Editing Rising Sun Eternal: Magic

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 101: Line 101:
 
== Magical Effects ==
 
== Magical Effects ==
  
 +
10.0 Supernatural Effects
 
There are lots of weird, supernatural things that can happen in your game. In most cases, the style of weirdness and its scope of effect should be tied to the specific setting, or the current adventure/campaign/plotline being played out. Effects should relate to significant plot points or elements of the setting rather than being generic RPG ‘spells’.
 
There are lots of weird, supernatural things that can happen in your game. In most cases, the style of weirdness and its scope of effect should be tied to the specific setting, or the current adventure/campaign/plotline being played out. Effects should relate to significant plot points or elements of the setting rather than being generic RPG ‘spells’.
 
The following guidelines may be helpful to Game Moderators inventing custom supernatural powers for their own game.
 
The following guidelines may be helpful to Game Moderators inventing custom supernatural powers for their own game.
 
+
10.1 Calculating the Scope of the Supernatural Effect
=== Calculating the Scope of the Supernatural Effect ===
 
 
 
 
 
 
The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis.
 
The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis.
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)