Editing Rogue Trader: The Lavesgrie Exile
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Persona: Ghostly. The ship has seen and suffered great tragedy during its long life (perhaps the biggest being that it was abandoned for so long), and sometimes manifests that. | Persona: Ghostly. The ship has seen and suffered great tragedy during its long life (perhaps the biggest being that it was abandoned for so long), and sometimes manifests that. | ||
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'''Blessed Teleportarium''' | '''Blessed Teleportarium''' | ||
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When you '''activate the teleportarium''', roll +Adroit. On a 10+, you arrive on target. On a 7-9, you arrive, but choose 1: | When you '''activate the teleportarium''', roll +Adroit. On a 10+, you arrive on target. On a 7-9, you arrive, but choose 1: | ||
*The teleportarium matrix scrambles your internal organs, suffer 2-harm ap. | *The teleportarium matrix scrambles your internal organs, suffer 2-harm ap. | ||
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'''Tenebro-Maze''' | '''Tenebro-Maze''' | ||
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The interior of the ship is laid out according to schematics and plans that evade comprehension, creating a maze-like tangle of facilities and passageways that will entrap the unwary. Take +1 to resist boarding actions, and auguries cannot accurately penetrate the interior of your vessel. | The interior of the ship is laid out according to schematics and plans that evade comprehension, creating a maze-like tangle of facilities and passageways that will entrap the unwary. Take +1 to resist boarding actions, and auguries cannot accurately penetrate the interior of your vessel. | ||
'''Weapons''' | '''Weapons''' | ||
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Broadside (port/starboard): | Broadside (port/starboard): | ||
*Pharos-pattern Las Battery (3-damage close/far) | *Pharos-pattern Las Battery (3-damage close/far) | ||
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The crew haven't been together long enough to form any traditions as of yet. They do seem utterly convinced that the ship is haunted though and have taken to making the sign of the aquila whenever they enter a room. There also seem to be a higher than average number of priests amongst the crew - many of whom have been dragged along by superstitious crewmen hoping that the ship can be exorcised. | The crew haven't been together long enough to form any traditions as of yet. They do seem utterly convinced that the ship is haunted though and have taken to making the sign of the aquila whenever they enter a room. There also seem to be a higher than average number of priests amongst the crew - many of whom have been dragged along by superstitious crewmen hoping that the ship can be exorcised. | ||
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==== Navigator Lorquacious von der Maret ==== | ==== Navigator Lorquacious von der Maret ==== | ||
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==== Felice-II ==== | ==== Felice-II ==== | ||
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== Major NPCs == | == Major NPCs == | ||
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Since the construction of Lancer Station, Imperial authority has begun to return to the expanse after millennia, and the worlds of the Lancer Reach have most definitely felt the Aquilla's grip. The Imperium has begun to push back the green tide, after centuries of near-unopposed orkish power in the Reach. Naval patrols from Task Force Lancer seek out hidden pirate bases and freebooter raiders, allowing Rogue Traders and Free Chartists to ply the Reach with relative security. The full force of Imperial law has yet to be felt outside of the systems near Lancer Station, but occasional patrols make their way out as far as Volstatt and Qantar, allowing trade to flow from the furthest systems of the Reach. | Since the construction of Lancer Station, Imperial authority has begun to return to the expanse after millennia, and the worlds of the Lancer Reach have most definitely felt the Aquilla's grip. The Imperium has begun to push back the green tide, after centuries of near-unopposed orkish power in the Reach. Naval patrols from Task Force Lancer seek out hidden pirate bases and freebooter raiders, allowing Rogue Traders and Free Chartists to ply the Reach with relative security. The full force of Imperial law has yet to be felt outside of the systems near Lancer Station, but occasional patrols make their way out as far as Volstatt and Qantar, allowing trade to flow from the furthest systems of the Reach. | ||
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=== The Klunker Drift === | === The Klunker Drift === |