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*Abandon the ritual: nothing supernatural happens at all, and half of the sacrificed points are returned to all participants; or
 
*Abandon the ritual: nothing supernatural happens at all, and half of the sacrificed points are returned to all participants; or
 
*Force a connection to the supernatural: this involves the leader personally sacrificing 1 POW permanently to turn a failed roll to a successful one. The ritual effects happen after all, despite the roll.  
 
*Force a connection to the supernatural: this involves the leader personally sacrificing 1 POW permanently to turn a failed roll to a successful one. The ritual effects happen after all, despite the roll.  
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=== Sanity Costs to Ritual Participants ===
 
=== Sanity Costs to Ritual Participants ===
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On the other hand, if the ritual succeeds and the supernatural effect is generated it is quite likely that the experience of witnessing something bizarre created by one’s own actions will damage each participant's Sanity. The precise losses should reflect the effect that is created, as described by the spell description. As a guideline, a minor supernatural effect might warrant a SAN loss of 1 point, a substantial one might be worth 1D8, a vast effect might lead to a loss of 1D12, and a truly cosmic manifestation might cause a Sanity loss of anything up to 1D100.  
 
On the other hand, if the ritual succeeds and the supernatural effect is generated it is quite likely that the experience of witnessing something bizarre created by one’s own actions will damage each participant's Sanity. The precise losses should reflect the effect that is created, as described by the spell description. As a guideline, a minor supernatural effect might warrant a SAN loss of 1 point, a substantial one might be worth 1D8, a vast effect might lead to a loss of 1D12, and a truly cosmic manifestation might cause a Sanity loss of anything up to 1D100.  
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=== Objects with Unnatural Power ===
 
=== Objects with Unnatural Power ===

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