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Goblin Urban Ranger 4
 
Goblin Urban Ranger 4
  
Str 12 (14 base -2 race) 6 points<br>
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Str 12 (14 base -2 race) 6 points
Dex 18 (16 base +2 race) 10 points<br>
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Dex 18 (16 base +2 race) 10 points
Con 14 (14 base) 6 points<br>
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Con 14 (14 base) 6 points
Int 14 (14 base) 6 points<br>
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Int 14 (14 base) 6 points
Wis 14 (14 base) 6 points<br>
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Wis 14 (14 base) 6 points
Cha 12 (10 base) 2 points<br>
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Cha 12 (10 base) 2 points
  
Normal feats<br>
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Normal feats
1 Urban Tracking (ranger bonus), Point Blank Shot<br>
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1 Urban Tracking (ranger bonus), Point Blank Shot
2 Rapid Shot (ranger bonus), Two weapon fighting (ranger bonus)<br>
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2 Rapid Shot (ranger bonus), Two weapon fighting (ranger bonus)
3 Endurance (ranger bonus) +4hp, Precise Shot<br>
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3 Endurance (ranger bonus) +4hp, Precise Shot
  
Class Occupation : [two feats joined, ignore all prerequisites except other feats.]<br>
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Class Occupation : [two feats joined, ignore all prerequisites except other feats.]
Errant Princeling<br>
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Errant Princeling
 
Feats: No Man My Master (+2 Bluff, +2 Survival; these skill class skills); tbc
 
Feats: No Man My Master (+2 Bluff, +2 Survival; these skill class skills); tbc
  
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Weapon Groups: Basic, Powder, Bows, one other
 
Weapon Groups: Basic, Powder, Bows, one other
  
Skills<br>
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Skills
 
Oh man, all over the place... urban, social, stealth, wilderness
 
Oh man, all over the place... urban, social, stealth, wilderness
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Equipment
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Handgonne, shot
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Bow, arrows
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stuff
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more to come
  
 
Animal companion benefits (1st level Druid equivalent): 1 bonus trick, link, share spells.
 
Animal companion benefits (1st level Druid equivalent): 1 bonus trick, link, share spells.
  
Equipment: <br>
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Any word on his status-granted band of followers, Drifter?
MW Handgonne<br>
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One +1 bullet<br>
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Also, what are the rules for using a pistol that is one size category larger than normal? Specifically with respect to hands required and penalty to hit?
MW Small Composite Mighty (+1) Longbow<br>
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20 arrows<br>
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Equipment:  
Riding tack etc<br>
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MW Handgonne
One Bomb<br>
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One +1 bullet
Thunderstone<br>
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MW Small Composite Mighty (+1) Longbow
Alchemist's Fire<br>
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20 arrows
Stuff<br>
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Riding tack etc
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One Bomb
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Thunderstone
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Alchemist's Fire
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Stuff
  
 
Spells: 1 x 1st level (currently: Alarm); caster level 2
 
Spells: 1 x 1st level (currently: Alarm); caster level 2
  
WOLF<br>
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more to come!
Medium Animal<br>
 
Hit Dice: 2d8+4 (13 hp)<br>
 
Initiative: +2<br>
 
Speed: 50 ft. (10 squares)<br>
 
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12<br>
 
Base Attack/Grapple: +1/+2<br>
 
Attack: Bite +3 melee (1d6+1)<br>
 
Full Attack: Bite +3 melee (1d6+1)<br>
 
Space/Reach: 5 ft./5 ft.<br>
 
Special Attacks: Trip<br>
 
Special Qualities: Low-light vision, scent<br>
 
Saves: Fort +5, Ref +5, Will +1<br>
 
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6<br>
 
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*<br>
 
Feats: TrackB, Weapon Focus (bite)<br>
 
Environment: Temperate forests<br>
 
Organization: Solitary, pair, or pack (7–16)<br>
 
Challenge Rating: 1<br>
 
Advancement: 3 HD (Medium); 4–6 HD (Large)<br>
 
Level Adjustment: —<br>
 
Wolves are pack hunters known for their persistence and cunning.<br>
 
  
Combat<br>
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WOLF
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Medium Animal
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Hit Dice: 2d8+4 (13 hp)
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Initiative: +2
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Speed: 50 ft. (10 squares)
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 +
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
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 +
Base Attack/Grapple: +1/+2
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 +
Attack: Bite +3 melee (1d6+1)
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 +
Full Attack: Bite +3 melee (1d6+1)
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Space/Reach: 5 ft./5 ft.
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Special Attacks: Trip
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Special Qualities: Low-light vision, scent
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Saves: Fort +5, Ref +5, Will +1
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Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
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Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
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Feats: TrackB, Weapon Focus (bite)
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Environment: Temperate forests
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Organization: Solitary, pair, or pack (7–16)
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Challenge Rating: 1
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Advancement: 3 HD (Medium); 4–6 HD (Large)
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Level Adjustment: —
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Wolves are pack hunters known for their persistence and cunning.
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Combat
 
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
 
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
  
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Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
 
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
  
Class Skills<br>
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Class Skills
 
The urban ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (local/geography) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Use Rope (Dex).
 
