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=Campaign Overview=
 
=Campaign Overview=
  
This is the campaign Wiki for adventures in a Classical Japan setting, run on a fork of the Cthulhu Eternal SRD.  
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This is the campaign Wiki for adventures in a Classical Japan setting, run on a fork of the Cthulhu Eternal Victorian SRD.  
  
 
I've been a huge fan of the Cthulhu Eternal project since its inception. I've enjoyed ''Apocthulhu'' enormously, and I completely endorse the principle of a Cthulhu Mythos SRD based on the huge legacy of material developed since the first editions of ''Call of Cthulhu'' in the 1980s. In my opinion, it comprises one of the simplest and most elegant rulesets in the d100/BRP tradition, as well as one with a huge corpus of applicable material. I've worked on developing this for  various other time periods and settings, including Dark Ages, and now, feudal Japan.
 
I've been a huge fan of the Cthulhu Eternal project since its inception. I've enjoyed ''Apocthulhu'' enormously, and I completely endorse the principle of a Cthulhu Mythos SRD based on the huge legacy of material developed since the first editions of ''Call of Cthulhu'' in the 1980s. In my opinion, it comprises one of the simplest and most elegant rulesets in the d100/BRP tradition, as well as one with a huge corpus of applicable material. I've worked on developing this for  various other time periods and settings, including Dark Ages, and now, feudal Japan.
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'''A Word on the Title'''
 
'''A Word on the Title'''
  
I'm not a devout Shintoist, but I do remember and love the original edition of Lee Gold's ''Land of the Rising Sun''. This setting is not intended to be anything like as dense and crunchy as that volume, but I still find it a tremendous inspiration.
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I'm not a devout Shintoist, but I do remember and love the original edition of Lee Gold's Land of the Rising Sun. This setting is not intended to be anything like as dense and crunchy as that volume, but I still find it a tremendous inspiration.
  
=Essential Resources=
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=Helpful Resources=
  
These are the pages for creating characters, following the campaign, and generally working out specifics in the rules.
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*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-better-light-a-candle.895436/ In Character Thread]
 
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*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-better-light-a-candle.895435/ Out of Character Thread]
*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Character_Creation Creating Characters for Rising Sun Eternal]
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*[https://forum.rpg.net/index.php?threads/recruitment-interest-cthulhu-gaslight-eternal-paladins-of-the-paranormal.895164/ Recruitment Thread]
*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Combat_and_Weapons Combat and Weapons for Rising Sun Eternal]
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*[https://www.drivethrurpg.com/product/384108/Cthulhu-Eternal--Victorian-Era-SRD Cthulhu Eternal Victorian Era SRD]  
*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Magic The magic system for Rising Sun Eternal]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-rising-sun-eternal-d100-medieval-japan.902607/ Recruitment Thread]
 
*[https://forum.rpg.net/index.php?threads/rising-sun-eternal-d100-medieval-japan.903223/ In Character Thread]
 
*[https://forum.rpg.net/index.php?threads/rising-sun-eternal.903224// Out of Character Thread]
 
*[https://www.drivethrurpg.com/product/408170/Cthulhu-Eternal--Age-of-Revolutions-SRD?manufacturers_id=5143/ Age of Revolutions SRD]  
 
 
*[https://cthulhureborn.files.wordpress.com/2020/12/apocthulhu-system-reference-document-v0.666-1.pdf/ Apocthulhu SRD]
 
*[https://cthulhureborn.files.wordpress.com/2020/12/apocthulhu-system-reference-document-v0.666-1.pdf/ Apocthulhu SRD]
*[https://www.fantasynamegenerators.com/japanese-names.php Japanese fantasy name generator]
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*[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Victorian_Age_Character_Page Wiki template for Cthulhu Eternal Victorian Age characters]
*[https://yokai.com/ Yokai!]
 
*[https://wiki.rpg.net/index.php/Rising_Sun_Eternal:_Rising_Sun_Eternal_Character_Page_Template Wiki template for Rising Sun Eternal characters]
 
*[https://journals.openedition.org/cjs/658  The Position and Role of Provincial Governors at the Height of the Heian Period]
 
  
 
=Characters=
 
=Characters=
The player-characters  
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The player-characters on the Starkweather-Moore Expedition
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Resources
 
! Resources
 
|-
 
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|[https://forum.rpg.net/index.php?members/atlictoatl.83596/ Atlictoatl]
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|[https://forum.rpg.net/index.php?members/some-clever-name.35669/ Some Clever Name]
|[[Matsunaga Nobuatsu]]
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|[https://forum.rpg.net/index.php?members/some-clever-name.35669/ Margaret Hollingshead]
 
|11
 
|11
 
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|14
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|13: 6/6/1, [][][]
 
|13: 6/6/1, [][][]
 
|-
 
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|[https://forum.rpg.net/index.php?members/delazur.198238/ Delazur]
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|[https://forum.rpg.net/index.php?members/archer.10289/ Archer]
|[https://wiki.rpg.net/index.php/Hidetaka_Aoyama Hidetaka Aoyama]
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|[https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Victorian_Age_Dan_Morgan&modqueued=1]
 
