrity
 
<br />'''Supernal:''' Integrity
 
<br />'''Caste Abilities:''' Athletics, Integrity, Lore, Presence, Resistance
 
<br />'''Caste Abilities:''' Athletics, Integrity, Lore, Presence, Resistance
 
<br />'''Favored Abilities:''' Awareness, Brawl/MA, Craft, Occult, Survival
 
<br />'''Favored Abilities:''' Awareness, Brawl/MA, Craft, Occult, Survival
 +
  
 
== Tracking Stuff ==
 
== Tracking Stuff ==
  
'''Willpower:''' 6/5
+
'''Willpower:''' 4/5
<br />'''Personal Motes:''' 13/13
+
<br />'''Personal Motes:''' 0/13
<br />'''Peripheral Motes:''' 25/25 (8 attuned)
+
<br />'''Peripheral Motes:''' 17/25 (8 attuned)
 
<br />'''Health Levels (-0, -1, -1, -2, -2, -4, Incapacitated)''': None Damaged
 
<br />'''Health Levels (-0, -1, -1, -2, -2, -4, Incapacitated)''': None Damaged
  
'''Regular XP:''' 2
+
'''Regular XP:''' 14
<br />'''Solar XP:''' 0
+
<br />'''Solar XP:''' 10
  
'''Silver Crafting XP:''' 19
+
'''Silver Crafting XP:''' 15
<br />'''Gold Crafting XP:''' 12
+
<br />'''Gold Crafting XP:''' 0
 
<br />'''White Crafting XP:''' 0
 
<br />'''White Crafting XP:''' 0
  
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'''Join Battle:''' 7 Dice
+
'''Join Battle:''' 6 Dice
 
<br />'''Guile:''' 3 '''Resolve:''' 6
 
<br />'''Guile:''' 3 '''Resolve:''' 6
 
<br />'''Evasion:''' 1 '''Parry:''' 5 (4 unarmed)  
 
<br />'''Evasion:''' 1 '''Parry:''' 5 (4 unarmed)  
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'''Unarmed''' (Bashing, Brawl, Grappling, Natural) 7 dice (+4 for withering), 9 damage
+
'''Unarmed''' (Bashing, Brawl, Grappling, Natural) 7 dice (+4 for withering), 8 damage
 
<br />'''The Burning Name''' a.k.a firebending (Lethal, Thrown (short), Mounted) 10 dice (+4/+3 for withering short/close range), 11 damage*
 
<br />'''The Burning Name''' a.k.a firebending (Lethal, Thrown (short), Mounted) 10 dice (+4/+3 for withering short/close range), 11 damage*
  
 
'''Firewand''' (Lethal, Archery (Short), Flame, Slow) 8 dice (0/+4/ for withering short/close range), 15 damage
 
'''Firewand''' (Lethal, Archery (Short), Flame, Slow) 8 dice (0/+4/ for withering short/close range), 15 damage
<br />'''Bayonet''' i.e. Short Spear (Lethal, Melee, Thrown (Short), Piercing) 7 dice (+2 for withering), 11 damage
+
<br />'''Bayonet''' i.e. Short Spear (Lethal, Melee, Thrown (Short), Piercing) 7 dice (+2 for withering), 10 damage
  
 
Note: Aria's firewand has an affixed bayonet, which she wields with White Reaper style. She cannot combine doing so with Righteous Devil Style, but rather uses White Reaper to defend and Righteous Devil to attack.
 
Note: Aria's firewand has an affixed bayonet, which she wields with White Reaper style. She cannot combine doing so with Righteous Devil Style, but rather uses White Reaper to defend and Righteous Devil to attack.
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== Attributes ==
 
== Attributes ==
  
Strength 2 Dexterity 3 Stamina 3
+
Strength 1 Dexterity 3 Stamina 3
 
<br />Charisma 3 Manipulation 1 Appearance 5
 
<br />Charisma 3 Manipulation 1 Appearance 5
 
<br />Intelligence 4 Perception 2 Wits 5
 
<br />Intelligence 4 Perception 2 Wits 5
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== Abilities [Specialties] ==
 
== Abilities [Specialties] ==
  
Athletics 2
+
Athletics 1
<br />Awareness 2
+
<br />Awareness 1
 
<br />Brawl 1
 
<br />Brawl 1
 
<br />Craft (Blacksmithing) 5*
 
<br />Craft (Blacksmithing) 5*
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<br />Craft (Explosives) 1*
 
<br />Craft (Explosives) 1*
 
<br />Integrity 5 [Resolve]
 
