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Backlink: [http://wiki.rpg.net/index.php/Keep_on,_the_Borderlands! Keep on, the Borderlands!]
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Rion the Braggard
  
 
Neutral Elf Fighter 1/Thief 1
 
Neutral Elf Fighter 1/Thief 1
  
Social class: Middle upper class - parents are Factors, nobles charged with dealing with outsiders.<br>
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Social class: Middle upper class - parents are Factors, nobles charged with dealing with outsiders.
Family: One older brother, a staunch traditionalist who Rion hates. Married. <br>
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Family: One older brother, a staunch traditionalist who Rion hates. Married.
Secondary Skill: Trader/Barterer<br>
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Secondary Skill: Trader/Barterer
  
Height: 5' 6"<br>
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Height: 5' 6"
Weight: 108lbs<br>
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Weight: 108lbs
Age: 160<br>
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Age: 160
Faith: The Old Faith<br>
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Faith: The Old Faith
  
STR: 16 (+1 to hit, +2 damage, +35 encumbrance, Minor Test 1-3/d6, Major Test 10%)<br>
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STR: 16 (+1 to hit, +2 damage, +35 encumbrance, Minor Test 1-3/d6, Major Test 10%)
DEX: 18 (+3 Surprise Bonus, +3 missile bonus to hit, -4 AC adjustment)<br>
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DEX: 18 (+3 Surprise Bonus, +3 missile bonus to hit, -4 AC adjustment)
CON: 13 (+1 hp per die, Survive resurrection 90%, System Shock 85%)<br>
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CON: 13 (+1 hp per die, Survive resurrection 90%, System Shock 85%)
INT: 15 (Max 0 additional languages)<br>
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INT: 15 (Max 4 additional languages)
WIS: 5 (-1 mental saving throw bonus)<br>
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WIS: 5 (-1 mental saving throw bonus)
CHA: 16 (Max henchmen 8, Loyalty +20%, Reaction bonus +25%)<br>
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CHA: 16 (Max henchmen 8, Loyalty +20%, Reaction bonus +25%)
  
Hp: 9<br>
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Hp: 9
THAC0: 20<br>
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THAC0: 20
AC: 4 (10 -4 Dex -2 Leather armour)
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AC: 3, 2 with shield (10 -4 Dex -3 Studded armour -1 shield when ready)
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Attacks:
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Longsword melee, 3/2, THAC0 18, 1d8+4 damage
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Shortbow ranged 50', 2/1, THAC0 17, 1d6 damage
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Dagger melee or ranged 10', THAC0 19 melee or 17 ranged, 1d4+2 damage
  
'''Attacks'''<br>
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Saves
Longsword melee, 3/2, THAC0 18, 1d8+4 damage<br>
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Aimed Magic Item 14
Shortbow ranged 50', 2/1, THAC0 16, 1d6 damage<br>
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Breath Weapon 16
Dagger melee or ranged 10', THAC0 19 melee or 17 ranged, 1d4+2 damage<br>
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Death, Paralysis, Poison 13
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Petrification, Polymorph 12
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Other spells 15
  
'''Saves'''<br>
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Elf
Aimed Magic Item 14<br>
 
Breath Weapon 16<br>
 
Death, Paralysis, Poison 13<br>
 
Petrification, Polymorph 12<br>
 
Other spells 15<br>
 
  
'''Elf'''
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    90% resistance to sleep and charm spells
*90% resistance to sleep and charm spells
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    Any pulled bow: +1 to hit
*Any pulled bow: +1 to hit
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    Longsword and short sword: +1 to hit
*Longsword and short sword: +1 to hit
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    Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
*Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
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    Infravision: 60 ft
*Infravision: 60 ft
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    detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
*detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
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    Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
*Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
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    Movement Rate: 120 ft (90 in my armour)
*Movement Rate: 120 ft
 
  
'''Fighter'''
 
*Bonus attacks: 3/2 at 7th, 2/1 at 13th.
 
