Editing Rising Sun Eternal: Magic

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 108: Line 108:
  
 
The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis.
 
The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis.
 
 
For determining the attribute cost of a ritual, it is useful to gauge the overall ‘magnitude of the effect being generated – this is termed the scope of the effect. For convenience, a scale of eight scope ratings (from least to greatest) is shown below, along with a representative Willpower Point cost for fueling effects at each rating.
 
For determining the attribute cost of a ritual, it is useful to gauge the overall ‘magnitude of the effect being generated – this is termed the scope of the effect. For convenience, a scale of eight scope ratings (from least to greatest) is shown below, along with a representative Willpower Point cost for fueling effects at each rating.
 +
Supernatural Effect Scope
 +
Indicative WP Cost
 +
Minor
 +
6
 +
Small
 +
9
 +
Significant
 +
12
 +
Substantial
 +
15
 +
Major
 +
22 (or 12 WP + 1 POW)
 +
Vast
 +
30 (or 10 WP + 2 POW)
 +
Sweeping
 +
45 (or 15 WP + 3 POW)
 +
Cosmic
 +
110 (or 10 WP + 10 POW)
  
  
*Minor: 6
+
The scope of an effect is based on how sweeping a change it causes to the physical (or mental) world. The sections which follow give guidelines regarding how specific types of effects might be rated using this scale.  
*Small: 9
 
*Significant: 12
 
*Substantial: 15
 
*Major: 22 (or 12 WP + 1 POW)
 
*Vast: 30 (or 10 WP + 2 POW)
 
*Sweeping: 45 (or 15 WP + 3 POW)
 
*Cosmic: 110 (or 10 WP + 10 POW)
 
 
 
 
 
The scope of an effect is based on how sweeping a change it causes to the physical (or mental) world. The sections which follow give guidelines regarding how specific types of effects might be rated using this scale.
 
 
 
One basic factor for consideration is the range of the supernatural effect (i.e., how far from the ritual site the effect manifests). Generally, it is much easier to create effects nearby and harder to influence reality a long distance away. The table below gives a rough guide.
 
One basic factor for consideration is the range of the supernatural effect (i.e., how far from the ritual site the effect manifests). Generally, it is much easier to create effects nearby and harder to influence reality a long distance away. The table below gives a rough guide.
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)