Editing Rising Sun Eternal: Magic
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Another category of rituals found in many settings are those compelling a supernatural creature to obey the will of the ritual leader (at least for a period of time). This control is called binding. As with summoning, the Scope of such an effect is governed primarily by the POW of the creature – use the table above. Binding spells which have a long duration (more than a day) may warrant a higher Scope rating than that mentioned on the table. | Another category of rituals found in many settings are those compelling a supernatural creature to obey the will of the ritual leader (at least for a period of time). This control is called binding. As with summoning, the Scope of such an effect is governed primarily by the POW of the creature – use the table above. Binding spells which have a long duration (more than a day) may warrant a higher Scope rating than that mentioned on the table. | ||
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'''Mental Contact With Gods''' | '''Mental Contact With Gods''' | ||
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− | + | 10.2.5 Dimensional Traversal | |
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Settings often incorporate the idea of extra-dimensional locales, whether remote parts of our own universe, realms created by the collective human unconscious mind, or entirely different dimensions. Stories set in such worlds may involve a myriad of different supernatural effects that permit mere mortals to cross the barrier between the normal world and one such outside region. | Settings often incorporate the idea of extra-dimensional locales, whether remote parts of our own universe, realms created by the collective human unconscious mind, or entirely different dimensions. Stories set in such worlds may involve a myriad of different supernatural effects that permit mere mortals to cross the barrier between the normal world and one such outside region. | ||
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In determining the scope of an effect which allows dimensional traversal, consider the distances involved. Use the range table provided above, re-imagining the range values as referring instead to the distance traversed. | In determining the scope of an effect which allows dimensional traversal, consider the distances involved. Use the range table provided above, re-imagining the range values as referring instead to the distance traversed. | ||
− | + | 10.2.6 Cursing and Damaging | |
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Although far less common than in traditional tabletop roleplaying games, supernatural effects may exist in some settings which directly inflict physical harm on individuals. The scope for such an effect can be estimated by considering the amount of physical damage which may be potentially inflicted, usually represented by a dice value or Lethality rating. | Although far less common than in traditional tabletop roleplaying games, supernatural effects may exist in some settings which directly inflict physical harm on individuals. The scope for such an effect can be estimated by considering the amount of physical damage which may be potentially inflicted, usually represented by a dice value or Lethality rating. | ||
+ | Damage Inflicted | ||
+ | Scope Rating | ||
+ | 1D4 | ||
+ | Minor | ||
+ | 1D6 | ||
+ | Small | ||
+ | 1D10 | ||
+ | Significant | ||
+ | 1D20 | ||
+ | Substantial | ||
+ | 10% Lethality | ||
+ | Major | ||
+ | 20% Lethality | ||
+ | Vast | ||
+ | 40% Lethality | ||
+ | Sweeping | ||
+ | 99% Lethality | ||
+ | Cosmic | ||
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+ | 10.2.7 Warding and Protection | ||
As counterpoint to supernatural effects which may cause physical harm, it is equally possible for supernatural effects to exist which protect individuals from such harm. When estimating the scope of such an effect, consider the worst or most-serious type of damage the effect is likely to mitigate and consult the table from the previous section. | As counterpoint to supernatural effects which may cause physical harm, it is equally possible for supernatural effects to exist which protect individuals from such harm. When estimating the scope of such an effect, consider the worst or most-serious type of damage the effect is likely to mitigate and consult the table from the previous section. | ||
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