Editing Reynard Marko

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'''Class:''' Warrior<br>
 
'''Class:''' Warrior<br>
 
'''Level:''' 7<br>
 
'''Level:''' 7<br>
'''Age:''' 23<br>
+
'''Age:''' 22<br>
 
'''XP:''' 91,537<br>
 
'''XP:''' 91,537<br>
 
'''Homeworld:''' Far Haven<br>
 
'''Homeworld:''' Far Haven<br>
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Culture/Spacer 0<br>
 
Culture/Spacer 0<br>
 
Computer 0<br>
 
Computer 0<br>
Exosuit 1<br>
+
Exosuit 0<br>
Leadership 1<br>
+
Leadership 0<br>
 
Perception 0<br>
 
Perception 0<br>
 
Persuade 0<br>
 
Persuade 0<br>
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Combat Field Uniform (AC 4; Encumbrance 1; TL4)<br>
 
Combat Field Uniform (AC 4; Encumbrance 1; TL4)<br>
Powered Armor (AC 1; Encumbrance 2; TL4)<br>
 
 
Void Carbine (2d6; Range 100/300; Magazine 10; Encumbrance 2; TL4) plus 20 rounds (Encumbrance 1; TL2)<br>
 
Void Carbine (2d6; Range 100/300; Magazine 10; Encumbrance 2; TL4) plus 20 rounds (Encumbrance 1; TL2)<br>
 
Vacc suit (AC 7; Encumbrance 2; TL4)<br>
 
Vacc suit (AC 7; Encumbrance 2; TL4)<br>
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3 Power cells, Type A (Encumbrance 1; TL4)<br>
 
3 Power cells, Type A (Encumbrance 1; TL4)<br>
 
6 grenades (2d8; Range 10/30; Encumbrance 2; TL3)<br>
 
6 grenades (2d8; Range 10/30; Encumbrance 2; TL3)<br>
95310 credits<br>
+
257310 credits<br>
 +
 
 +
'''Skills To Learn:'''<br>
 +
Exosuit 1 (2 skill points, 1,000c, 2 weeks)<br>
 +
Leadership 1 (2 skill points, 1,000c, 2 weeks)<br>
  
 
'''Expenses:'''<br>
 
'''Expenses:'''<br>
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  - 1500c training<br>
 
  - 1500c training<br>
 
  - 20000c to fund Asmar's engineers<br>
 
  - 20000c to fund Asmar's engineers<br>
 
Second visit to Wolf:<br>
 
- 2000c training<br>
 
- 10000c Powered Armor<br>
 
 
Return to Thalassa:<br>
 
- 150000c on a Spike Drive and refurbishment for the Far Scout<br>
 

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