Editing Rising Sun Eternal: Combat and Weapons
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− | == Healing in | + | == Healing in Dark Age settings == |
− | A | + | A doctor can attempt a '''Medicine''' test once per week. If treatment succeeds, the patient recovers 1D4 HP. This is doubled with a critical, while a fumble inflicts 1D4 HP damage. At the Game Moderator’s discretion, having worn-out tools or poor quality medicines may incur a penalty. |
== Additional Combat Rules for Japan settings == | == Additional Combat Rules for Japan settings == |