Editing Rising Sun Eternal: Magic

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
  
 
+
Exactly how long it takes to study a given ritual depends on its complexity – that is, whether it is considered Simple , Complex or Elaborate. Typically, the more powerful the potential effects of ritual, the more complex it will be. Simple rituals take research of order of hours or days to learn; Complex rituals can only learned through the application days or weeks of study; Elaborate rituals can take weeks, months, or years of  time investment does not have continuous block can be split across periods of intense  
== Learning a Ritual ==
 
 
 
Exactly how long it takes to study a given ritual depends on its complexity – that is, whether it is considered '''Simple , Complex''' or '''Elaborate'''. Typically, the more powerful the potential effects of ritual, the more complex it will be. Simple rituals take research of order of hours or days to learn; Complex rituals can only learned through the application days or weeks of study; Elaborate rituals can take weeks, months, or years of  time investment does not have continuous block can be split across periods of intense  
 
  
 
There are rituals which, if correctly performed, can create a supernatural effect. Rituals typically involve (potentially complex) patterns of action, chants, and associated paraphernalia. The manifestations created through rituals can be significant, but unlike magic in most tabletop roleplaying games such supernatural workings are laborious. They are typically time-consuming and may require the coordinated actions of a group of people to have any chance of succeeding.  
 
There are rituals which, if correctly performed, can create a supernatural effect. Rituals typically involve (potentially complex) patterns of action, chants, and associated paraphernalia. The manifestations created through rituals can be significant, but unlike magic in most tabletop roleplaying games such supernatural workings are laborious. They are typically time-consuming and may require the coordinated actions of a group of people to have any chance of succeeding.  
 
 
Despite such inherent limitations, supernatural rituals represent perhaps the most powerful source of otherworldly influence which Protagonists (or their human adversaries) are ever likely to have under their control. As such there are some individuals who scour the world searching for tomes or teachers which can instruct them in such rituals.  
 
Despite such inherent limitations, supernatural rituals represent perhaps the most powerful source of otherworldly influence which Protagonists (or their human adversaries) are ever likely to have under their control. As such there are some individuals who scour the world searching for tomes or teachers which can instruct them in such rituals.  
 
 
When a Protagonist has successfully read a tome in its entirety you as Game Moderator should provide him or her with a list of any rituals it contains. Not every account contains rituals, and not every description of supernatural effects in an account is detailed enough to allow it to be reproduced. But for those that are present in such form, you should provide a sketchy description of what the ritual seems designed to do. This should be a description in vague game-world terms rather than in terms of game mechanics.
 
When a Protagonist has successfully read a tome in its entirety you as Game Moderator should provide him or her with a list of any rituals it contains. Not every account contains rituals, and not every description of supernatural effects in an account is detailed enough to allow it to be reproduced. But for those that are present in such form, you should provide a sketchy description of what the ritual seems designed to do. This should be a description in vague game-world terms rather than in terms of game mechanics.
 
 
A Protagonist might decide to attempt to study the specifics of a ritual described in a tome. If so, he or she will need to devote time and effort to that endeavor. This is in addition to the time spent researching the account itself and represents study that can only begin when its information has been consumed in full.
 
A Protagonist might decide to attempt to study the specifics of a ritual described in a tome. If so, he or she will need to devote time and effort to that endeavor. This is in addition to the time spent researching the account itself and represents study that can only begin when its information has been consumed in full.
 
+
Exactly how much time is needed to study a given ritual depends on its complexity – that is, whether it is considered Simple, Complex, or Elaborate. Typically, the more powerful the potential effects of a ritual, the more complex it will be.
Exactly how much time is needed to study a given ritual depends on its complexity – that is, whether it is considered '''Simple, Complex''', or '''Elaborate'''. Typically, the more powerful the potential effects of a ritual, the more complex it will be.
+
Simple rituals take research of the order of hours or days to learn; Complex rituals can only be learned through the application of days or weeks of study; and Elaborate rituals can take weeks, months, or years to master. The time investment to learn a ritual does not have to be a single continuous block of research but can be split across many shorter periods of intense study.
 
+
Rolling to Learn A Ritual
'''Simple''' rituals take research of the order of hours or days to learn; '''Complex''' rituals can only be learned through the application of days or weeks of study; and '''Elaborate''' rituals can take weeks, months, or years to master. The time investment to learn a ritual does not have to be a single continuous block of research but can be split across many shorter periods of intense study.
 
 
 
 
 
== Rolling to Learn A Ritual ==
 
 
 
 
 
 
If the Protagonist invests the requisite time, he or she will still need to make a roll at the end of the period to see whether the time invested paid off. The Protagonist must attempt a roll of the relevant skill - usually Occult or Magic, but occasionally other skills such as Alchemy - to learn the ritual.  
 
If the Protagonist invests the requisite time, he or she will still need to make a roll at the end of the period to see whether the time invested paid off. The Protagonist must attempt a roll of the relevant skill - usually Occult or Magic, but occasionally other skills such as Alchemy - to learn the ritual.  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)