Editing Running Sheet Able Teller
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− | <big>''' | + | <big>'''{?}'''</big> |
− | [[ | + | [[200px]] |
'''Father:''' | '''Father:''' | ||
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*Graduate - Phil Hellmuth Poker Expert School | *Graduate - Phil Hellmuth Poker Expert School | ||
− | =='''Points{ | + | =='''Points{}'''== |
− | '''''Total: | + | '''''Total: = 10 Stats+ 8 Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ (-1) Stuff +20 Storage''''' |
− | + | =='''Statistics {20}'''== | |
− | |||
− | |||
− | =='''Statistics { | ||
*Psyche: Chaos | *Psyche: Chaos | ||
− | *Strength: | + | *Strength: 2 |
− | *Endurance: | + | *Endurance: 3 |
*Warfare: 15 | *Warfare: 15 | ||
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=='''Skills {36}'''== | =='''Skills {36}'''== | ||
− | |||
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*1 | *1 | ||
− | *2 | + | *2 |
− | * | + | *3 |
− | + | *4 | |
− | + | *5 | |
− | * | ||
− | * | ||
− | |||
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*6 | *6 | ||
*7 | *7 | ||
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*10 | *10 | ||
*1 | *1 | ||
− | |||
*2 | *2 | ||
*3 | *3 | ||
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*1 Pip Skill-Rasak-Military Technology | *1 Pip Skill-Rasak-Military Technology | ||
*1 Pip Skill -Rasak-Military Command and Communications. | *1 Pip Skill -Rasak-Military Command and Communications. | ||
+ | *1 Pip Skill-Rasak-Military Horsemanship | ||
*1 Pip Skill-Rasak-Gymnastics | *1 Pip Skill-Rasak-Gymnastics | ||
+ | *1 Pip Skill-Rasak- Medical Training | ||
*1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | *1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
− | + | =='''Abilities gained at Rasak'''== | |
− | == | + | *5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare |
− | * | + | *3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank. |
− | * | + | *2 Pip Strength-Graduates gain at least Amber Strength |
− | * | + | *1 Pip Skill-Rasak-Military Technology |
− | * | + | *1 Pip Skill -Rasak-Military Command and Communications. |
− | * | + | *1 Pip Skill-Rasak-Military Horsemanship |
− | * | + | *1 Pip Skill-Rasak-Gymnastics |
− | * | + | *1 Pip Skill-Rasak- Medical Training |
− | * | + | *1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. |
− | * | ||
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=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
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− | =='''Items { | + | =='''Items {(74)}'''== |
===Rasak Knife (5)=== | ===Rasak Knife (5)=== | ||
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A symbolic uniform cord worn by graduates in all situations. 16" long. | A symbolic uniform cord worn by graduates in all situations. 16" long. | ||
− | + | =='''Guard Outfits''' (69)== | |
− | + | [[File:Main Guard outfit1.jpg|400px]] | |
+ | * Standard available immediately. | ||
+ | * Formal available at a later date. | ||
+ | ===Body Armor (18)=== | ||
+ | *1 Animal Vitality | ||
+ | *2 Double Speed | ||
+ | *2 Amber Stamina | ||
+ | *2 Combat Reflexes | ||
+ | *2 Vs Firearms | ||
+ | *4 Deadly Damage | ||
+ | *2 Rapid Healing | ||
+ | *2 N/N Forms: | ||
+ | *1 Ability: Call to Hand/Return | ||
+ | **18 x3=54 Benedict | ||
− | + | ===Leg Armor (6)=== | |
− | === | ||
*1 Animal Vitality | *1 Animal Vitality | ||
*2 Double Speed | *2 Double Speed | ||
− | *1 Ability: | + | *2 Amber Stamina |
− | ** | + | *1 Ability: call to don/Return |
+ | **6 x3=18 Benedict | ||
− | + | ===Greaves (6)=== | |
*1 Animal Vitality | *1 Animal Vitality | ||
*2 Double Speed | *2 Double Speed | ||
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**6 x3=18 Benedict | **6 x3=18 Benedict | ||
− | + | ===Vorpal Collar (6)=== | |
*1 Animal Vitality | *1 Animal Vitality | ||
*4 Invulnerable: Mithril. Protection from Decapitation. | *4 Invulnerable: Mithril. Protection from Decapitation. | ||
