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Ruins Of McCleanburg HappsBroadbelt
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[https://wiki.rpg.net/index.php/Ruins_Of_McCleanburg Back to the Ruins of McCleanburg] Halfling [0]</br> Attributes: ST-3 [‑30]; DX+1 [20]</br> Seconary: HP+2 [4]; Move -1 [-5]</br> Advantages: Halfling Marksmanship 2 [10]; Honest Face [1]; Silence 2 [10].</br> Disadvantages: Gluttony (12) [‑5]; Honesty (15) [-5]</br> Scout [95]</br> Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10]</br> Secondary: Per 12 [5]</br> Advantages: Heroic Archer [20], Outdoorsmen 1 [10]</br> ==Happs Broadbelt== ''Halfling Racial Package'' [0] [[File:ADnD.Teebo.jpg | right]] '''Attributes''': ST 9 [20]; DX 12 [20]; IQ 11 [20]; HT 11 [10] '''Secondary Attributes''': Damage 1d‑1/1d+1; BL 16 lbs.; HP 11 [0]; Will 11 [0]; Per 13 [10]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 5 [0]. '''Advantages''': Combat Reflexes [15], Halfling Marksmanship 2; Honest Face; Heroic Archer [20]; Outdoorsmen 2 [20]; Silence 2; Striker ST +2 [10], Strong Bow [1] '''Disadvantages''': Callous [‑5]; Code of Honor (Soldier) [-10]; Greed (12) [‑15]; Gluttony (12); Honesty (15); Odious Personal Habit (“Unwashed bushwhacker”) [‑5]; Sense of Duty (Adventuring Companions) [-5]; Vow (Own no more than what can be carried) [‑10] '''Quirks''' [-5]: TBD '''Skills''': Bow-17‡ [12]; Brawling-12 [1]; Camouflage‑12† [1]; Climbing-12 [2]; Fast-Draw (Arrow)-14* [2]; Fishing-14† [1]; Gesture-12 [2]; Knife-12 [1]; Mimicry (Bird Calls)‑11† [2]; Naturalist-11† [1]; Navigation‑13† [2]; Shortsword-12 [2]; Shield-12 [2]; Stealth-12§ [2]; Survival (woodsland)‑15† [2]; Thrown Weapon (Knife)-14‡ [1]; Tracking‑15† [2]; Weather Sense-12† [1] : * ''Includes +1 for Combat Reflexes.''</br> : † ''Includes +2 for Outdoorsman.''</br> : ‡ ''Includes +2 for Halfling Marksmen.''</br> : § ''+2 from Silence when standing still or vs. hearing; +1 when moving.''</br> '''Powers''': Discriminatory Hearing [15]; Discriminatory Smell [15]. ''Attributes 70 + Secondary 15 +Ad;vantages 56 - Disadvantages & Quirks 55 + Skills 39 + Powers 30 = 155'' '''Gear''': Shortsword (Damage 1d+1 cut/1d imp, Reach 1, Parry 0, Wt. 2lbs, Cost $400), Large Knife (Damage 1d-1 cut/1d-1 imp, Reach C,1, Parry -1, Wt. 1lb, Cost $40), Regular Bow (ST13; Damage 1d+1 imp, Acc 2, Range 180/240, Wt. 2lbs, ROF 1(2), Bulk -7, Cost $100), Hip Quiver (holds 20 arrows; Cost $15, Wt. 1lb) with 20 arrows (Wt. 2lbs. Cost $40), Light Leather Hayberk (Head, Torso, Arms, Legs, Feet; DR1, Wt. 17.4lbs, Cost $145), Purse. Holds 3lbs of small items like coins or personal basics. Wt. 0.2lbs, Cost $10)</br> '''''Combat Load''''': 25.6lbs (light; Move 4) Sack. Holds 40lbs of loot. Requires two hands or a pole. DR 1, HP 5. Wt. 3lbs, Cost $30), Personal Basics (Wt. 1lb, Cost $5), Rations, 6 meals ((Wt. 3lbs, Cost $12), Waterskin (holds up to a gallons of liquid; Wt. 0.25lbs empty/10lbs full, Cost $10)</br> '''''With Sack''''': 42.6lbs (Heavy; Move 2). Spend: $807</br> Coin unspent/on hand $193
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