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'''Dimensional Traversal'''
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10.2.5 Dimensional Traversal
 
 
 
Settings often incorporate the idea of extra-dimensional locales, whether remote parts of our own universe, realms created by the collective human unconscious mind, or entirely different dimensions. Stories set in such worlds may involve a myriad of different supernatural effects that permit mere mortals to cross the barrier between the normal world and one such outside region.
 
Settings often incorporate the idea of extra-dimensional locales, whether remote parts of our own universe, realms created by the collective human unconscious mind, or entirely different dimensions. Stories set in such worlds may involve a myriad of different supernatural effects that permit mere mortals to cross the barrier between the normal world and one such outside region.
 
 
In determining the scope of an effect which allows dimensional traversal, consider the distances involved. Use the range table provided above, re-imagining the range values as referring instead to the distance traversed.  
 
In determining the scope of an effect which allows dimensional traversal, consider the distances involved. Use the range table provided above, re-imagining the range values as referring instead to the distance traversed.  
  
 
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10.2.6 Cursing and Damaging
'''Cursing and Damaging'''
 
 
 
 
Although far less common than in traditional tabletop roleplaying games, supernatural effects may exist in some settings which directly inflict physical harm on individuals. The scope for such an effect can be estimated by considering the amount of physical damage which may be potentially inflicted, usually represented by a dice value or Lethality rating.
 
Although far less common than in traditional tabletop roleplaying games, supernatural effects may exist in some settings which directly inflict physical harm on individuals. The scope for such an effect can be estimated by considering the amount of physical damage which may be potentially inflicted, usually represented by a dice value or Lethality rating.
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Damage Inflicted
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Scope Rating
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1D4
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Minor
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1D6
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Small
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1D10
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Significant
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1D20
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Substantial
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10% Lethality
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Major
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20% Lethality
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Vast
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40% Lethality
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Sweeping
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99% Lethality
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Cosmic
  
*Minor: 1D4
 
*Small: 1D6
 
*Significant: 1D8
 
*Substantial: 1D10
 
*Major: 1D20
 
*Vast: 2D20
 
*Sweeping: 10D10
 
*Cosmic: 10D100
 
 
 
'''Warding and Protection'''
 
  
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10.2.7 Warding and Protection
 
As counterpoint to supernatural effects which may cause physical harm, it is equally possible for supernatural effects to exist which protect individuals from such harm. When estimating the scope of such an effect, consider the worst or most-serious type of damage the effect is likely to mitigate and consult the table from the previous section.
 
As counterpoint to supernatural effects which may cause physical harm, it is equally possible for supernatural effects to exist which protect individuals from such harm. When estimating the scope of such an effect, consider the worst or most-serious type of damage the effect is likely to mitigate and consult the table from the previous section.
 
 
== Magical Schools in Japan ==
 
 
These are the types of magic, and the types of practitioner, available in Japan. A practitioner of one discipline cannot take up another.
 
 
=== Folk Magic ===
 
 
This is the traditional, time-honoured type of magic practised by wandering aruki miko shamanesses, or ateji mediums. It was almost always practised by women (or transgenders) and was primarily associated with shamanism and the summoning or invocation of kami in the Shinto pantheon, chiefly minor kami and local spirits, or ancestors. The government historically tried to control these figures by registering them through shrines and temples, and many religious houses would have such miko attached. However, many also wandered independently and carried out other roles, such as healing, minstrelry, dance, or even prostitution. (Much rarer, male shamans were known as geki.)
 
Ateji and aruki miko traditionally learned through intensive apprenticeship to a senior shaman, often a family member. They would learn to call the kami and spirits and be possessed by them to communicate with the living and to perform magic. 
 
Typically, an aruki miko/ateji initiates mental contact with a kami or spirit, which will then answer what questions or give what prophecy it has been asked to do, or perform magic. Denied the power and authority of the shrines and temples, an aruki miko/ateji can rarely if ever contact any spirit or kami above a Major magnitude, and the magic performed by the summoned entity is commensurate, as well as highly localized to the entity’s particular location or area of power.
 
 
=== Buddhist miracles ===
 
 
Buddhist monks, nuns and priests can perform divine miracles by contacting, summoning and binding the saints, Wisdom Kings, gongen (Buddhist deities appearing as local kami), Bodhisattvas, and actual Buddhas of the Japanese Buddhist pantheon. Exceptionally, they may even open a way for the entity to manifest itself. The entity will then perform or channel the appropriate miracle, to a strength commensurate with its Scope.
 
 
 
 
Koso - Buddhist saint, protective spirit: 13—16 (Significant)
 
 
Gongen - Buddhist spirit manifesting as kami: 17—20 (Substantial)
 
 
Tenbu (Deva) - Buddhist minor deities: 21—30 (Major)
 
 
Myōō-bu (Vidyārāja) - Wisdom Kings: 31—40 (Vast)
 
 
Bosatsu-bu (Bodhisattvas) - 41—60 (Sweeping)
 
 
Nyorai-bu (Buddhas): 61—150 (Cosmic)
 
 
 
All of these entities will only act consistently with Buddhist teaching; however, their individual characters and roles vary widely, and so will the miracles they can facilitate.
 
 
=== Shinto miracles ===
 
 
Shinto priests, shrine maidens, and exceptionally, gifted and pious lay persons can perform divine miracles by contacting, summoning and binding the kami of traditional Japanese Shinto. Exceptionally, they may even open a way for the entity to manifest itself. The entity will then perform or channel the appropriate miracle, to a strength commensurate with its Scope.
 
 
 
Ya-o-yorozu no kami - the eight million kami, minor kami, ancestors: Major
 
 
Kunitsukami - earthly, local kami: Sweeping
 
 
Amatsukami - heavenly kami: Cosmic
 
 
=== Sorcery ===
 
 
Sorcery is the attempt to manipulate the divine powers of the cosmos through human will. Much of it is derived from Chinese cosmology and Taoist philosophy. Sorcerers often learn these by studying ancient Chinese texts, or by bargaining for rituals from strange beings.
 
 
A sorcerer chooses a particular phase or movement (element) to achieve a particular magical effect. The manifestations and materials for the ritual have to be appropriate to the right movement. The sorcerer then constructs the appropriate ritual, based on complexity and desired scope. Environmental factors (season, direction, planet in the sky, etc.) can affect the chances of success of the Ritual Activation Test.
 
 
Once a particular ritual is formulated, it cannot be changed, only increased in scope, etc. A new ritual will have to be formulated for new effects.
 
 
 
[[File:Oriental_correspondences.jpg]]
 

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