Editing Reynard Marko
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'''Name:''' Reynard Marko<br> | '''Name:''' Reynard Marko<br> | ||
'''Class:''' Warrior<br> | '''Class:''' Warrior<br> | ||
− | '''Level:''' | + | '''Level:''' 6<br> |
− | '''Age:''' | + | '''Age:''' 22<br> |
− | '''XP:''' | + | '''XP:''' 64,159<br> |
'''Homeworld:''' Far Haven<br> | '''Homeworld:''' Far Haven<br> | ||
'''Languages:''' English, French<br> | '''Languages:''' English, French<br> | ||
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Charisma 14 (+1)<br> | Charisma 14 (+1)<br> | ||
− | '''Hit Points:''' | + | '''Hit Points:''' 34/34<br> |
− | '''Attack Bonus:''' + | + | '''Attack Bonus:''' +3<br> |
− | '''Physical Effect Save:''' | + | '''Physical Effect Save:''' 10<br> |
− | '''Mental Effect Save:''' | + | '''Mental Effect Save:''' 13<br> |
− | '''Evasion Save:''' | + | '''Evasion Save:''' 12<br> |
− | '''Tech Save:''' | + | '''Tech Save:''' 14<br> |
− | '''Luck Save:''' | + | '''Luck Save:''' 12<br> |
'''Attack and Damage Rolls (with Bonuses):'''<br> | '''Attack and Damage Rolls (with Bonuses):'''<br> | ||
− | Unarmed (+ | + | Unarmed (+4 to hit; 1d2+1)<br> |
− | Kinesis Wraps (+ | + | Kinesis Wraps (+4 to hit; 1d2+3)<br> |
− | Spike Thrower (+ | + | Spike Thrower (+6 to hit; 3d8+1)<br> |
− | Void Carbine (+ | + | Void Carbine (+6 to hit; 2d6+1)<br> |
− | Doomstaff [Gunnery] (+ | + | Doomstaff [Gunnery] (+5 to hit; 3d8+1)<br> |
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'''Skills:'''<br> | '''Skills:'''<br> | ||
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Business 0<br> | Business 0<br> | ||
Combat/Gunnery 1<br> | Combat/Gunnery 1<br> | ||
− | |||
Combat/Projectile 2<br> | Combat/Projectile 2<br> | ||
Combat/Unarmed 0<br> | Combat/Unarmed 0<br> | ||
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Culture/Spacer 0<br> | Culture/Spacer 0<br> | ||
Computer 0<br> | Computer 0<br> | ||
− | + | Leadership 0<br> | |
− | Leadership | ||
Perception 0<br> | Perception 0<br> | ||
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Stealth 0<br> | Stealth 0<br> | ||
Survival 0<br> | Survival 0<br> | ||
Tactics 2<br> | Tactics 2<br> | ||
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'''Equipment:'''<br> | '''Equipment:'''<br> | ||
− | Ready ( | + | Ready (7):<br> |
Backpack (TL4)<br> | Backpack (TL4)<br> | ||
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Compad (TL4)<br> | Compad (TL4)<br> | ||
Kinesis wraps (1d2+2; TL4)<br> | Kinesis wraps (1d2+2; TL4)<br> | ||
− | + | Doomstaff (3d8; Range 150/300; Magazine 10; Encumbrance 2; TL5; shots fired: 3)<br> | |
− | + | Void Carbine (2d6; Range 100/300; Magazine 10; Encumbrance 2; TL4; shots fired: 4)<br> | |
+ | Low-light goggles (Encumbrance 1; TL3)<br> | ||
+ | Vacc suit (AC 7; Encumbrance 2; TL4)<br> | ||
− | Stowed ( | + | Stowed (14):<br> |
+ | Combat Field Uniform (AC 4; Encumbrance 1; TL4)<br> | ||
Survival kit (Encumbrance 1; TL4)<br> | Survival kit (Encumbrance 1; TL4)<br> | ||
− | + | 40 meter rope (Encumbrance 2; TL4)<br> | |
+ | Climbing harness (Encumbrance 1; TL3)<br> | ||
+ | Grapnel launcher (Encumbrance 1; TL3)<br> | ||
Medkit (Encumbrance 2, TL4)<br> | Medkit (Encumbrance 2, TL4)<br> | ||
+ | |||
Thermal flarex4 (TL3)<br> | Thermal flarex4 (TL3)<br> | ||
3 Power cells, Type A (Encumbrance 1; TL4)<br> | 3 Power cells, Type A (Encumbrance 1; TL4)<br> | ||
− | + | 1 days' rations (Encumbrance 1; TL1)<br> | |
5 glowbugs (TL3)<br> | 5 glowbugs (TL3)<br> | ||
− | + | 20 rounds for Void Carbine (Encumbrance 1; TL2)<br> | |
Ship:<br> | Ship:<br> | ||
− | + | Armored undersuit (AC 7; Encumbrance 0; TL4)<br> | |
− | |||
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Atmofilter (Encumbrance 1; TL4)<br> | Atmofilter (Encumbrance 1; TL4)<br> | ||
+ | Binoculars (Encumbrance 1; TL3)<br> | ||
120 rounds (Encumbrance 6; TL2)<br> | 120 rounds (Encumbrance 6; TL2)<br> | ||
− | + | 19 days' rations (Encumbrance 19; TL1)<br> | |
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Vacc fresher (Encumbrance 1; TL4)<br> | Vacc fresher (Encumbrance 1; TL4)<br> | ||
Rocket launcher (3d10; Range 2,000/4,000; Magazine 1; Encumbrance 2; TL3) plus 10 missiles (Encumbrance 10; TL3)<br> | Rocket launcher (3d10; Range 2,000/4,000; Magazine 1; Encumbrance 2; TL3) plus 10 missiles (Encumbrance 10; TL3)<br> | ||
3 Power cells, Type A (Encumbrance 1; TL4)<br> | 3 Power cells, Type A (Encumbrance 1; TL4)<br> | ||
6 grenades (2d8; Range 10/30; Encumbrance 2; TL3)<br> | 6 grenades (2d8; Range 10/30; Encumbrance 2; TL3)<br> | ||
− | + | Spike Thrower (3d8; Range 20/40; Magazine 15; Encumbrance 2; TL4) plus 20 rounds (Encumbrance 1; TL2)<br> | |
+ | 348582 credits<br> | ||
+ | |||
+ | '''Skills to Learn:'''<br> | ||
+ | Persuade 0 (2 skill points, 500c, 1 week)<br> | ||
+ | Combat/Primitive 0 (1 skill point, 500c, 1 week)<br> | ||
+ | Exosuit 0 (1 skill point, 500c, 1 week)<br> | ||
'''Expenses:'''<br> | '''Expenses:'''<br> | ||
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- 30c 3 Power cells, Type A<br> | - 30c 3 Power cells, Type A<br> | ||
− | Second visit | + | Second visit:<br> |
- 150c 6 grenades<br> | - 150c 6 grenades<br> | ||
- 100c Kinesis wraps<br> | - 100c Kinesis wraps<br> | ||
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- 100c Medkit<br> | - 100c Medkit<br> | ||
- 30c 3 power cells, Type A<br> | - 30c 3 power cells, Type A<br> | ||
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