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**6x3=18 Benedict | **6x3=18 Benedict | ||
− | ====Blades(2-16) | + | ===Boots(12)=== |
+ | *1 Animal Vitality | ||
+ | *2 Double Speed | ||
+ | *1 Ability: Call to Don/Return | ||
+ | **4 x3=12 Benedict | ||
+ | |||
+ | ===Blades(2-16)=== | ||
*1 Animal Vitality | *1 Animal Vitality | ||
*2 Double Speed | *2 Double Speed | ||
*4 Deadly Damage | *4 Deadly Damage | ||
*1 Ability: Call to hand/Return | *1 Ability: Call to hand/Return | ||
− | ** | + | **8x3=24 Benedict |
− | + | ===Under Clothes (5)=== | |
*1 Animal Vitality. | *1 Animal Vitality. | ||
− | * | + | *2 Vs Firearms |
− | *2 N/N Forms: Arming garb, daily clothes, | + | *2 N/N Forms: Arming garb, daily clothes, other wear. |
− | *2 N/N | + | **5 x3=15 |
− | *1 | + | |
− | *1 | + | =='''Guard Outfits''' (69)== |
− | ** | + | [[File:Main Guard outfit1.jpg|400px]] |
+ | * Standard available immediately. | ||
+ | * Formal available at a later date. | ||
+ | ===Body Armor (18)=== | ||
+ | *1 Animal Vitality | ||
+ | *2 Double Speed | ||
+ | *2 Amber Stamina | ||
+ | *2 Combat Reflexes | ||
+ | *2 Vs Firearms | ||
+ | *4 Deadly Damage | ||
+ | *2 Rapid Healing | ||
+ | *2 N/N Forms: | ||
+ | *1 Ability: Call to Hand/Return | ||
+ | **18 x3=54 Benedict | ||
+ | |||
+ | ===Leg Armor (6)=== | ||
+ | *1 Animal Vitality | ||
+ | *2 Double Speed | ||
+ | *2 Amber Stamina | ||
+ | *1 Ability: call to don/Return | ||
+ | **6 x3=18 Benedict | ||
− | === | + | ===Greaves (6)=== |
− | + | *1 Animal Vitality | |
+ | *2 Double Speed | ||
+ | *2 Amber Stamina | ||
+ | *1 Ability: call to don/Return | ||
+ | **6 x3=18 Benedict | ||
− | *2 Ability- | + | ===Vorpal Collar (6)=== |
+ | *1 Animal Vitality | ||
+ | *4 Invulnerable: Mithril. Protection from Decapitation. | ||
+ | *1 Ability: Call to don/Return | ||
+ | **6x3=18 Benedict | ||
+ | |||
+ | ===Boots(12)=== | ||
+ | *1 Animal Vitality | ||
+ | *2 Double Speed | ||
+ | *1 Ability: Call to Don/Return | ||
+ | **4 x3=12 Benedict | ||
+ | |||
+ | ===Blades(2-16)=== | ||
+ | *1 Animal Vitality | ||
+ | *2 Double Speed | ||
+ | *4 Deadly Damage | ||
*1 Ability: Call to hand/Return | *1 Ability: Call to hand/Return | ||
− | ** | + | **8x3=24 Benedict |
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− | + | ===Under Clothes (5)=== | |
+ | *1 Animal Vitality. | ||
+ | *2 Vs Firearms | ||
+ | *2 N/N Forms: Arming garb, daily clothes, other wear. | ||
+ | **5 x3=15 | ||
=='''Shadows{0}'''== | =='''Shadows{0}'''== | ||
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=='''WC&LGA'''== | =='''WC&LGA'''== | ||
− | |||
− | + | =='''Miscellany'''== | |
− | === | + | ==='''<big>Graduation Benefits</big>'''=== |
− | + | ====Items==== | |
− | ==== | + | =====Graduate Cord===== |
− | + | ||
− | ==== | + | [[File:BPMC-cord.jpg|150px]] |
− | ==== | + | |
+ | A symbolic uniform cord worn by graduates in all situations. 16" long. | ||
+ | |||
+ | No magical powers to begin with. It is often magicked later.. | ||
+ | |||
+ | *A thin green & white cord added if the individual does a turn as an instructor. | ||
+ | *A red cord is added if they are a regular instructor. | ||
+ | |||
+ | =====Rasak Knife (5)===== | ||
+ | [[File:BenBlade1.jpg|150px]] | ||
+ | |||
+ | *4 Deadly Damage 4 | ||
+ | *1 Ability-1 Return to Hand/Return to Forge on death | ||
+ | **5 x3 horde 15. Benedict & The Rasak Graduates | ||
− | == | + | |
+ | Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons. | ||
+ | |||
+ | =====Death Wheeler (12)===== | ||
+ | (44 pips Osric) | ||
+ | |||
+ | [[File:Deathwheeler.jpg|500 px]] | ||
+ | *Vitality 4 (superior materials and durability) | ||
+ | *Movement 2 (spinning Rings) | ||
+ | *Deadly Damage 4 | ||
+ | *1 Ability:Call to hand/Return | ||
+ | *1 Alt Form: Personal Choice | ||
+ | *Shadowwide *4 | ||
+ | |||
+ | While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course. | ||
+ | |||
+ | Aspen brought his home, A very decorative weapon for his collection. |