Editing Rising Sun Eternal: Combat and Weapons
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− | | | + | | Melee Weapons |
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− | | | + | | Ranged Weapons |
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− | | | + | | Explosives |
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− | == Healing in | + | == Healing in Dark Age settings == |
− | A | + | A doctor can attempt a '''Medicine''' test once per week. If treatment succeeds, the patient recovers 1D4 HP. This is doubled with a critical, while a fumble inflicts 1D4 HP damage. At the Game Moderator’s discretion, having worn-out tools or poor quality medicines may incur a penalty. |
== Additional Combat Rules for Japan settings == | == Additional Combat Rules for Japan settings == | ||
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| Skill | | Skill | ||
| Damage | | Damage | ||
− | | | + | | Special capability |
− | |- | + | |- |
| Tessen | | Tessen | ||
| Melee Weapons | | Melee Weapons | ||
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| Entangle: with success, instead of damage, do STR vs STR to immobilize | | Entangle: with success, instead of damage, do STR vs STR to immobilize | ||
|- | |- | ||
+ | | Thrown Spear | ||
+ | | Melee Weapons | ||
+ | | 1D8* | ||
+ | | STR×5 yards | ||
|} | |} | ||
+ | |||
+ | Without |