Editing Rogue Trader: The Lavesgrie Exile

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Persona: Ghostly. The ship has seen and suffered great tragedy during its long life (perhaps the biggest being that it was abandoned for so long), and sometimes manifests that.
 
Persona: Ghostly. The ship has seen and suffered great tragedy during its long life (perhaps the biggest being that it was abandoned for so long), and sometimes manifests that.
 
Panoply: -1
 
 
Crew: 4/4
 
 
Hull Points: 8/8
 
 
Damaged Systems: none
 
  
 
==== Components & Systems ====
 
==== Components & Systems ====
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The crew haven't been together long enough to form any traditions as of yet. They do seem utterly convinced that the ship is haunted though and have taken to making the sign of the aquila whenever they enter a room. There also seem to be a higher than average number of priests amongst the crew - many of whom have been dragged along by superstitious crewmen hoping that the ship can be exorcised.
 
The crew haven't been together long enough to form any traditions as of yet. They do seem utterly convinced that the ship is haunted though and have taken to making the sign of the aquila whenever they enter a room. There also seem to be a higher than average number of priests amongst the crew - many of whom have been dragged along by superstitious crewmen hoping that the ship can be exorcised.
 
==== Ship Population Census ====
 
 
'''Shipboard population:''' 91,837 individuals (excluding transitory passengers and servitors not taxed)
 
 
''Commissioned Officers:'' 5,678
 
 
''Mechanicus:'' (laity and clerical) 9,432
 
 
'''Deck department:''' 35,079
 
 
The deck department manages most non-engine related matters aboard the ship, including gunnery, void-shield, Gellar field, and hull maintenance, cargo stowage, and general repairs. The gunnery sub-department almost justifies separation out as a separate department, as it includes at least half the members of the deck department.
 
 
'''Engine department:''' 17,504
 
 
Engine snipes manage the ship's warp engines, manuevering thrusters, and the massive plasma drive that occupies a full third of the ship.
 
 
'''Steward's department:''' 8,495
 
 
The steward's department is responsible for the provisioning, clothing, housing, and general support of the crew. In addition to maintaining the ship's mess halls, galleys, promenades, and supply depots, it also manages the life sustenance system, as well as seeing to well-being of passengers and senior staff.
 
 
'''Administrative department:''' 5,295
 
 
While each department does have its own internal bureaucracy, a second layer is required on a ship the scale of the Malleable Abyss. In addition to managing and allocating the ship's resources, crew wages, and internal economy, the administrative department also serves as a commercial headquarters for the Lady-Captain's investments and trade operations beyond the ship - which are currently minimal.
 
 
'''Astrogation department:''' 2,567
 
 
The astrogation department includes the ship's five navigators (lead by Master Navigator Lorquacious von der Maret), its astropathic choir, and the support staff of augury systems.
 
 
'''Militant department:''' 1,543
 
 
Overseen by the ship's Marshal-at-Arms, the armsmen complement of the Malleable Abyss serves as a combined police force and marine corps. In case of a major boarding action, the ship's munitorium contains probably enough basic weaponry to outfit a third of the crew.
 
 
'''Ecclesiarchal complement:''' 1,289
 
 
Deacon Kaine's flock is somewhere between official crew and passengers, as they serve as the official chaplain's department, but when appropriate, the majority will disembark and perform missionary activities upon worlds encountered.
 
 
'''Bridge department''': 613
 
 
The bridge department simply includes the officers and support staff necessary to maintain the command bridge, the reserve bridge and internal communications. This number does not include the senior command staff, who are again divided by department.
 
 
'''Dependants, miscellaneous persons, and assorted other:''' 15,452
 
 
Given its relatively recent reclamation from the void, the Malleable Abyss has not yet developed the full-scale parallel society found aboard many Imperial vessels, but plenty of crew have brought spouses, children, and other dependants aboard, while a number of entrepreneurial stowaways have set themselves up as commerciers in the underdecks and are too useful to be dislodged.
 
  
 
==== Navigator Lorquacious von der Maret ====
 
==== Navigator Lorquacious von der Maret ====
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==== Felice-II ====
 
==== Felice-II ====
 +
  
 
=== Places ===
 
=== Places ===
 
==== The Command Bridge ====
 
  
 
==== Nil's Archive ====
 
==== Nil's Archive ====
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==== Kaine's Chapel ====
 
==== Kaine's Chapel ====
If one pictures a chapel to the Emperor, it would be the exact opposite of Kaine's chapel. On the Malleable Abyss, what used to be the chapel was destroyed when the ship was hulked. The repairs to the ship included the chapel but no decorations nor the finery of a chapel were included before being handed over to Lady Captain Lavesgrie. There is little more than a stage, a number of benches and an iron Aquila in the chapel, which is how Kaine prefers his chapels to be.
 
 
Kaine's flock is scattered around the ship, with his junior priests and other ordained people scouring the labyrinthine passages of the ship to purge any traces of chaos with fire and sword. Those who can not reach the chapels still receive their sermons, either via the vox kits which cover the ship, or in live visitations to certain areas each holy day.
 
  
 
== Major NPCs ==
 
== Major NPCs ==
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Since the construction of Lancer Station, Imperial authority has begun to return to the expanse after millennia, and the worlds of the Lancer Reach have most definitely felt the Aquilla's grip. The Imperium has begun to push back the green tide, after centuries of near-unopposed orkish power in the Reach. Naval patrols from Task Force Lancer seek out hidden pirate bases and freebooter raiders, allowing Rogue Traders and Free Chartists to ply the Reach with relative security. The full force of Imperial law has yet to be felt outside of the systems near Lancer Station, but occasional patrols make their way out as far as Volstatt and Qantar, allowing trade to flow from the furthest systems of the Reach.
 
Since the construction of Lancer Station, Imperial authority has begun to return to the expanse after millennia, and the worlds of the Lancer Reach have most definitely felt the Aquilla's grip. The Imperium has begun to push back the green tide, after centuries of near-unopposed orkish power in the Reach. Naval patrols from Task Force Lancer seek out hidden pirate bases and freebooter raiders, allowing Rogue Traders and Free Chartists to ply the Reach with relative security. The full force of Imperial law has yet to be felt outside of the systems near Lancer Station, but occasional patrols make their way out as far as Volstatt and Qantar, allowing trade to flow from the furthest systems of the Reach.
 
=== Restival System ===
 
 
For the past five decades, the Restival system has been the front line of the Lancer Offensive, site of a ceaseless battle between Man and Ork for the destiny of the Expanse. Now, at last, the Imperial forces are pushing back the green tide - only one major hive on the primary world of Restival-3 still lies under the orkish boot, and their naval forces have been reduced to a few raiders and kroozers lurking in the system's outer reaches.
 
  
 
=== The Klunker Drift ===
 
=== The Klunker Drift ===

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