Editing Rising Sun Eternal: Magic
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The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis. | The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis. | ||
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For determining the attribute cost of a ritual, it is useful to gauge the overall ‘magnitude of the effect being generated – this is termed the scope of the effect. For convenience, a scale of eight scope ratings (from least to greatest) is shown below, along with a representative Willpower Point cost for fueling effects at each rating. | For determining the attribute cost of a ritual, it is useful to gauge the overall ‘magnitude of the effect being generated – this is termed the scope of the effect. For convenience, a scale of eight scope ratings (from least to greatest) is shown below, along with a representative Willpower Point cost for fueling effects at each rating. | ||
+ | Supernatural Effect Scope | ||
+ | Indicative WP Cost | ||
+ | Minor | ||
+ | 6 | ||
+ | Small | ||
+ | 9 | ||
+ | Significant | ||
+ | 12 | ||
+ | Substantial | ||
+ | 15 | ||
+ | Major | ||
+ | 22 (or 12 WP + 1 POW) | ||
+ | Vast | ||
+ | 30 (or 10 WP + 2 POW) | ||
+ | Sweeping | ||
+ | 45 (or 15 WP + 3 POW) | ||
+ | Cosmic | ||
+ | 110 (or 10 WP + 10 POW) | ||
− | + | The scope of an effect is based on how sweeping a change it causes to the physical (or mental) world. The sections which follow give guidelines regarding how specific types of effects might be rated using this scale. | |
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− | The scope of an effect is based on how sweeping a change it causes to the physical (or mental) world. The sections which follow give guidelines regarding how specific types of effects might be rated using this scale. | ||
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One basic factor for consideration is the range of the supernatural effect (i.e., how far from the ritual site the effect manifests). Generally, it is much easier to create effects nearby and harder to influence reality a long distance away. The table below gives a rough guide. | One basic factor for consideration is the range of the supernatural effect (i.e., how far from the ritual site the effect manifests). Generally, it is much easier to create effects nearby and harder to influence reality a long distance away. The table below gives a rough guide. | ||