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Ronis Barnes
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A character in the [[New Uzume]] Campaign. == Vital Statistics == *'''Name: Ronis Barnes ''' *'''Class:Mystic''' *'''Level: 17''' *'''XP:''' 1.2M/1.32M *'''Physical Description: 6', 150 lbs, 28 years old, close cropped dark hair. Tattoos include a set of concentric circles on the backs of his hand''' == Attributes == (For attributes, list the value, the modifier, and any XP adjustment) *Strength: 13 (+1, +5%) *Intelligence: 12 (0) *Wisdom: 13 (+1) *Dexterity: 18 (+3, Initiative +2) *Constitution: 16 (+2) *Charisma: 15 <br/> *Racial Abilities: None *Special Class Abilities: Alertness, Self-Healing (17hp), Speak With Animals, Spell Resistance/Breath, Smash/Parry, Speak With Anyone, Mind Blank, Fade, Dim Mak, Unarmed Strike as +5 Weapon *Languages: Can speak to Anyone *Skills: Animal Training (14), Balance (19), Diplomacy (16), Etiquette (16), Riding (Land) (19), Sense Motive (14), Swimming (14) *Weapon Proficiencies: Unarmed (Grandmaster), Longbow (Skilled) == Combat == *AC: 34 *HP: 65 *Initiative: +2 *Primary Attack: '''Unarmed Strike To Kill Attacks:''' 4 Attacks/round, To Hit Armed +17/ Unarmed +15 Damage 3d12+1/3d12+1 Melee Range *Secondary Attack: '''Unarmed:''' 2 Attacks/round, To Hit Armed +17/ Unarmed +15 Armed 3d4+1/ Unarmed 2d4+2, Knockout -5 Melee Range *Secondary Attack:'''Bow of Sharpness (+1)''' 1 Attack/Round, To Hit Armed +12/ Unarmed +13, Damage Armed 1d8+1/ Unarmed 1d8+1, Severing & Delay S/M, 90/150/220 Range *Special Defenses: '''Mind Blank''' (mystics are immune to Charm, Quest and Geas spells, Hold and Slow spells, and ESP) '''Amulet of Proof vs Detection and Location''' (Immune to Clairaudience, Clairvoyance, ESP, Telepathy, Crystal Balls, Scrying, no Aura and predictions cannot be made regarding me) '''Spell Resistance/Breath Evasion''' {mystic only takes half damage from all spells and spell-like abilities and all breath weapons. If the attack normally allows a saving throw for half damage then the mystic only takes a quarter of normal damage if they save successfully.) '''Alertness''' When a fight suddenly breaks out, or when two groups come face to face abruptly, a 2nd level or higher mystic is only surprised if their player rolls a 1 on a d6, rather than the normal 1-2 on a d6.) *Movement Rate: 100' '''Saving Throws''' *Death/Poison: 5 *Magic Wands: 6 *Paralysis/Petrification: 6 *Breath Weapon: 7 *Rod/Staff/Spell: 8 (7 for spells) == Adventuring Gear == (This is where we actually use the Slot system for Encumbrance) '''Free Slots''' *Primary Weapon: Left Hand *Off-Hand Weapon or Shield: Right Hand *Armor: is for those who don't trust their abilities. *Slung Item: Bow and Quiver (50CN through Gate) *Worn Magical Items: **Stone Controlling Earth Elementals 10 CN **Necklace of Missiles (1 11HD and 2 each of 9, 7, 5, and 3 HD) 10 CN **Amulet of Proof vs Detection and Location 10 CN *Backpack & Belt Pouches. **Oil of Slipperiness 1 CN **Potion of Polymorph Self 1 CN **Potion, Delusion 1 CN **Potion of ESP 1 CN **Potion, Green Dragon Control 1 CN **Potion of Healing 1 CN **Potion of Human Control 1 CN **Potion of Invisibility 1 CN **5 UC, 50 PP, 10k Company Scrip, 5 500 gp gems, 5 1000 GP gems and 5 100 GP gems, and 5k GP/1200 GP/700 GP/1400 GP Jewelry 59 CN '''Encumbrance Slots''' ** Chime of Opening 20 CN ** Metal Waterbottle 10 CN ** Personal Hygiene Kit 10 CN ** Thieves' tools 10 CN ** ** == Other Loot == '''Loot Stored on New Uzume''' * Really can't keep my items. Will give them to Miles Talbot barring others carrying them through. * * * '''Loot Stored Upstream''' * * * '''Structures''' *Gatehouse *Square Keep *Castle Walls x4 *Bastion Tower x1 *2 Stone Buildings *2 'Wooden' Buildings (same material, just thinner) 8 UC total cost == Henchmen == *Miles Talbot, 7th level rogue and cutman. He is carrying the following: **Cloak of Displacement **Bracers AC 3 **Leather +1 (I know they don't stack, but it's for appearances) **Sword +3 **Dagger +1/+2 vs Small Creatures **Bow +1 **50 PP **8 sets of 5 matching gems ***100gp ***10gp ***10gp ***100gp ***50gp == Contacts and Favors == *List any NPCs you may have a special relationship with, and the nature thereof.
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