The urban ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (local/geography) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Use Rope (Dex).
  
CLASS FEATURES <br>
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CLASS FEATURES  
The urban ranger has all the standard ranger class features, except as noted below.
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The urban ranger has all the standard ranger class features, except as noted below.  
 
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Animal Companion  
Animal Companion<br>
 
 
An urban ranger cannot have an animal larger than Medium as his animal companion.  
 
An urban ranger cannot have an animal larger than Medium as his animal companion.  
 
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Urban Tracking  
Urban Tracking <br>
 
 
An urban ranger does not gain the Track feat at 1st level. Instead, he gains the Urban Tracking feat (see below), which allows him to use Gather Information to track down a missing person, suspect, or other individual within a community.  
 
An urban ranger does not gain the Track feat at 1st level. Instead, he gains the Urban Tracking feat (see below), which allows him to use Gather Information to track down a missing person, suspect, or other individual within a community.  
 
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Wild Empathy  
Wild Empathy <br>
 
 
An urban ranger adds only one-half his class level to wild empathy checks, reflecting his limited connection with the natural world.  
 
An urban ranger adds only one-half his class level to wild empathy checks, reflecting his limited connection with the natural world.  
 
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Favored Enemy  
Favored Enemy <br>
 
 
At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype.  
 
At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype.  
 
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Spellcasting  
Spellcasting <br>
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The urban ranger's spell list is different from the standard ranger list. The following spells are eliminated from the urban ranger's spell list: animal messenger, charm animal, detect animals or plants, speak with animals, bear's endurance, hold animal, snare, speak with plants, command plants, diminish plants, plant growth, reduce animal, tree shape, water walk, commune with nature, and tree stride.
The urban ranger's spell list is different from the standard ranger list. The following spells are eliminated from the urban ranger's spell list: animal messenger, charm animal, detect animals or plants, speak with animals, bear's endurance, hold animal, snare, speak with plants, command plants, diminish plants, plant growth, reduce animal, tree shape, water walk, commune with nature, and tree stride.<br>
 
 
In exchange, the urban ranger adds the following spells to his class spell list:  
 
In exchange, the urban ranger adds the following spells to his class spell list:  
  
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4th - dimensional anchor, locate creature, mage's faithful hound, true seeing.
 
4th - dimensional anchor, locate creature, mage's faithful hound, true seeing.
  
Woodland Stride <br>
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Woodland Stride  
 
An urban ranger does not gain this ability.  
 
An urban ranger does not gain this ability.  
 
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Swift Tracker (Ex)  
Swift Tracker (Ex) <br>
 
 
Beginning at 8th level, am urban ranger may make a Gather Information check for his Urban Tracking feat every half hour without taking the normal -5 penalty.  
 
Beginning at 8th level, am urban ranger may make a Gather Information check for his Urban Tracking feat every half hour without taking the normal -5 penalty.  
 
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Camouflage  
Camouflage <br>
 
 
An urban ranger does not gain this ability.  
 
An urban ranger does not gain this ability.  
 
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Hide in Plain Sight (Ex)  
Hide in Plain Sight (Ex) <br>
 
 
An urban ranger can use this ability in any area, whether natural terrain or not.
 
An urban ranger can use this ability in any area, whether natural terrain or not.
  
A goblin prince, lesser son ‘allowed’ to roam. Owes fealty to the Goblin Queen and Majestrix, his mother. A rogue<br>
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A goblin prince, lesser son ‘allowed’ to roam. Owes fealty to the Goblin Queen and Majestrix, his mother. A rogue
Parents: A goblin prince/rogue father and goblin witch mother.<br>
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Parents: A goblin prince/rogue father and goblin witch mother.
Class: Royal-Unmarried prince.<br>
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Class: Royal-Unmarried prince.
Renown: +8(+16)<br>
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Renown: +8(+16)
Wealth: Purse of 250gp/mth. Queens arms can be worn. Wooden travel wagon w 2 horses (excellent quality, trapped). Masterwork arms and armour (2 sets). Villa in the capital. riding wolf (excellent quality) with barding. Masterwork tools.<br>
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Wealth: Purse of 250gp/mth. Queens arms can be worn. Wooden travel wagon w 2 horses (excellent quality, trapped). Masterwork arms and armour (2 sets). Villa in the capital. riding wolf (excellent quality) with barding. Masterwork tools.
8 sets of excellent clothes - ceremonial, travel x2, royal robes, noble clothing 4.<br>
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8 sets of excellent clothes - ceremonial, travel x2, royal robes, noble clothing 4.
A small ‘gang’ of servants, assigned by the queen.<br>
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A small ‘gang’ of servants, assigned by the queen.

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