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This page is a resource for players to keep track of characters and connections. The game is a modified Rise of the Runelords Adventure Path set in a custom world. ==Sandpoint== A small town on the northern edge of the [[Earncynn Confederacy]], Sandpoint has drifted through history as too unimportant to destroy. Unfortunately dark acts and grim omens suggest the quiet past has ended for good... ===[[About the Town]]=== The geography and history of Sandpoint. ===[[People]]=== A town of only 1240, the people of Sandpoint know each other far better than some might wish. ==Beyond Sandpoint== ===[[The North]]=== The human, elvish, and dwarfish nations of the North. ===[[Uruk Empire]]=== The human nation that once ruled the western half of the continent. ===The Lost Land of Di Shram=== Once the homeland of the [[Two Moons Halfings|Halflings]], this land was rendered into blighted desert during the Uruk Empires's first years of expansion. ===[[Beyond the Mountains]]=== The nations and peoples from beyond the mountains. ==Peoples of the World== ===[[Two Moons Humans|Humans]]=== The majority of the inhabitants of the continent, the humans are as diverse as their nations, cultures, and religions. ===[[Two Moons Elves|Elves]]=== The Elves are two peoples, united by language and religion and divided by culture and nation: the civilized urban Elves of [[Lede]] and the master woodsmen of [[Velkiles]]. ===[[Two Moons Dwarves|Dwarves]]=== Masters of the mountains, this secretive people are expert traders and the finest smiths in the world. ===[[Two Moons Halfings|Halflings]]=== Small and clever, these people are masters of survival. ===[[Two Moons Gnomes|Gnomes]]=== Impulsive, fey, and small, gnomes are as known for their endless curiosity as for the trouble that follows them. ===[[Two Moons Orcs|Orcs]]=== Master horsemen and fierce warriors, the nomadic bands of Orcs that command the grasslands have broken nations when they have decided to move beyond their historic borders.
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