Editing RotR Two Moons

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
 
A small town on the northern edge of the [[Earncynn Confederacy]], Sandpoint has drifted through history as too unimportant to destroy. Unfortunately dark acts and grim omens suggest the quiet past has ended for good...
 
A small town on the northern edge of the [[Earncynn Confederacy]], Sandpoint has drifted through history as too unimportant to destroy. Unfortunately dark acts and grim omens suggest the quiet past has ended for good...
  
===[[About the Town]]===
+
===History===
  
The geography and history of Sandpoint.
+
The ancient ruins suggest this region was once elvish lands, but no writing has survived (at least were humans can find it and the elves and dwarves aren't telling). Three thousand years ago, when the Uruk burst forth from their homeland in the South to conquer the western half of the continent this land marked the northern edge of their territory. Farther north elves and monsters held the wildlands, and so civilization never conquered the vast forests.
  
===[[People]]===
+
Modern Sandpoint began as a tiny Uruk industrial town, dedicated to the production of quality glass from the fine, white sand that gives the town its names. After the rise of Seaxneat and the beginning of the War of the North, Sandpoint kept its business making glass and generally staying out of politics.
  
A town of only 1240, the people of Sandpoint know each other far better than some might wish.
+
In recent years the dwarves of the mountains have started trading with the West once more, and Sandpoint's location on the Haewen Sea and Dweorgsflot river has made trade with their lands into a new source of profit. Still to small and unimportant to be a threat to anyone, it would seem that Sandpoint has a future of prosperity and peace.
 +
 
 +
===Recent Events===
 +
 
 +
Sandpoint's peace was broken five years ago, first by "The Chopper," a serial killer preying on the people of the town, and then a fire that started in the temple and destroyed nearly 1/4 of the town. After those events, within only a month of each other, things seemed to settle back to their quiet standard.  
  
==Beyond Sandpoint==
+
Then, on the Autumn Equinox, as the new cathedral was being dedicated, a mass goblin raid broke the town's peace once more, and this time it looks like the worst is yet to come.
  
===[[The North]]===
+
===Geography===
  
The human, elvish, and dwarfish nations of the North.
+
Sandpoint is located on the Northeast shore of the Haewen Sea, where the Dweorgsflot river joins with its waters. It is surrounded North and East by unconquered forest. The high road travels West to Highkingsburg, some three days travel away. The "wild" elves of Velkiles claim the land to the North, but their representative is generally friendly (or at least not hostile) and works with the town to defend both. The location of the city, towns, or tribal villages (for the humans have no idea how these elves live) are located somewhere in the vast forest. Attempts to find their homelands have resulted in explorers captured and bound, then politely to the town Sheriff for punishment.
  
===[[Uruk Empire]]===
+
===People===
  
The human nation that once ruled the western half of the continent.
+
A town of only 1240, the people of Sandpoint know each other far better than some might wish.
  
===The Lost Land of Di Shram===
+
====PCs====
  
Once the homeland of the [[Two Moons Halfings|Halflings]], this land was rendered into blighted desert during the Uruk Empires's first years of expansion.
+
====NPCs====
  
===[[Beyond the Mountains]]===
+
=====Deceased=====
  
The nations and peoples from beyond the mountains.
+
=====Living=====
  
==Peoples of the World==
+
==Beyond Sandpoint==
  
===[[Two Moons Humans|Humans]]===
+
===The North===
  
The majority of the inhabitants of the continent, the humans are as diverse as their nations, cultures, and religions.
+
====[[Earncynn Confederacy]]====
  
===[[Two Moons Elves|Elves]]===
+
====Agenland====
  
The Elves are two peoples, united by language and religion and divided by culture and nation: the civilized urban Elves of [[Lede]] and the master woodsmen of [[Velkiles]].
+
====Velkiles====
  
===[[Two Moons Dwarves|Dwarves]]===
+
====Lide====
  
Masters of the mountains, this secretive people are expert traders and the finest smiths in the world.
+
====Kansaka====
  
===[[Two Moons Halfings|Halflings]]===
+
====Uharte====
  
Small and clever, these people are masters of survival.
+
===The Uruk Empire===
  
===[[Two Moons Gnomes|Gnomes]]===
+
====History====
  
Impulsive, fey, and small, gnomes are as known for their endless curiosity as for the trouble that follows them.
+
====Today====
  
===[[Two Moons Orcs|Orcs]]===
+
===Beyond the Mountains===
  
Master horsemen and fierce warriors, the nomadic bands of Orcs that command the grasslands have broken nations when they have decided to move beyond their historic borders.
+
====Sharyain====

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)