*Fighting the Unskilled: # attacks = level vs creatures <1HD
 
*Weapon Specialisation: Yes
 
  
'''Thief'''
 
*Backstab +4/double damage die
 
*Climb 75%
 
*Find Traps 40%
 
*Hear Noise 15%
 
*Hide in Shadows 40%
 
*Move Quietly 35%
 
*Open Locks/Disarm Traps 40%
 
*Pick Pockets 45%, fail by 20% means discovery
 
*Read Languages 11%
 
*Thieves' Cant
 
  
'''Weapon Proficiency'''<br>
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Fighter
Longsword Specialisation<br>
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Shortbow<br>
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    Bonus attacks: 3/2 at 7th, 2/1 at 13th.
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    Fighting the Unskilled: # attacks = level vs creatures <1HD
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    Weapon Specialisation: Yes
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Thief
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    Backstab +4/double damage die
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    Climb 75%
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    Find Traps 40%
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    Hear Noise 15%
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    Hide in Shadows 40%
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    Move Quietly 35%
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    Open Locks/Disarm Traps 40%
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    Pick Pockets 45%, fail by 20% means discovery
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    Read Languages 11%
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    Thieves' Cant
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Weapon Proficiency (4)
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Longsword Specialisation
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Shortbow
 
Dagger
 
Dagger
  
'''Languages'''<br>
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Equipment
Common<br>
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5gp 5sp
Elf<br>
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Total encumbrance: 58 = 23 effective, 120' move (but 90 in armour)
Thieves' Cant<br>
 
Gnoll<br>
 
Gnomish<br>
 
Goblin<br>
 
Halfling<br>
 
Hobgoblin<br>
 
Orcish
 
  
'''Equipment'''<br>
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Longsword, enc 7
19gp 2sp 2cp<br>
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Shortbow, enc 8
Total encumbrance: 67 = 32 effective, 120' move, +1 to surprise
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Quiver of 12 arrows, enc 5
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Dagger enc, 1
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Studded armour, enc 20
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Small shield, enc 5
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Backpack, enc 10
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Pair of dice
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Pair of loaded dice
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Cheap but well-tuned lyre, enc 1
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Thieves' Tools, enc 1
  
Longsword, enc 7<br>
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Appearance
Shortbow, enc 8<br>
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Rion cuts a dashing figure in his big floppy hat with a feather in it, cloak, and soft boots. Tall for an elf, a colourful cloth tabard covers the studded armour he likes to wear as if expecting danger, and he habitually wears his weapons - a shortbow and longsword - to indicate that he is an adventurer. He is handsome and youthful-looking, and is just on the verge of maturity for an elf - though he does anything but act it.
Quiver of 12 arrows, enc 5<br>
 
Dagger, enc 1<br>
 
Leather armour, enc 15<br>
 
Backpack, enc 10<br>
 
Pair of dice<br>
 
Pair of loaded dice<br>
 
Cheap but well-tuned lyre, enc 1<br>
 
Thieves' Tools, enc 1<br>
 
Bedroll, enc 5<br>
 
Woolen blanket, enc 2<br>
 
Cloak, enc 2<br>
 
Hemp rope 50 feet, enc 10
 
  
'''Appearance'''<br>
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He carries a small wooden shield but stows it when his more delicate skills are required.
Rion cuts a dashing figure in his big floppy hat with a feather in it, cloak, and soft boots. Tall for an elf, his coloured clothing accents the leather armour he likes to wear as if expecting danger, and he habitually wears his weapons - a shortbow and longsword - to indicate that he is an adventurer. He is handsome and youthful-looking, and is just on the verge of maturity for an elf - though he does anything but act it.
 
  
'''Background'''<br>
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Background
 
Anaerion was born into an elf community but his fast feet, fast mind and faster mouth meant he found it boring, so he went to live with the much more vibrant-seeming humans instead. He's travelled a lot, rarely paid for a bed or the person in it, and says that he's been married more times than he can remember.
 
Anaerion was born into an elf community but his fast feet, fast mind and faster mouth meant he found it boring, so he went to live with the much more vibrant-seeming humans instead. He's travelled a lot, rarely paid for a bed or the person in it, and says that he's been married more times than he can remember.
 
Backlink: [http://wiki.rpg.net/index.php/Keep_on,_the_Borderlands! Keep on, the Borderlands!]
 

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