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Scale. 1 hex=50 miles or so.
 
Scale. 1 hex=50 miles or so.
 
[[File:wod3.png]]
 
[[File:wod3.png]]
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 +
== Mikhail Volkov, Lucky Bastard ==
 +
A fatherless soldier of fortune and gentleman of the road who claims his mother was a famous witch of the nomadic Koltja - turning into a reindeer, summoning winds and tying them into knots and all that sort of stuff. He doesn't look at all like his alleged people, which he says is because his father was... well, it varies, but usually a passing noble or knight of some grand foreign realm or other. Mikhail doesn't seem to have taken after either of his parents, although, whether due to his sorcerous heritage or arrangements he's made on his own, he does seem to have the Devil's own luck and no one who knows him will bet against him on the flip of a coin.
 +
 +
Mikhail is a pale, sinewy man with a toothy grin and wolfish eyes of brown bordering on amber (not for nothing is he named "Wolfsson" - and not ''only'' because he can be a real son of a bitch, either). He dresses in a mixture of well-worn plain garb and outrageous foreign finery, in the manner of mercenaries everywhere, and keeps his thick black hair long and braided, in the manner of no civilized people in these parts.
 +
 +
Lately some vile, baseless accusations concerning an unfortunate tour in Imperial service have made it hard for him to find honest employment and, despite his protestations that it's not desertion when your whole unit has been cut down around you so there's nothing left to desert, the Emperor's forces still offer a small bounty for his capture - alive, to be tried and hanged - that has gradually gone up after the several times he's narrowly eluded their grasp...
 +
 +
* Bennies: 4
 +
* Wounds: 0
 +
* Fatigue: 0
 +
 +
'''Attributes'''
 +
* Agility d10
 +
* Smarts d6 (+2 for Test of Wills)
 +
* Spirit d6 (+2 for Test of Wills)
 +
* Strength d6
 +
* Vigor d6
 +
 +
'''Derived Statistics'''
 +
* Charisma 0
 +
* Pace 6"
 +
* Parry 7 (+2 with sword and shield)
 +
* Toughness 5 (+1 in armor)
 +
 +
'''Hindrances'''
 +
* Curious
 +
* Vengeful (minor)
 +
* Wanted (minor)
 +
 +
'''Edges'''
 +
* Elan
 +
* Luck
 +
* Strong Willed
 +
 +
'''Skills'''
 +
* Fighting d10
 +
* Intimidation d6+2
 +
* Notice d4
 +
* Persuasion d4
 +
* Riding d4
 +
* Shooting d6
 +
* Streetwise d6
 +
* Taunt d6+2
 +
 +
'''Gear'''
 +
* Saber (str+d6, +1 Parry, 1-handed), $200
 +
* Buckler (str+d4, +1 Parry, no action to draw), $25
 +
* Pistol (2d6, 5/10/20, AP 1, 2 actions to reload), 150$
 +
* Arming coat and tough boots (+1 armor on torso, arms and legs), $50
 +
* Fine Kurdish kaftan, $30
 +
* Cool hat, $10
 +
* Blanket, $10
 +
* Candles x 2, $2
 +
* Canteen, $5
 +
* Flint and steel, $3
 +
* Knife, 10$
 +
* $5
 +
 +
== Vladimir Zaytsev , Free Man==
  
 
== Erzebet, Bojárynja of Gdari ==
 
== Erzebet, Bojárynja of Gdari ==
Line 86: Line 146:
 
Formal Clothing
 
Formal Clothing
 
Cash $442
 
Cash $442
 
'''Unspent XP''' 3
 
  
 
== Baba Klava , Witch==
 
== Baba Klava , Witch==
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Gambling (Sm)
 
Gambling (Sm)
 +
 +
Guts (Sp) d4
  
 
Healing (Sm) d6
 
Healing (Sm) d6
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Streetwise (Sm)
 
Streetwise (Sm)
  
Survival (Sm) d6
+
Survival (Sm) d4
  
 
Swimming (A)
 
Swimming (A)
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  Rope x 2 (20)
 
  Rope x 2 (20)
 
  Tsygane panflute (30)
 
