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| ==Happs Broadbelt== | | ==Happs Broadbelt== |
− | ''Halfling Racial Package'' [0]
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− | [[File:ADnD.Teebo.jpg | right]]
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− | '''Attributes''': ST 9 [20]; DX 12 [20]; IQ 11 [20]; HT 11 [10]
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− | '''Secondary Attributes''': Damage 1d‑1/1d+1; BL 16 lbs.; HP 11 [0]; Will 11 [0]; Per 13 [10]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 5 [0].
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− | '''Advantages''': Combat Reflexes [15], Halfling Marksmanship 2; Honest Face; Heroic Archer [20]; Outdoorsmen 2 [20]; Silence 2; Striker ST +2 [10], Strong Bow [1]
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− | '''Disadvantages''': Callous [‑5]; Code of Honor (Soldier) [-10]; Greed (12) [‑15]; Gluttony (12); Honesty (15); Odious Personal Habit (“Unwashed bushwhacker”) [‑5]; Sense of Duty (Adventuring Companions) [-5]; Vow (Own no more than what can be carried) [‑10]
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− | '''Quirks''' [-5]: TBD
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− | '''Skills''': Bow-17‡ [12]; Brawling-12 [1]; Camouflage‑12† [1]; Climbing-12 [2]; Fast-Draw (Arrow)-14* [2]; Fishing-14† [1]; Gesture-12 [2]; Knife-12 [1]; Mimicry (Bird Calls)‑11† [2]; Naturalist-11† [1]; Navigation‑13† [2]; Shortsword-12 [2]; Shield-12 [2]; Stealth-12§ [2]; Survival (woodsland)‑15† [2]; Thrown Weapon (Knife)-14‡ [1]; Tracking‑15† [2]; Weather Sense-12† [1]
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− | : * ''Includes +1 for Combat Reflexes.''</br>
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− | : † ''Includes +2 for Outdoorsman.''</br>
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− | : ‡ ''Includes +2 for Halfling Marksmen.''</br>
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− | : § ''+2 from Silence when standing still or vs. hearing; +1 when moving.''</br>
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− | '''Powers''': Discriminatory Hearing [15]; Discriminatory Smell [15].
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− | ''Attributes 70 + Secondary 15 +Ad;vantages 56 - Disadvantages & Quirks 55 + Skills 39 + Powers 30 = 155''
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− | '''Gear''': Shortsword (Damage 1d+1 cut/1d imp, Reach 1, Parry 0, Wt. 2lbs, Cost $400), Large Knife (Damage 1d-1 cut/1d-1 imp, Reach C,1, Parry -1, Wt. 1lb, Cost $40), Regular Bow (ST13; Damage 1d+1 imp, Acc 2, Range 180/240, Wt. 2lbs, ROF 1(2), Bulk -7, Cost $100), Hip Quiver (holds 20 arrows; Cost $15, Wt. 1lb) with 20 arrows (Wt. 2lbs. Cost $40), Light Leather Hayberk (Head, Torso, Arms, Legs, Feet; DR1, Wt. 17.4lbs, Cost $145), Purse. Holds 3lbs of small items like coins or personal basics. Wt. 0.2lbs, Cost $10)</br>
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− | '''''Combat Load''''': 25.6lbs (light; Move 4)
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− | Sack. Holds 40lbs of loot. Requires two hands or a pole. DR 1, HP 5. Wt. 3lbs, Cost $30), Personal Basics (Wt. 1lb, Cost $5), Rations, 6 meals ((Wt. 3lbs, Cost $12), Waterskin (holds up to a gallons of liquid; Wt. 0.25lbs empty/10lbs full, Cost $10)</br>
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− | '''''With Sack''''': 42.6lbs (Heavy; Move 2).
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− | Spend: $807</br>
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− | Coin unspent/on hand $193
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