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| =='''Powers {20(5)}'''== | | =='''Powers {20(5)}'''== |
| ===Cantrips === | | ===Cantrips === |
− |
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− | *Psyche 15=32 Cantrips
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− | {| class="wikitable"
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− |
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− | |Anatomics
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− | |'''Blend'''
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− | |'''Blind'''
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− | |'''Catfall'''
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− | |'''Catfeet'''
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− | |Chain
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− | |-
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− | |'''Chill'''
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− | |'''Clean'''
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− | |Color
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− | |Dampen
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− | |'''Dust'''
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− | |Enrich
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− | |-
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− | |'''Exterminate or Zap'''
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− | |'''Extinguish'''
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− | |'''Firefinger'''
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− | |'''Float'''
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− | |Gather
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− | |Gun
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− | |-
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− | |'''Heat'''
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− | |'''Haunting'''
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− | |'''Knot'''
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− | |'''Know Direction'''
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− | |Legerdemain
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− | |'''Mend'''
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− | |-
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− | |'''Page Light'''
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− | |'''Purify Water'''
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− | |'''Sharpen'''
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− | |'''Shield'''
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− | |'''Slip'''
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− | |Speed
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− | |-
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− | |'''Stitch'''
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− | |'''Sober'''
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− | |'''Stumble'''
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− | |'''Temperature'''
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− | |Tie
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− | |'''Turn Page'''
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− | |-
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− | |'''Unseen Hand'''
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− | |Weathertell
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− | |'''Werelight (or Bluelight)'''
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− | |}
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− |
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| ===Power Words === | | ===Power Words === |
− | {| class="wikitable"
| + | ===Dungeon Mark === |
− | | |
− | | 1. Power Word {NOGTZ!}: Magic Negation.
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− | | 2. Power Word {POLRZ!}: Chaos Negation.
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− | | 3. Power Word {SHAGSK!): Psychic Defense.
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− | |-
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− | | 4. Power Word {ASKIIR!}: Psychic Disrupt.
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− | | 5. Power Word {KROLAK!}: Neural Disrupt.
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− | | 6. Power Word {LIEVZ!}: Life force.
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− | |-
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− | | 7. Power Word {SCHANG!}: Resume True Form.
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− | | 8. Power Word {FORTZ!}: Defensive Luck.
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− | | 9. Power Word {LEGANT!}: Pattern Negation.
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− | |-
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− | | 10. Power Word {VOILE!}: Pain Attack.
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− | | 11. Power Word {JASK!}: Trump Disrupt.
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− | | 12. Power Word {MAGIQUE!}: Process Surge.
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− | |-
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− | | 13. Power Word {QU1MK!}: Process Snuff.
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− | | 14. Power Word {OMBRE!}: Shade.
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− | | 15. Power Word {LUUM!}: Light Strobe.
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− | |-
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− | | 16. Power Word {AFLAK!}: Spark.
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− | | 17. Power Word {HURG!}: Burst of Magic.
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− | | 18. Power Word {MARSK!}: Weaken Structure.
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− | |-
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− | | 19. Power Word {HAGGK!}: Thunder.
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− | | 20. Power Word {ZZAAQ!}: Burst of Psyche.
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− | | 21. Power Word {WALLA!}: Summon Prepared Table Set Up
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− | |}
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− | | |
− | ==='''Dungeon Mark'''=== | |
− | This Amber Mark is deep in the Dungeons of Amber. Assaying it is done by one attuned awakening it and the other placing their hand on it.
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− | | |
− | It gives one the ability to open locked doors. Drop or raise force fields. Ring the emergency alarm. As well as other things
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