Editing Rising Sun Eternal: Magic
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+ | Use these base scope ratings as a starting point, adapting them according to the criteria specific to different effect types as shown on the next page. Wherever multiple criteria apply, always pick the greater of the two possible scope ratings (e.g., if one criterion suggests a Significant rating and another a Vast rating, the scope of the effect is actually Vast). | ||
+ | 10.2 Common Types of Effects | ||
+ | As Game Moderator you’re free to invent any type of supernatural effect that complements your game world. For settings which emulate the styles of otherworldly phenomena found in H.P. Lovecraft’s fiction, a few common categories of effects may prove useful starting points for broader invention. | ||
+ | 10.2.1 Summoning Supernatural Entities | ||
In many settings there exist a family of rituals designed to compel a supernatural being to manifest at the location where the ritual is performed. The specific details of the chants and actions that must be performed to achieve this outcome vary according to the type of creature to be summoned. | In many settings there exist a family of rituals designed to compel a supernatural being to manifest at the location where the ritual is performed. The specific details of the chants and actions that must be performed to achieve this outcome vary according to the type of creature to be summoned. | ||
In determining the Scope rating for this supernatural effect, the most pertinent factor is the POW characteristic of the supernatural creature summoned. | In determining the Scope rating for this supernatural effect, the most pertinent factor is the POW characteristic of the supernatural creature summoned. |