Editing RuneQuest 2.5 Magic
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− | - Main Page; [[The Prax Adventure]] | + | - Main Page; [[The Prax Adventure]] |
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==Regaining Divine Magic == | ==Regaining Divine Magic == | ||
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FYI, Acolytes and Priests regain divine magic faster and easier. Rune Lords (who aren't also priests) regain it like Initiates. | FYI, Acolytes and Priests regain divine magic faster and easier. Rune Lords (who aren't also priests) regain it like Initiates. | ||
− | + | == Shamans == | |
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Shamans are strange in RQ III. Well, I suppose shamans are strange in general.... | Shamans are strange in RQ III. Well, I suppose shamans are strange in general.... | ||
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*You can see into the spirit plane and see the magical aura of everything and everyone around you. You'll be the only character who can gauge how powerful people around you are. | *You can see into the spirit plane and see the magical aura of everything and everyone around you. You'll be the only character who can gauge how powerful people around you are. | ||
*You can actively engage spirits around you. Non-shamans cannot do that. The best they can do is defend themselves and run away. | *You can actively engage spirits around you. Non-shamans cannot do that. The best they can do is defend themselves and run away. | ||
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+ | == Learning Spirit Magic == | ||
+ | Learning Spirit Magic: (via RQ3) you learn this by having a spirit summoned and defeating it in POW vs POW combat. The spirit has Xd3 POW, where X is the number of points in the spell. So, a spirit that knows Disruption (1) has a POW 1d3 and is easy to defeat, and thus learn the spell from. A spirit that knows Bladesharp 6 has a POW 6d3 has an average POW 12 and thus is not nearly as easy to defeat to learn a spell from. | ||
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+ | Learning from cults: lay member, initiates, rune lords, acolytes, and priests can learn cult spells from within the friendly confines of temple. The spirits are friendly, so there's nothing bad that happens if you fail to defeat the spirit and learn the spell. You go in offer a sacrifice of X Lunars per point of spell, the spirit is summoned and you try to learn the spell. Specific cost depends on the characters status. There's no prohibition against learning more than 1 spell/day, but you should offer a little extra more sacrifice (tip) for additional spells in the same day. (Note that powerful spirits will most likely drain you and you will need to rest before proceeding anyway.) | ||
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+ | Variable spells: you must learn these sequentially. Learning Protection 4 from scratch requires first learning Protection 1, then learning Protection 2, then Protection 3, and finally Protection 4. It's four different spells that layer. (Still takes 4 Int to know them. This is just time and money.) | ||
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+ | Cults teach spirit magic to anyone from friendly cults. It's just at a discount as you move up in the ranks. | ||
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+ | It costs 10 L per point for spells, assuming you became a lay member. It costs 5 L per point for cults you're already initiated to. | ||
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+ | == Learning Divine Magic == | ||
+ | Learning Divine Magic: (via RQ3) available to initiates and above by going to the temple, offering a sacrifice and spending an entire day re-enacting the myth, sacrificing the POW and learning the spell. More powerful spells (2+ points) require additional days to gain command of the secret. | ||
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+ | Also, per the RQ3 rules, it takes a week and a ~20L sacrifice to learn a point of divine magic the first time. Yes, it's a timely issue, but divine magic is powerful. | ||
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+ | Cults will teach spells to others only from the lists of associated cults under each god. | ||
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+ | == Magic Duration == | ||
+ | Battle/spirit magic lasts 5 minutes and divine magic 15 minutes. | ||
+ | A full worship on the high holy day of the cult refreshes all divine magic. A full worship on seasonal holy days refreshes priests divine magic. | ||
== Summons == | == Summons == | ||
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Note: elementals can only be control with 100% concentration, though you can certainly give them basic commands and let them go while you do something else. | Note: elementals can only be control with 100% concentration, though you can certainly give them basic commands and let them go while you do something else. | ||
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