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− | =Tuze Shief= | + | =Rex= |
− | Raised on a system-smelter, Tuze was a drone jock breaking down worlds when a transport ship AI got unshackled and blared lethal IC through the local net. Two years later, he woke from his coma with mad dreams from a rogue AI and the knack to handle a mecha.
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− | Appearance: Strung out, like he used to be a drug addict or had survived a few years in a coma. Obvious spacer--pale skin, hairless, that lanky malnourished look. Only comfortable in confined spaces or behind a computer display. Kind but quiet.
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| + | Race: Cyber-Dog |
| ==Traits== | | ==Traits== |
− | Spacer: Mechanics (space), Survival (Space, asteroid, habitats), Etiquette (Habitats))
| + | *Agility d8 |
− | | + | *Smarts d4 |
− | Clever
| + | *Spirit d8 (Advance) |
− | Gangly
| + | *Strength d6 |
− | Spooky
| + | *Vigor d6 |
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− | ==Personal Gear==
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− | Omnihook
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− | Extra Rations
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− | Tech-Kit
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− | ==Talent Points==
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− | Technophile: Dummy plug costs 0,
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− | Drone Commander: +5 to drone sensor range. Drones may choose kinetic, energy, or exploisve damage.
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− | Gunslinger: If using 2+ aux ranged weapons, gain +1 Accuracy
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− | ==Hardsuit==
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− | Size 1/2 mech Melee: -2
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− | H 8 Ranged: +1
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− | A 15 Invasion: -2
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− | S 8 Scan: -2
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− | E 8 Stabilize: -2
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− | Aim: +1
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− | Armor: 0
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− | HP: 8 Repair Rate: 2
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− | Evasion: 15 Repair Cap: 4
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− | EDefense: 8
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− | Speed: 8
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− | Sensors: 8
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− | Pilot Weapon (Assault Rifle): Range 5, Pilot Weapon: 1d3 kinetic damage.
| + | ==Skills== |
| + | *Fighting d10 (Advance) |
| + | *Notice d6 |
| + | *Stealth d8 |
| + | *Survival d6 |
| + | *Tracking d6 |
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| + | ==Edges== |
| + | *New Powers (+5 points) |
| + | *Fleet Footed |
| + | *Dodge (Advance) |
| + | *Frenzy |
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− | ==MECH: Wasp Winter== | + | ==Hindrances== |
− | GMS Everest: Size 1 Mech
| + | *Loyal |
− | H: 9 Hull Modifier: -1
| + | *Distinctive Appearance (Minor) |
− | A: 10
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− | S: 11 System Mod: +1
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− | E: 10
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− | Hit Points: 11
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− | Evasion: 10 Speed: 5
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− | E-Def: 11
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− | Sensor: 11
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− | Cooling Rate: 5
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− | Repair Cap: 6
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− | Aim: 0
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− | Armor: 0
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− | 1 GMS AR: Assault rifle: DMG: 1d6 Range: 12 2 EP
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− | 2 GMS I MC-P pistols: 1d3 kintetic, range 10: 2 EP,
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− | Grapplers: 1EP: +1 Accuracy to grapple attempts, not limited to weapons used during Grapple
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− | Personalization: 1 EP: +2 hp, 1-3 personalizations TBD
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− | Manipulators: 1 EP: Can manipulate non-mecha-sized items.
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− | Custom Paint Job: 1 EP: Ignore first critical but ruins your sweet looks
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− | Concierge Dummy Plug: 0IP (Technophile)
| + | ==Powers== |
− | Smart Drone System: 2 IP: Range 16 (11+5 Drone Commander), 1d3 dmg
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− | Smart Drone System: 2 IP: Range 16, 1d3 dmg
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− | EVA: 1 IP: Can manipulate in z-g or underwater
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