<br />Integrity 5 [Resolve]
<br />Lore 3 [The Northeast, The Scavenger Lands, Spirits]**
+
<br />Lore 3 [Spirits]**
<br />Linguistics 1
 
 
<br />Martial Arts (Righteous Devil Style) 5
 
<br />Martial Arts (Righteous Devil Style) 5
 
<br />Martial Arts (White Reaper Style) 4
 
<br />Martial Arts (White Reaper Style) 4
 
<br />Occult 5 [Fire]***
 
<br />Occult 5 [Fire]***
 
<br />Presence 5
 
<br />Presence 5
<br />Resistance 3
 
 
<br />Socialize 3 [Guile]
 
<br />Socialize 3 [Guile]
 
<br />Survival 3
 
<br />Survival 3
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Note: Charms that have been used to qualify for Integrity Bridge Charms are marked with a #. They cannot be so used again.
 
Note: Charms that have been used to qualify for Integrity Bridge Charms are marked with a #. They cannot be so used again.
  
Arete-Shifting Prana (Craft 289)
+
Craftsman Needs No Tools (Craft 292)
<br />Craftsman Needs No Tools (Craft 292)
+
<br />Mind Cleansing Prana (Integrity 305)*
<br />Enduring Mental Toughness (Integrity 303)
 
<br />Spirit-Maintaining Maneuver (Integrity 305)
 
<br />Mind Cleansing Prana (Integrity 306)*
 
 
<br />Righteous Lion Defense (Integrity 307)**
 
<br />Righteous Lion Defense (Integrity 307)**
<br />Spirit-Tempering Practice (Integrity 308)
 
 
<br />Invincible Solar Aegis (Integrity 309)
 
<br />Invincible Solar Aegis (Integrity 309)
 
<br />#Harmonious Academic Methodology (Lore 330)
 
<br />#Harmonious Academic Methodology (Lore 330)
 
<br />Spirit-Detecting Glance (Occult 354)
 
<br />Spirit-Detecting Glance (Occult 354)
 
<br />#Terrestrial Circle Sorcery (Occult 360)
 
<br />#Terrestrial Circle Sorcery (Occult 360)
<br />Listener-Swaying Argument (Presence 369)
 
 
<br />Harmonious Presence Meditation (Presence 369)
 
<br />Harmonious Presence Meditation (Presence 369)
<br />Tiger's Dread Symmetry (Presence 370)
 
 
<br />Motive-Discerning Technique (Socialize 393)
 
<br />Motive-Discerning Technique (Socialize 393)
 
<br />Food-Gathering Exercise (Survival 409)
 
<br />Food-Gathering Exercise (Survival 409)
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<br />*The Charms used to qualify for this are my 3 MA charms below
 
<br />*The Charms used to qualify for this are my 3 MA charms below
<br />**The Defining Principle protected by this Charm is "I defend the defenseless". The Charms used to qualify for this are Harmonious Academic Methodology and Terrestrial Circle Sorcery, since they represent the years Aria spent searching for a method to permanently protect her village.
+
<br />**The Defining Principle protected by this Charm is "I defend the defenseless". The Charms used to qualify for this are Harmonious Academic Methodology and Terrestrial Circle Sorcery, since they represent the years Aria spent searching for a method to permanently protect her village.  
  
 
== MA Charms (Style and page) ==
 
== MA Charms (Style and page) ==
  
<br />Falling Scythe Slash (White Reaper Style 438)
 
 
<br />#Revolving Crescent Defense (White Reaper Style 438)
 
<br />#Revolving Crescent Defense (White Reaper Style 438)
<br />Blossom of Inevitable Demise (Righteous Devil Style 450)
 
 
<br />#Cloud of Ebon Devils (Righteous Devil Style 450)
 
<br />#Cloud of Ebon Devils (Righteous Devil Style 450)
 
<br />#Kiss of the Sun Concentration (Righteous Devil Style 450)
 
<br />#Kiss of the Sun Concentration (Righteous Devil Style 450)
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== Intimacies ==
 
== Intimacies ==
  
Defining Principle: I defend the defenseless (''I bring light where there is darkness'')*
+
Defining Principle: I defend the defenseless (I bring light where there is darkness)*
<br />Defining Principle: I try to improve people's quality of life (''warmth where there is cold'')*
+
<br />Defining Principle: I try to improve people's quality of life (warmth where there is cold)*
<br />Defining Principle: I punish those who use their strength to oppress others (''and fire where there is evil'')*
+
<br />Defining Principle: I punish those who use their strength to oppress others (and fire where there is evil)*
 
<br />Defining Principle: The Broken-Winged Crane must be purged from the world.
 
<br />Defining Principle: The Broken-Winged Crane must be purged from the world.
 
