Editing Reynard Marko
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'''Class:''' Warrior<br> | '''Class:''' Warrior<br> | ||
'''Level:''' 7<br> | '''Level:''' 7<br> | ||
− | '''Age:''' | + | '''Age:''' 22<br> |
'''XP:''' 91,537<br> | '''XP:''' 91,537<br> | ||
'''Homeworld:''' Far Haven<br> | '''Homeworld:''' Far Haven<br> | ||
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'''Hit Points:''' 35/35<br> | '''Hit Points:''' 35/35<br> | ||
− | '''Attack Bonus:''' + | + | '''Attack Bonus:''' +3<br> |
− | '''Physical Effect Save:''' | + | '''Physical Effect Save:''' 10<br> |
− | '''Mental Effect Save:''' | + | '''Mental Effect Save:''' 13<br> |
− | '''Evasion Save:''' | + | '''Evasion Save:''' 12<br> |
− | '''Tech Save:''' | + | '''Tech Save:''' 14<br> |
− | '''Luck Save:''' | + | '''Luck Save:''' 12<br> |
'''Attack and Damage Rolls (with Bonuses):'''<br> | '''Attack and Damage Rolls (with Bonuses):'''<br> | ||
− | Unarmed (+ | + | Unarmed (+4 to hit; 1d2+1)<br> |
− | Kinesis Wraps (+ | + | Kinesis Wraps (+4 to hit; 1d2+3)<br> |
− | Spike Thrower (+ | + | Spike Thrower (+6 to hit; 3d8+1)<br> |
− | Void Carbine (+ | + | Void Carbine (+6 to hit; 2d6+1)<br> |
− | Doomstaff [Gunnery] (+ | + | Doomstaff [Gunnery] (+5 to hit; 3d8+1)<br> |
− | Mag Pistol (+ | + | Mag Pistol (+6 to hit; 2d6+3)<br> |
'''Skills:'''<br> | '''Skills:'''<br> | ||
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Culture/Spacer 0<br> | Culture/Spacer 0<br> | ||
Computer 0<br> | Computer 0<br> | ||
− | Exosuit | + | Exosuit 0<br> |
− | Leadership | + | Leadership 0<br> |
Perception 0<br> | Perception 0<br> | ||
Persuade 0<br> | Persuade 0<br> | ||
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Combat Field Uniform (AC 4; Encumbrance 1; TL4)<br> | Combat Field Uniform (AC 4; Encumbrance 1; TL4)<br> | ||
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Void Carbine (2d6; Range 100/300; Magazine 10; Encumbrance 2; TL4) plus 20 rounds (Encumbrance 1; TL2)<br> | Void Carbine (2d6; Range 100/300; Magazine 10; Encumbrance 2; TL4) plus 20 rounds (Encumbrance 1; TL2)<br> | ||
Vacc suit (AC 7; Encumbrance 2; TL4)<br> | Vacc suit (AC 7; Encumbrance 2; TL4)<br> | ||
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3 Power cells, Type A (Encumbrance 1; TL4)<br> | 3 Power cells, Type A (Encumbrance 1; TL4)<br> | ||
6 grenades (2d8; Range 10/30; Encumbrance 2; TL3)<br> | 6 grenades (2d8; Range 10/30; Encumbrance 2; TL3)<br> | ||
− | + | 257310 credits<br> | |
'''Expenses:'''<br> | '''Expenses:'''<br> | ||
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- 1500c training<br> | - 1500c training<br> | ||
- 20000c to fund Asmar's engineers<br> | - 20000c to fund Asmar's engineers<br> | ||
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