  Tsygane panflute (30)
  mother's gold locket (50)
+
  Tsygane silk scarf (50)
 
  Charcoal eyeliner (10)
 
  Charcoal eyeliner (10)
 
  3 silver
 
  3 silver
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==Desyatnik (Corporal) Vasily Pavlichenko==
 
==Desyatnik (Corporal) Vasily Pavlichenko==
Demobbed Streltsy. Red bearded, of indeterminable age, limping badly from an old war wound and partially deaf,  
+
Demobbed Streltsy. Red bearded, of indeterminable age, limping badly from an old war wound and partially deaf,  
 
Corporal Vasily when not drunk but still stinking of garlic infused Wodka swears that he can hit the eye of a werewolf at forty paces...
 
Corporal Vasily when not drunk but still stinking of garlic infused Wodka swears that he can hit the eye of a werewolf at forty paces...
Maybe... If it's not windy or raining or Sunday, certainly not on a Sunday.  
+
Maybe...If it's not windy or raining or Sunday, certainly not on a Sunday.  
  
 
*Agility d10
 
*Agility d10
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*Toughness 5
 
*Toughness 5
  
'''Edges'''
+
= edges=
 
*luck + 1Benny
 
*luck + 1Benny
 
*Trademark weapon Musket Lyudmilla +1
 
*Trademark weapon Musket Lyudmilla +1
  
  
'''Skills='''
+
=skills=
 
*Shooting d10  
 
*Shooting d10  
 
*Fighting d8
 
*Fighting d8
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'''Hindrances'''
+
=Hindrances=
 
*Minor habit: Drunk
 
*Minor habit: Drunk
 
*Minor Hard of hearing  
 
*Minor Hard of hearing  
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'''Equip'''
+
=Equip=
 
*Arming coat
 
*Arming coat
 
*Military boots
 
*Military boots
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*260 kopeks
 
*260 kopeks
== Mikhail Volkov, Lucky Bastard ==
 
A fatherless soldier of fortune and gentleman of the road who claims his mother was a famous witch of the nomadic Koltja - turning into a reindeer, summoning winds and tying them into knots and all that sort of stuff. He doesn't look at all like his alleged people, which he says is because his father was... well, it varies, but usually a passing noble or knight of some grand foreign realm or other. Mikhail doesn't seem to have taken after either of his parents, although, whether due to his sorcerous heritage or arrangements he's made on his own, he does seem to have the Devil's own luck and no one who knows him will bet against him on the flip of a coin.
 
 
Mikhail is a pale, sinewy man with a toothy grin and wolfish eyes of brown bordering on amber (not for nothing is he named "Wolfsson" - and not ''only'' because he can be a real son of a bitch, either). He dresses in a mixture of well-worn plain garb and outrageous foreign finery, in the manner of mercenaries everywhere, and keeps his thick black hair long and braided, in the manner of no civilized people in these parts.
 
 
Lately some vile, baseless accusations concerning an unfortunate tour in Imperial service have made it hard for him to find honest employment and, despite his protestations that it's not desertion when your whole unit has been cut down around you so there's nothing left to desert, the Emperor's forces still offer a small bounty for his capture - alive, to be tried and hanged - that has gradually gone up after the several times he's narrowly eluded their grasp...
 
 
* Bennies: 5
 
* Wounds: 0
 
* Fatigue: 0
 
 
'''Attributes'''
 
* Agility d10
 
* Smarts d6 (+2 for Test of Wills)
 
* Spirit d6 (+2 for Test of Wills)
 
* Strength d6
 
* Vigor d6
 
 
'''Derived Statistics'''
 
* Charisma 0
 
* Pace 6"
 
* Parry 7 (+2 with sword and shield)
 
* Toughness 5 (+1 in armor)
 
 
'''Hindrances'''
 
* Curious
 
* Vengeful (minor)
 
* Wanted (minor)
 
 
'''Edges'''
 
* Elan
 
* Luck
 
* Strong Willed
 
 
'''Skills'''
 
* Fighting d10
 
* Intimidation d6+2
 
* Notice d4
 
* Persuasion d4
 
* Riding d4
 
* Shooting d6
 
* Streetwise d6
 
* Taunt d6+2
 
 
'''Gear'''
 