<br />Major Principle: No one who shares my ideal of protecting the innocent is truly an enemy
 
<br />Major Principle: No one who shares my ideal of protecting the innocent is truly an enemy
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<br />Major Tie: [Sorcerous Patron] (respect)
 
<br />Major Tie: [Sorcerous Patron] (respect)
 
<br />Major Tie: The Unconquered Sun (respect)
 
<br />Major Tie: The Unconquered Sun (respect)
<br />Major Tie: Ranjan (respect)
 
<br />Major Tie: Morning Way (professional respect)
 
 
<br />Minor Principle: I like to make useful things
 
<br />Minor Principle: I like to make useful things
<br />Minor Tie: Syrine (cautious regard)
+
<br />Minor Tie: Morning Way (professional respect)
<br />Minor Tie: Golden Wheat (rapport)
+
<br />Minor Tie: Ranjan (mild disapproval)
<br />Minor Tie: Sun Shines Behind Clouds (amiability)
+
<br />Minor Tie: Saki (amusement)
<br />Minor Tie: TEX (curiosity)
+
<br />Minor Tie: Kitten (concern, in both senses)
 
+
<br />Minor Tie: 108 (fellowship)
 +
<br />Minor Tie: 108's warband (desire to keep alive)
  
 
*These three Principles together comprise Aria's personal interpretation of the Righteous Devil Style's philosophy. The italics are the poetical versions of them she might give if asked to elucidate. The plaintext is the actual Principle mechanically, because vague poetical Intimacies are actually not a good idea with this system.
 
*These three Principles together comprise Aria's personal interpretation of the Righteous Devil Style's philosophy. The italics are the poetical versions of them she might give if asked to elucidate. The plaintext is the actual Principle mechanically, because vague poetical Intimacies are actually not a good idea with this system.
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In retrospect, they should have taken the warning.
 
In retrospect, they should have taken the warning.
  
Aria grew up here, in this quiet place at the edge of the world. Though life here was tough - food rare and fires brittle and dim - it was mostly without danger. Aria grew up learning to take care of herself and to survive in the rough wilderness, but her life was peaceful, for a time. Then when she turned 12 or so, ''they'' started to appear. The hungry ghosts were bad enough, but even stranger things lurked at the edges of the night. Dark, twisted things that were never meant to see the light of day, undulating shadows at the edge of vision and hungry mouths seen out of the corner of your eye. Strange noises coming from the heart of the mountain. People began to disappear, at first quietly, and then with screams in the middle of the night.
+
Aria grew up here, in this quiet place at the edge of the world. Though live here was tough - food rare and fires brittle and dim - it was mostly without danger. Aria grew up learning to take care of herself and to survive in the rough wilderness, but her life was peaceful, for a time. Then when she turned 12 or so, they started to appear. The hungry ghosts were bad enough, but even stranger things lurked at the edges of the night. Dark, twisted things that were never meant to see the light of day, undulating shadows at the edge of vision and hungry mouths seen out of the corner of your eye. Strange noises coming from the heart of the mountain. People began to disappear, at first quietly, and then with screams in the middle of the night.
  
 
Fire kept them away. Mostly. But fire was a rare and precious thing here. There were tales from the old folk of places far in the South where it was a ready to find thing, easy and commonplace. But no one dared venture from the mountains, for the Fair princes that roamed the North and the Shadowlands with their dead were still, at the time, worse dangers. But Aria decided that they could not forever live in fear. So at the cusp of young adulthood she left that place, in search of a fire that never dies.
 
Fire kept them away. Mostly. But fire was a rare and precious thing here. There were tales from the old folk of places far in the South where it was a ready to find thing, easy and commonplace. But no one dared venture from the mountains, for the Fair princes that roamed the North and the Shadowlands with their dead were still, at the time, worse dangers. But Aria decided that they could not forever live in fear. So at the cusp of young adulthood she left that place, in search of a fire that never dies.
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And then a voice came to her, in her last moments. It was the voice of the King of Heaven, and sometimes when He comes to His priests He gives them great speeches and exhorts them to spread righteousness as best they know how. But to Aria he spoke only eight words, for He knew that was all that was needed.
 
And then a voice came to her, in her last moments. It was the voice of the King of Heaven, and sometimes when He comes to His priests He gives them great speeches and exhorts them to spread righteousness as best they know how. But to Aria he spoke only eight words, for He knew that was all that was needed.
  
''The fire that never dies is the Sun.'' He said.
+
The fire that never dies is the Sun. He said.
  
 
And then there was a light such as that dark place had never known.
 
And then there was a light such as that dark place had never known.

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