Editing Rising Sun Eternal: Magic
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== Magical Effects == | == Magical Effects == | ||
+ | 10.0 Supernatural Effects | ||
There are lots of weird, supernatural things that can happen in your game. In most cases, the style of weirdness and its scope of effect should be tied to the specific setting, or the current adventure/campaign/plotline being played out. Effects should relate to significant plot points or elements of the setting rather than being generic RPG ‘spells’. | There are lots of weird, supernatural things that can happen in your game. In most cases, the style of weirdness and its scope of effect should be tied to the specific setting, or the current adventure/campaign/plotline being played out. Effects should relate to significant plot points or elements of the setting rather than being generic RPG ‘spells’. | ||
The following guidelines may be helpful to Game Moderators inventing custom supernatural powers for their own game. | The following guidelines may be helpful to Game Moderators inventing custom supernatural powers for their own game. | ||
− | + | 10.1 Calculating the Scope of the Supernatural Effect | |
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The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis. | The manifestations associated with a supernatural effect can be virtually anything the Game Moderator can imagine. Where such effects require game mechanics, these can be designed on a case-by-case basis. | ||