* Saber (str+d6, +1 Parry, 1-handed), $200
 
* Buckler (str+d4, +1 Parry, no action to draw), $25
 
* Pistol (2d6, 5/10/20, AP 1, 2 actions to reload), 150$
 
* Arming coat and tough boots (+1 armor on torso, arms and legs), $50
 
* Fine Kurdish kaftan, $30
 
* Cool hat, $10
 
* Blanket, $10
 
* Candles x 2, $2
 
* Canteen, $5
 
* Flint and steel, $3
 
* Knife, 10$
 
* $5
 
 
== Vladimir Zaytsev , Freeman Horseman [?]==
 
 
* Agility - d8
 
* Smarts - d8
 
* Spirit - d6
 
* Strength - d6
 
* Vigor - d6
 
 
* Charisma - 0
 
* Pace - 6"
 
* Parry - 6
 
* Toughness - 5
 
 
 
'''Skills'''
 
* Fighting (Agl) - d8
 
* Notice (Smarts) - d6
 
* Riding (Agl) - d8
 
* Shooting (Agl) - d8
 
* Stealth (Agl) - d6
 
* Survival (Smarts) - d8
 
* Tracking (Smarts) - d8
 
 
'''Edge'''
 
Musketeer, Woodsman
 
 
 
'''Hindrances'''
 
Code of Honor (Major), Illiterate (Minor), Loyal  (Minor)
 
 
 
'''Gear'''
 
Kopeks - 2
 
 
* Arquebus
 
* 20 shots (w/ Powder)
 
* Hatchet
 
* Arming Coat
 
* Arming Cap
 
* Military Boats
 
* Flint and Steel
 
* Blanket
 
* Waterskin
 
 
 
 
 
  
 
==Arms and Armour, courtesy of Maximillian Finnmann==  
 
==Arms and Armour, courtesy of Maximillian Finnmann==  
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! Ammunition !! Notes !! Weight !! Cost
 
! Ammunition !! Notes !! Weight !! Cost
 
|-
 
|-
| Shot/balls & powder ||  || 1/10 || $1
+
| Shot/balls & powder ||  || 1/10 || $2
 
|-
 
|-
 
|colspan="4"|
 
|colspan="4"|
 
|-
 
|-
| Arrows ||  || 1/5 || $2
+
| Arrows ||  || 1/5 || $3
 
|-
 
|-
| Light arrows || all ranges extended by half, damage lowered by one die type || 1/6 || $2
+
| Light arrows || all ranges extended by half, damage lowered by one die type || 1/6 || $3
 
|-
 
|-
| Heavy arrows || AP 1 || 1/4 || $3
+
| Heavy arrows || AP 1 || 1/4 || $4
 
|-
 
|-
 
|colspan="4"|
 
|colspan="4"|
 
|-
 
|-
| Crossbow bolts ||  || 1/4 || $2
+
| Crossbow bolts ||  || 1/4 || $4
 
|-
 
|-
| Light bolts || all ranges extended by half, damage lowered by one die type || 1/4 || $2
+
| Light bolts || all ranges extended by half, damage lowered by one die type || 1/4 || $4
 
|-
 
|-
| Heavy bolts || +1 damage || 1/3 || $3
+
| Heavy bolts || +1 damage || 1/3 || $5
 
|}
 
|}
  
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|colspan="6"|
 
|colspan="6"|
 
|-
 
|-
| Javelin || Str+1d6 || thrown 4/8/16, 1-handed || 2 lbs. || $75
+
| Javelin || Str+1d6 || thrown 4/8/12, 1-handed || 2 lbs. || $75
 
|-
 
|-
 
| Spear || Str+1d8 || reach 1", thrown 3/6/12 || 4 lbs. || $150
 
| Spear || Str+1d8 || reach 1", thrown 3/6/12 || 4 lbs. || $150
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|style="background-color:#cccccc;"| Plate legs || +3 || legs || TBA || 18 lbs. || $500
 
|style="background-color:#cccccc;"| Plate legs || +3 || legs || TBA || 18 lbs. || $500
 
|}
 
|}
 
[[File:caves.png]]
 

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