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|6: 6/0/0, []
 
|6: 6/0/0, []
 
|-
 
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|[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]
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|[https://forum.rpg.net/index.php?members/roger.26034/ Roger]
|[https://wiki.rpg.net/index.php/Komatsu_Koniko Komatsu Koniko]
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|[https://wiki.rpg.net/index.php/Pstmjack%27s_Cthulhu_Eternal:_Beyond_the_Mountains_of_Madness/Martin_Cooper Doctor Reuben Bell]
|??
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|11
|??
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|13
|??
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|65
|??
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|52
|?: ?/?/?, []
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|16: 6/6/4, [][][]
 
|-
 
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|[https://forum.rpg.net/index.php?members/bikewrench.1063/ bikewrench]
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|[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]
|[https://wiki.rpg.net/index.php/Shinrin_Hiroto Shinrin Hiroto]
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|[[Better_Light_a_Candle:_"Mama"_Nguyen |"Mama" Nguyen]]
|15
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|10
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|17
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|85
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|68
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|4: 4/0/0, []
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|-
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|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Sean_Ramsey Emilie Garilound]
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|12
 
|11
 
|11
|54
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|55/54
 
|44
 
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|2: 1/0/0, []
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|9: 6/3/0, [][]
 
|-
 
|-
 
|}
 
|}
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Pre-modern Japan:
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This is one of the best, broadest sources on the Victorian era:
  
https://en.wikivoyage.org/wiki/Pre-modern_Japan#Q130436
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http://victorian-era.org/
  
Interactive map of 12th-century Heian-kyo:
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For those with Google Earth, this is Google Earth's interactive map of Victorian London:
  
http://www.arc.ritsumei.ac.jp/archive01/theater/html/heian/
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https://www.victorianlondon.org/googleearth.htm
 
 
Historic large-scale map of Kyoto:
 
 
 
https://upload.wikimedia.org/wikipedia/commons/e/ef/1696_Genroku_9_%28early_Edo%29_Japanese_Map_of_Kyoto%2C_Japan_-_Geographicus_-_Kyoto-genroku9-1696.jpg
 
 
 
List of Japanese mythical and legendary beings:
 
 
 
https://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan
 
 
 
[https://www.yumpu.com/en/document/read/13811052/japanese-folk-tale/ The Yanagita Kunio Guide to the Japanese Folk Tale]
 
 
 
[https://sengokudaimyo.com/address/ Medieval forms of address and honorifics]
 
  
 
=Important People=
 
=Important People=
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Below are a few of the key figures, as well as others who'll be added as they appear in the course of the campaign.
 
Below are a few of the key figures, as well as others who'll be added as they appear in the course of the campaign.
  
*Retired Emperor Go-Daigo: restorer of Imperial primacy in the Kenmu Restoration.
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*Count Weldon, your mysterious benefactor, a suave and polished man of affairs in early middle age, with a slight suggestion of foreign ancestry.
*Emperor Go-Murakami: reigning emperor of restored Imperial line.
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*Puck, the mysterious little mudlark acquaintance of Mama Nguyen who may or may not be an actual fairy.
*Kusunoki Masashige: loyalist general and Shogun, based in Eastern Capital.
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*Katie Moppet, the little preteen girl who may or may not be the King of the Rattown Sewers.
*Kitabatake Chikafusa: courtier and writer, key advisor of Imperial house.
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*Bill, Dan's brother - and fellow thief?
  
 
=Important Groups and Places=
 
=Important Groups and Places=
  
* Kyoto (also Heian-kyo): The ancient capital, seat of the Emperor.
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* Edo: The new Eastern Capital, seat of the Shogunate.
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*The ''Vegliantino'', the Paladin Society's barge and floating headquarters.
* Tōsandō: The [https://en.wikipedia.org/wiki/T%C5%8Dsand%C5%8D Eastern Mountain Circuit], the traditional administrative and judicial circuit covering Japan's mountainous northeastern districts, stretching through the Japanese Alps far north into Tohoku.
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*The ''Illustrated Police News'', a weekly sensationalist tabloid newspaper, always ready to pounce on the wildest, most scandalous stories.
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*The Bethlem Royal Hospital, otherwise known as Bedlam Asylum; a haven for the troubled soul - or a hell-on-earth of mental torture?
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*The Forty Elephants, London's most notorious gang of all-female criminals.
  
 
=House Rules and Quirks=
 
=House Rules and Quirks=
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You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you're running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.
 
You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you're running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.
  
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel rituals and objects, and are sometimes targeted by offensive rituals. They're also very important for survival in hostile environments.
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Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals. They're also very important for survival in hostile environments - like the Antarctic.
  
 
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.
 
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.
 
 
'''Parrying with Melee Weapons'''
 
 
The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker's roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker's roll, your weapon takes 1 point of damage (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points), plus your attacker's Damage Bonus.
 
 
If you're attacked by multiple assailants, you can opt to split your Melee Weapons skill between them and roll each parry separately, but your percentage chance per parry is divided by the total number of attackers. If you're splitting your skill, you have to declare this before the first attack, and you can't change the chances if one attacker fails and your parry succeeds.
 
 
You can't parry Huge attackers, only Dodge them.
 

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